Rip out remaining machine upgrades (#24413)
* Rip out remaining machine upgrades * eek
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@@ -1,5 +1,4 @@
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using Content.Server.Anomaly.Components;
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using Content.Server.Construction;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Anomaly;
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using Content.Shared.Anomaly.Components;
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@@ -20,7 +19,6 @@ public sealed partial class AnomalySystem
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{
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SubscribeLocalEvent<AnomalyVesselComponent, ComponentShutdown>(OnVesselShutdown);
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SubscribeLocalEvent<AnomalyVesselComponent, MapInitEvent>(OnVesselMapInit);
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SubscribeLocalEvent<AnomalyVesselComponent, UpgradeExamineEvent>(OnUpgradeExamine);
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SubscribeLocalEvent<AnomalyVesselComponent, InteractUsingEvent>(OnVesselInteractUsing);
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SubscribeLocalEvent<AnomalyVesselComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<AnomalyVesselComponent, ResearchServerGetPointsPerSecondEvent>(OnVesselGetPointsPerSecond);
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@@ -67,11 +65,6 @@ public sealed partial class AnomalySystem
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UpdateVesselAppearance(uid, component);
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}
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private void OnUpgradeExamine(EntityUid uid, AnomalyVesselComponent component, UpgradeExamineEvent args)
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{
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args.AddPercentageUpgrade("anomaly-vessel-component-upgrade-output", component.PointMultiplier);
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}
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private void OnVesselInteractUsing(EntityUid uid, AnomalyVesselComponent component, InteractUsingEvent args)
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{
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if (component.Anomaly != null ||
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