Rework Drink/Food/FoodContainer entirely (#1009)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -241,7 +241,13 @@ namespace Content.Server.GameObjects.Components.Kitchen
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return true;
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}
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itemEntity.TryGetComponent(typeof(ItemComponent), out var food);
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if (!itemEntity.TryGetComponent(typeof(ItemComponent), out var food))
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{
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_notifyManager.PopupMessage(Owner, eventArgs.User, "That won't work!");
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return false;
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}
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var ent = food.Owner; //Get the entity of the ItemComponent.
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_storage.Insert(ent);
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_uiDirty = true;
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@@ -1,148 +1,163 @@
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using System;
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using System.Linq;
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using System;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.Interfaces;
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using Content.Shared.Maths;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Nutrition
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{
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[RegisterComponent]
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public class DrinkComponent : Component, IAfterInteract, IUse
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[ComponentReference(typeof(IAfterInteract))]
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public class DrinkComponent : Component, IUse, IAfterInteract, ISolutionChange,IExamine
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _localizationManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IRobustRandom _random;
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[Dependency] private readonly IEntitySystemManager _entitySystem;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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public override string Name => "Drink";
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[ViewVariables]
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private SolutionComponent _contents;
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private AppearanceComponent _appearanceComponent;
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[ViewVariables]
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private string _useSound;
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[ViewVariables]
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private string _finishPrototype;
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public ReagentUnit TransferAmount => _transferAmount;
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private bool _defaultToOpened;
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[ViewVariables]
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private ReagentUnit _transferAmount = ReagentUnit.New(2);
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public ReagentUnit TransferAmount { get; private set; } = ReagentUnit.New(2);
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public ReagentUnit MaxVolume
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{
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get => _contents.MaxVolume;
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set => _contents.MaxVolume = value;
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}
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[ViewVariables]
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public bool Opened => _opened;
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private bool _despawnOnFinish;
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private bool _drinking;
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public int UsesLeft()
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{
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// In case transfer amount exceeds volume left
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if (_contents.CurrentVolume == 0)
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{
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return 0;
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}
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return Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
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}
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[ViewVariables]
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public bool Empty => _contents.CurrentVolume.Float() <= 0;
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private AppearanceComponent _appearanceComponent;
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private bool _opened = false;
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private string _soundCollection;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _useSound, "use_sound", "/Audio/items/drink.ogg");
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// E.g. cola can when done or clear bottle, whatever
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// Currently this will enforce it has the same volume but this may change. - TODO: this should be implemented in a separate component
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serializer.DataField(ref _despawnOnFinish, "despawn_empty", false);
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serializer.DataField(ref _finishPrototype, "spawn_on_finish", null);
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serializer.DataField(ref _useSound, "useSound", "/Audio/items/drink.ogg");
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serializer.DataField(ref _defaultToOpened, "isOpen", false); //For things like cups of coffee.
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serializer.DataField(ref _soundCollection, "openSounds","canOpenSounds");
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}
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protected override void Startup()
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public override void Initialize()
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{
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base.Startup();
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_contents = Owner.GetComponent<SolutionComponent>();
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base.Initialize();
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Owner.TryGetComponent(out _appearanceComponent);
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if(!Owner.TryGetComponent(out _contents))
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{
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_contents = Owner.AddComponent<SolutionComponent>();
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}
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_contents.Capabilities = SolutionCaps.PourIn
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| SolutionCaps.PourOut
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| SolutionCaps.Injectable;
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_drinking = false;
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Owner.TryGetComponent(out AppearanceComponent appearance);
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_appearanceComponent = appearance;
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_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.MaxUses, MaxVolume.Float());
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_updateAppearance();
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_opened = _defaultToOpened;
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UpdateAppearance();
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}
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private void _updateAppearance()
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
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{
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UpdateAppearance();
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}
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private void UpdateAppearance()
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{
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_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.Visual, _contents.CurrentVolume.Float());
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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bool IUse.UseEntity(UseEntityEventArgs args)
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{
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UseDrink(eventArgs.User);
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return true;
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if (!_opened)
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{
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//Do the opening stuff like playing the sounds.
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollection);
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var file = _random.Pick(soundCollection.PickFiles);
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_audioSystem = _entitySystem.GetEntitySystem<AudioSystem>();
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_audioSystem.Play(file, Owner, AudioParams.Default);
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_opened = true;
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return false;
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}
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return TryUseDrink(args.User);
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}
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//Force feeding a drink to someone.
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void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
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UseDrink(eventArgs.Target);
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TryUseDrink(eventArgs.Target);
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}
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private void UseDrink(IEntity targetEntity)
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public void Examine(FormattedMessage message)
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{
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if (targetEntity == null)
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if (!Opened)
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{
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return;
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}
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var color = Empty ? "gray" : "yellow";
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var openedText = Loc.GetString(Empty ? "Empty" : "Opened");
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message.AddMarkup(Loc.GetString("[color={0}]{1}[/color]", color, openedText));
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if (UsesLeft() == 0 && !_despawnOnFinish)
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}
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private bool TryUseDrink(IEntity target)
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{
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if (target == null)
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{
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targetEntity.PopupMessage(targetEntity, _localizationManager.GetString("Empty"));
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return;
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return false;
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}
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if (targetEntity.TryGetComponent(out StomachComponent stomachComponent))
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if (!_opened)
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{
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_drinking = true;
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var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
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var split = _contents.SplitSolution(transferAmount);
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if (stomachComponent.TryTransferSolution(split))
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{
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// When we split Finish gets called which may delete the can so need to use the entity system for sound
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if (_useSound != null)
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{
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var audioSystem = EntitySystem.Get<AudioSystem>();
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audioSystem.Play(_useSound, Owner, AudioParams.Default.WithVolume(-2f));
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targetEntity.PopupMessage(targetEntity, _localizationManager.GetString("Slurp"));
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}
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}
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else
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{
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// Add it back in
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_contents.TryAddSolution(split);
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targetEntity.PopupMessage(targetEntity, _localizationManager.GetString("Can't drink"));
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}
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_drinking = false;
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target.PopupMessage(target, Loc.GetString("Open it first!"));
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}
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if (_contents.CurrentVolume.Float() <= 0)
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{
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target.PopupMessage(target, Loc.GetString("It's empty!"));
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return false;
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}
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if (!target.TryGetComponent(out StomachComponent stomachComponent))
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{
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return false;
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}
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var transferAmount = ReagentUnit.Min(TransferAmount, _contents.CurrentVolume);
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var split = _contents.SplitSolution(transferAmount);
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if (stomachComponent.TryTransferSolution(split))
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{
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if (_useSound == null) return false;
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_audioSystem.Play(_useSound, Owner, AudioParams.Default.WithVolume(-2f));
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target.PopupMessage(target, Loc.GetString("Slurp"));
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UpdateAppearance();
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return true;
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}
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//Stomach was full or can't handle whatever solution we have.
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_contents.TryAddSolution(split);
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target.PopupMessage(target, Loc.GetString("You've had enough {0}!", Owner.Name));
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return false;
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}
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}
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}
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@@ -1,191 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Nutrition
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{
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[RegisterComponent]
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public sealed class DrinkFoodContainerComponent : SharedDrinkFoodContainerComponent, IMapInit, IUse
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{
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public override string Name => "DrinkFoodContainer";
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private string _useSound;
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private Container _foodContainer;
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// Optimisation scabbed from BallisticMagazineComponent to avoid loading entities until needed
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[ViewVariables] private readonly Stack<IEntity> _loadedFood = new Stack<IEntity>();
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private AppearanceComponent _appearanceComponent;
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[ViewVariables] public int Count => _availableSpawnCount + _loadedFood.Count;
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private int _availableSpawnCount;
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private Dictionary<string, int> _prototypes;
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private string _finishPrototype;
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public int Capacity => _capacity;
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private int _capacity;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _useSound, "use_sound", null);
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// Is a dictionary for stuff with probabilities (mainly donut box)
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serializer.DataField(ref _prototypes, "prototypes", null);
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// If you want the final item to be different e.g. trash
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serializer.DataField(ref _finishPrototype, "spawn_on_finish", null);
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serializer.DataField(ref _availableSpawnCount, "available_spawn_count", 0);
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serializer.DataField(ref _capacity, "capacity", 5);
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}
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public override void Initialize()
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{
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base.Initialize();
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Owner.TryGetComponent(out AppearanceComponent appearance);
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_appearanceComponent = appearance;
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if (_prototypes == null)
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{
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throw new NullReferenceException();
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}
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if (_prototypes.Sum(x => x.Value) != 100)
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{
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throw new ArgumentOutOfRangeException();
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}
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}
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public void MapInit()
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{
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_availableSpawnCount = Capacity;
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}
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protected override void Startup()
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{
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base.Startup();
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_foodContainer =
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ContainerManagerComponent.Ensure<Container>("food_container", Owner, out var existed);
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if (existed)
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{
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foreach (var entity in _foodContainer.ContainedEntities)
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{
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_loadedFood.Push(entity);
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}
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}
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_updateAppearance();
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_appearanceComponent?.SetData(DrinkFoodContainerVisuals.Capacity, Capacity);
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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// TODO: Potentially change this depending upon desired functionality
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IEntity item = TakeItem(eventArgs.User);
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if (item == null)
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{
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return false;
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}
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if (item.TryGetComponent(out ItemComponent itemComponent) &&
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eventArgs.User.TryGetComponent(out HandsComponent handsComponent))
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{
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if (handsComponent.CanPutInHand(itemComponent))
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{
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handsComponent.PutInHand(itemComponent);
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return true;
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}
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}
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item.Transform.GridPosition = eventArgs.User.Transform.GridPosition;
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return true;
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}
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// TODO: Somewhat shitcode
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// Tried using .Prob() buuuuuttt trying that for each item wouldn't work.
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private string _getProbItem(Dictionary<string, int> prototypes)
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{
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if (prototypes.Count == 1)
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{
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return prototypes.Keys.ToList()[0];
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}
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var prob = IoCManager.Resolve<IRobustRandom>();
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var result = prob.Next(0, 100);
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var runningTotal = 0;
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foreach (var item in prototypes)
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{
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runningTotal += item.Value;
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if (result < runningTotal)
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{
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return item.Key;
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}
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}
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throw new Exception();
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}
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public IEntity TakeItem(IEntity user)
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{
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if (_useSound != null)
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{
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if (Owner.TryGetComponent(out SoundComponent soundComponent) && _useSound != null)
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{
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soundComponent.Play(_useSound);
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}
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}
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IEntity item = null;
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if (_loadedFood.Count > 0)
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{
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item = _loadedFood.Pop();
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_foodContainer.Remove(item);
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}
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if (_availableSpawnCount > 0)
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{
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var prototypeName = _getProbItem(_prototypes);
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item = Owner.EntityManager.SpawnEntity(prototypeName, Owner.Transform.GridPosition);
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_availableSpawnCount -= 1;
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}
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_tryDelete(user);
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_updateAppearance();
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return item;
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}
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private void _tryDelete(IEntity user)
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{
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if (Count <= 0)
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{
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// Ideally this takes priority to be put into inventory rather than the desired item
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if (_finishPrototype != null)
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{
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var item = Owner.EntityManager.SpawnEntity(_finishPrototype, Owner.Transform.GridPosition);
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item.Transform.GridPosition = Owner.Transform.GridPosition;
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Owner.Delete();
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if (user.TryGetComponent(out HandsComponent handsComponent) &&
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item.TryGetComponent(out ItemComponent itemComponent))
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{
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if (handsComponent.CanPutInHand(itemComponent))
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{
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handsComponent.PutInHand(itemComponent);
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}
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}
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return;
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}
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Owner.Delete();
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}
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}
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private void _updateAppearance()
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{
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_appearanceComponent?.SetData(DrinkFoodContainerVisuals.Current, Count);
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}
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}
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}
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@@ -1,12 +1,11 @@
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using System;
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using System;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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@@ -17,165 +16,105 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Nutrition
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{
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[RegisterComponent]
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public class FoodComponent : Component, IAfterInteract, IUse
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[ComponentReference(typeof(IAfterInteract))]
|
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public class FoodComponent : Component, IUse, IAfterInteract
|
||||
{
|
||||
#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _localizationManager;
|
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[Dependency] private readonly IEntitySystemManager _entitySystem;
|
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#pragma warning restore 649
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// Currently the design is similar to drinkcomponent but it's susceptible to change so left as is for now.
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public override string Name => "Food";
|
||||
|
||||
private AppearanceComponent _appearanceComponent;
|
||||
|
||||
[ViewVariables]
|
||||
private string _useSound;
|
||||
[ViewVariables]
|
||||
private string _finishPrototype;
|
||||
private string _trashPrototype;
|
||||
[ViewVariables]
|
||||
private SolutionComponent _contents;
|
||||
[ViewVariables]
|
||||
private ReagentUnit _transferAmount;
|
||||
|
||||
private Solution _initialContents; // This is just for loading from yaml
|
||||
public int UsesRemaining => _contents.CurrentVolume == 0
|
||||
?
|
||||
0 : Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
|
||||
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
// Default is 1 use restoring 30
|
||||
serializer.DataField(ref _initialContents, "contents", null);
|
||||
serializer.DataField(ref _useSound, "use_sound", "/Audio/items/eatfood.ogg");
|
||||
// Default is transfer 30 units
|
||||
serializer.DataField(ref _transferAmount, "transfer_amount", ReagentUnit.New(5));
|
||||
// E.g. empty chip packet when done
|
||||
serializer.DataField(ref _finishPrototype, "spawn_on_finish", null);
|
||||
serializer.DataField(ref _useSound, "useSound", "/Audio/items/eatfood.ogg");
|
||||
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5));
|
||||
serializer.DataField(ref _trashPrototype, "trash", "TrashPlate");
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
if (_contents == null)
|
||||
{
|
||||
if (Owner.TryGetComponent(out SolutionComponent solutionComponent))
|
||||
{
|
||||
_contents = solutionComponent;
|
||||
}
|
||||
else
|
||||
{
|
||||
_contents = Owner.AddComponent<SolutionComponent>();
|
||||
}
|
||||
}
|
||||
_contents = Owner.GetComponent<SolutionComponent>();
|
||||
|
||||
_contents.MaxVolume = _initialContents.TotalVolume;
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
if (_initialContents != null)
|
||||
{
|
||||
_contents.TryAddSolution(_initialContents, true, true);
|
||||
}
|
||||
|
||||
_initialContents = null;
|
||||
if (_contents.CurrentVolume == 0)
|
||||
{
|
||||
_contents.TryAddReagent("chem.Nutriment", ReagentUnit.New(5), out _);
|
||||
}
|
||||
Owner.TryGetComponent(out AppearanceComponent appearance);
|
||||
_appearanceComponent = appearance;
|
||||
// UsesLeft() at the start should match the max, at least currently.
|
||||
_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.MaxUses, UsesLeft());
|
||||
_updateAppearance();
|
||||
}
|
||||
|
||||
private void _updateAppearance()
|
||||
{
|
||||
_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.Visual, UsesLeft());
|
||||
}
|
||||
|
||||
public int UsesLeft()
|
||||
{
|
||||
// In case transfer amount exceeds volume left
|
||||
if (_contents.CurrentVolume == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
UseFood(eventArgs.User);
|
||||
|
||||
return true;
|
||||
return TryUseFood(eventArgs.User, null);
|
||||
}
|
||||
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
UseFood(eventArgs.Target);
|
||||
TryUseFood(eventArgs.User, eventArgs.Target);
|
||||
}
|
||||
|
||||
void UseFood(IEntity user)
|
||||
private bool TryUseFood(IEntity user, IEntity target)
|
||||
{
|
||||
if (user == null)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (UsesLeft() == 0)
|
||||
if (UsesRemaining <= 0)
|
||||
{
|
||||
user.PopupMessage(user, _localizationManager.GetString("Empty"));
|
||||
user.PopupMessage(user, Loc.GetString($"The {Owner.Name} is empty!"));
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
||||
var trueTarget = target ?? user;
|
||||
|
||||
if (trueTarget.TryGetComponent(out StomachComponent stomachComponent))
|
||||
{
|
||||
// TODO: Add putting food back in boxes here?
|
||||
if (user.TryGetComponent(out StomachComponent stomachComponent))
|
||||
var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
|
||||
var split = _contents.SplitSolution(transferAmount);
|
||||
if (stomachComponent.TryTransferSolution(split))
|
||||
{
|
||||
var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
|
||||
var split = _contents.SplitSolution(transferAmount);
|
||||
if (stomachComponent.TryTransferSolution(split))
|
||||
{
|
||||
if (_useSound != null)
|
||||
{
|
||||
Owner.GetComponent<SoundComponent>()?.Play(_useSound);
|
||||
user.PopupMessage(user, _localizationManager.GetString("Nom"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Add it back in
|
||||
_contents.TryAddSolution(split);
|
||||
user.PopupMessage(user, _localizationManager.GetString("Can't eat"));
|
||||
}
|
||||
_entitySystem.GetEntitySystem<AudioSystem>()
|
||||
.Play(_useSound, trueTarget, AudioParams.Default.WithVolume(-1f));
|
||||
trueTarget.PopupMessage(user, Loc.GetString("Nom"));
|
||||
}
|
||||
else
|
||||
{
|
||||
_contents.TryAddSolution(split);
|
||||
trueTarget.PopupMessage(user, Loc.GetString("You can't eat any more!"));
|
||||
}
|
||||
}
|
||||
|
||||
if (UsesLeft() > 0)
|
||||
if (UsesRemaining > 0)
|
||||
{
|
||||
return;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//We're empty. Become trash.
|
||||
var position = Owner.Transform.GridPosition;
|
||||
Owner.Delete();
|
||||
|
||||
if (_finishPrototype != null)
|
||||
var finisher = Owner.EntityManager.SpawnEntity(_trashPrototype, position);
|
||||
if (user.TryGetComponent(out HandsComponent handsComponent) && finisher.TryGetComponent(out ItemComponent itemComponent))
|
||||
{
|
||||
var finisher = Owner.EntityManager.SpawnEntity(_finishPrototype, position);
|
||||
if (user.TryGetComponent(out HandsComponent handsComponent) && finisher.TryGetComponent(out ItemComponent itemComponent))
|
||||
if (handsComponent.CanPutInHand(itemComponent))
|
||||
{
|
||||
if (handsComponent.CanPutInHand(itemComponent))
|
||||
{
|
||||
handsComponent.PutInHand(itemComponent);
|
||||
return;
|
||||
}
|
||||
handsComponent.PutInHand(itemComponent);
|
||||
return true;
|
||||
}
|
||||
|
||||
finisher.Transform.GridPosition = user.Transform.GridPosition;
|
||||
return;
|
||||
}
|
||||
finisher.Transform.GridPosition = user.Transform.GridPosition;
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Nutrition;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Nutrition
|
||||
{
|
||||
/// <summary>
|
||||
/// This container acts as a master object for things like Pizza, which holds slices.
|
||||
/// </summary>
|
||||
/// TODO: Perhaps implement putting food back (pizza boxes) but that really isn't mandatory.
|
||||
/// This doesn't even need to have an actual Container for right now.
|
||||
[RegisterComponent]
|
||||
public sealed class FoodContainer : SharedFoodContainerComponent, IUse
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IRobustRandom _random;
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
#pragma warning restore 649
|
||||
public override string Name => "FoodContainer";
|
||||
|
||||
private AppearanceComponent _appearance;
|
||||
private Dictionary<string, int> _prototypes;
|
||||
private uint _capacity;
|
||||
|
||||
public int Capacity => (int)_capacity;
|
||||
[ViewVariables]
|
||||
public int Count => _count;
|
||||
|
||||
private int _count = 0;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _prototypes, "prototypes", null);
|
||||
serializer.DataField<uint>(ref _capacity, "capacity", 5);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
Owner.TryGetComponent(out _appearance);
|
||||
_count = Capacity;
|
||||
UpdateAppearance();
|
||||
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
|
||||
var hands = eventArgs.User.TryGetComponent(out HandsComponent handsComponent);
|
||||
var itemToSpawn = _entityManager.SpawnEntity(GetRandomPrototype(), Owner.Transform.GridPosition);
|
||||
handsComponent.PutInHandOrDrop(itemToSpawn.GetComponent<ItemComponent>());
|
||||
_count--;
|
||||
if (_count < 1)
|
||||
{
|
||||
Owner.Delete();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
private string GetRandomPrototype()
|
||||
{
|
||||
var defaultProto = _prototypes.Keys.FirstOrDefault();
|
||||
if (_prototypes.Count == 1)
|
||||
{
|
||||
return defaultProto;
|
||||
}
|
||||
var probResult = _random.Next(0, 100);
|
||||
var total = 0;
|
||||
foreach (var item in _prototypes)
|
||||
{
|
||||
total += item.Value;
|
||||
if (probResult < total)
|
||||
{
|
||||
return item.Key;
|
||||
}
|
||||
}
|
||||
|
||||
return defaultProto;
|
||||
}
|
||||
|
||||
private void UpdateAppearance()
|
||||
{
|
||||
_appearance?.SetData(FoodContainerVisuals.Current, Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user