Rework Drink/Food/FoodContainer entirely (#1009)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -1,148 +1,163 @@
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using System;
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using System.Linq;
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using System;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.Interfaces;
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using Content.Shared.Maths;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Nutrition
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{
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[RegisterComponent]
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public class DrinkComponent : Component, IAfterInteract, IUse
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[ComponentReference(typeof(IAfterInteract))]
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public class DrinkComponent : Component, IUse, IAfterInteract, ISolutionChange,IExamine
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _localizationManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IRobustRandom _random;
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[Dependency] private readonly IEntitySystemManager _entitySystem;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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public override string Name => "Drink";
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[ViewVariables]
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private SolutionComponent _contents;
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private AppearanceComponent _appearanceComponent;
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[ViewVariables]
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private string _useSound;
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[ViewVariables]
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private string _finishPrototype;
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public ReagentUnit TransferAmount => _transferAmount;
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private bool _defaultToOpened;
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[ViewVariables]
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private ReagentUnit _transferAmount = ReagentUnit.New(2);
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public ReagentUnit TransferAmount { get; private set; } = ReagentUnit.New(2);
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public ReagentUnit MaxVolume
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{
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get => _contents.MaxVolume;
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set => _contents.MaxVolume = value;
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}
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[ViewVariables]
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public bool Opened => _opened;
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private bool _despawnOnFinish;
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private bool _drinking;
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public int UsesLeft()
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{
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// In case transfer amount exceeds volume left
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if (_contents.CurrentVolume == 0)
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{
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return 0;
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}
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return Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
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}
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[ViewVariables]
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public bool Empty => _contents.CurrentVolume.Float() <= 0;
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private AppearanceComponent _appearanceComponent;
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private bool _opened = false;
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private string _soundCollection;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _useSound, "use_sound", "/Audio/items/drink.ogg");
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// E.g. cola can when done or clear bottle, whatever
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// Currently this will enforce it has the same volume but this may change. - TODO: this should be implemented in a separate component
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serializer.DataField(ref _despawnOnFinish, "despawn_empty", false);
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serializer.DataField(ref _finishPrototype, "spawn_on_finish", null);
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serializer.DataField(ref _useSound, "useSound", "/Audio/items/drink.ogg");
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serializer.DataField(ref _defaultToOpened, "isOpen", false); //For things like cups of coffee.
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serializer.DataField(ref _soundCollection, "openSounds","canOpenSounds");
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}
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protected override void Startup()
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public override void Initialize()
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{
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base.Startup();
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_contents = Owner.GetComponent<SolutionComponent>();
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base.Initialize();
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Owner.TryGetComponent(out _appearanceComponent);
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if(!Owner.TryGetComponent(out _contents))
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{
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_contents = Owner.AddComponent<SolutionComponent>();
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}
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_contents.Capabilities = SolutionCaps.PourIn
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| SolutionCaps.PourOut
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| SolutionCaps.Injectable;
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_drinking = false;
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Owner.TryGetComponent(out AppearanceComponent appearance);
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_appearanceComponent = appearance;
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_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.MaxUses, MaxVolume.Float());
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_updateAppearance();
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_opened = _defaultToOpened;
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UpdateAppearance();
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}
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private void _updateAppearance()
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
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{
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UpdateAppearance();
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}
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private void UpdateAppearance()
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{
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_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.Visual, _contents.CurrentVolume.Float());
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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bool IUse.UseEntity(UseEntityEventArgs args)
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{
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UseDrink(eventArgs.User);
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return true;
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if (!_opened)
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{
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//Do the opening stuff like playing the sounds.
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollection);
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var file = _random.Pick(soundCollection.PickFiles);
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_audioSystem = _entitySystem.GetEntitySystem<AudioSystem>();
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_audioSystem.Play(file, Owner, AudioParams.Default);
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_opened = true;
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return false;
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}
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return TryUseDrink(args.User);
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}
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//Force feeding a drink to someone.
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void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
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UseDrink(eventArgs.Target);
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TryUseDrink(eventArgs.Target);
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}
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private void UseDrink(IEntity targetEntity)
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public void Examine(FormattedMessage message)
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{
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if (targetEntity == null)
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if (!Opened)
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{
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return;
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}
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var color = Empty ? "gray" : "yellow";
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var openedText = Loc.GetString(Empty ? "Empty" : "Opened");
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message.AddMarkup(Loc.GetString("[color={0}]{1}[/color]", color, openedText));
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if (UsesLeft() == 0 && !_despawnOnFinish)
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}
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private bool TryUseDrink(IEntity target)
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{
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if (target == null)
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{
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targetEntity.PopupMessage(targetEntity, _localizationManager.GetString("Empty"));
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return;
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return false;
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}
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if (targetEntity.TryGetComponent(out StomachComponent stomachComponent))
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if (!_opened)
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{
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_drinking = true;
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var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
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var split = _contents.SplitSolution(transferAmount);
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if (stomachComponent.TryTransferSolution(split))
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{
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// When we split Finish gets called which may delete the can so need to use the entity system for sound
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if (_useSound != null)
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{
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var audioSystem = EntitySystem.Get<AudioSystem>();
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audioSystem.Play(_useSound, Owner, AudioParams.Default.WithVolume(-2f));
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targetEntity.PopupMessage(targetEntity, _localizationManager.GetString("Slurp"));
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}
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}
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else
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{
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// Add it back in
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_contents.TryAddSolution(split);
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targetEntity.PopupMessage(targetEntity, _localizationManager.GetString("Can't drink"));
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}
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_drinking = false;
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target.PopupMessage(target, Loc.GetString("Open it first!"));
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}
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if (_contents.CurrentVolume.Float() <= 0)
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{
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target.PopupMessage(target, Loc.GetString("It's empty!"));
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return false;
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}
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if (!target.TryGetComponent(out StomachComponent stomachComponent))
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{
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return false;
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}
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var transferAmount = ReagentUnit.Min(TransferAmount, _contents.CurrentVolume);
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var split = _contents.SplitSolution(transferAmount);
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if (stomachComponent.TryTransferSolution(split))
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{
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if (_useSound == null) return false;
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_audioSystem.Play(_useSound, Owner, AudioParams.Default.WithVolume(-2f));
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target.PopupMessage(target, Loc.GetString("Slurp"));
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UpdateAppearance();
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return true;
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}
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//Stomach was full or can't handle whatever solution we have.
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_contents.TryAddSolution(split);
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target.PopupMessage(target, Loc.GetString("You've had enough {0}!", Owner.Name));
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return false;
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}
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}
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}
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