- fix: Fix veil shifter crash. (#127)

This commit is contained in:
Aviu00
2024-02-27 15:12:53 +09:00
committed by GitHub
parent 76fa9eb50f
commit aa14dc3a25

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@@ -68,9 +68,10 @@ public sealed class VoidTeleportSystem : EntitySystem
var oldCoords = transform.Coordinates; var oldCoords = transform.Coordinates;
EntityCoordinates coords = default; EntityCoordinates coords = default;
var foundTeleportPos = false;
var attempts = 10; var attempts = 10;
//Repeat until proper place for tp is found //Repeat until proper place for tp is found
while (attempts <= 10) while (attempts > 0)
{ {
attempts--; attempts--;
//Get coords to where tp //Get coords to where tp
@@ -86,9 +87,13 @@ public sealed class VoidTeleportSystem : EntitySystem
if (tile != null && _turf.IsTileBlocked(tile.Value, CollisionGroup.AllMask)) if (tile != null && _turf.IsTileBlocked(tile.Value, CollisionGroup.AllMask))
continue; continue;
foundTeleportPos = true;
break; break;
} }
if (!foundTeleportPos)
return;
CreatePulse(uid, component); CreatePulse(uid, component);
_xform.SetCoordinates(args.User, coords); _xform.SetCoordinates(args.User, coords);