From aa128c188092f6f90574dea3b4a08d75a4fb1c73 Mon Sep 17 00:00:00 2001 From: Vera Aguilera Puerto Date: Mon, 10 May 2021 19:56:45 +0200 Subject: [PATCH] Add missing POCKET1 and POCKET2 sprite layers to mobs. --- Resources/Prototypes/Entities/Mobs/Species/human.yml | 4 ++++ Resources/Prototypes/Entities/Mobs/Species/slime.yml | 2 ++ Resources/Prototypes/Entities/Mobs/Species/vox.yml | 2 ++ 3 files changed, 8 insertions(+) diff --git a/Resources/Prototypes/Entities/Mobs/Species/human.yml b/Resources/Prototypes/Entities/Mobs/Species/human.yml index a5eefc6a9d..4452cbae96 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/human.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/human.yml @@ -133,6 +133,8 @@ sprite: Mobs/Customization/human_hair.rsi - map: [ "enum.Slots.MASK" ] - map: [ "enum.Slots.HEAD" ] + - map: [ "enum.Slots.POCKET1" ] + - map: [ "enum.Slots.POCKET2" ] - type: Physics bodyType: KinematicController fixtures: # TODO: This needs a second fixture just for mob collisions. @@ -314,6 +316,8 @@ sprite: Mobs/Customization/human_hair.rsi - map: ["enum.Slots.MASK"] - map: ["enum.Slots.HEAD"] + - map: [ "enum.Slots.POCKET1" ] + - map: [ "enum.Slots.POCKET2" ] - map: ["hand-left"] - map: ["hand-right"] - type: Physics diff --git a/Resources/Prototypes/Entities/Mobs/Species/slime.yml b/Resources/Prototypes/Entities/Mobs/Species/slime.yml index 1be13828f2..18bd65f66f 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/slime.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/slime.yml @@ -113,6 +113,8 @@ sprite: Mobs/Customization/human_hair.rsi - map: [ "enum.Slots.MASK" ] - map: [ "enum.Slots.HEAD" ] + - map: [ "enum.Slots.POCKET1" ] + - map: [ "enum.Slots.POCKET2" ] - type: Physics bodyType: Dynamic fixtures: diff --git a/Resources/Prototypes/Entities/Mobs/Species/vox.yml b/Resources/Prototypes/Entities/Mobs/Species/vox.yml index 6c9cdf5c99..dd9f5119c7 100644 --- a/Resources/Prototypes/Entities/Mobs/Species/vox.yml +++ b/Resources/Prototypes/Entities/Mobs/Species/vox.yml @@ -79,6 +79,8 @@ sprite: Mobs/Customization/human_hair.rsi - map: [ "enum.Slots.MASK" ] - map: [ "enum.Slots.HEAD" ] + - map: [ "enum.Slots.POCKET1" ] + - map: [ "enum.Slots.POCKET2" ] - type: Body template: HumanoidTemplate preset: VoxPreset