- tweak: Expedition tweak. (#362)

This commit is contained in:
Aviu00
2024-06-18 10:58:36 +00:00
committed by GitHub
parent 80ad59d924
commit aa2c8d7c98
8 changed files with 144 additions and 79 deletions

View File

@@ -1,6 +1,6 @@
- type: salvageDifficulty
id: Minimal
lootBudget: 10
lootBudget: 5
mobBudget: 10
modifierBudget: 1
color: "#9FED5896"
@@ -8,7 +8,7 @@
- type: salvageDifficulty
id: Minor
lootBudget: 30
lootBudget: 15
mobBudget: 30
modifierBudget: 1
color: "#EFB34196"
@@ -16,24 +16,24 @@
- type: salvageDifficulty
id: Moderate
lootBudget: 50
mobBudget: 50
lootBudget: 30
mobBudget: 60
modifierBudget: 2
color: "#52B4E996"
recommendedPlayers: 2
- type: salvageDifficulty
id: Hazardous
lootBudget: 70
mobBudget: 70
lootBudget: 50
mobBudget: 100
modifierBudget: 2
color: "#DE3A3A96"
recommendedPlayers: 3
- type: salvageDifficulty
id: Extreme
lootBudget: 100
mobBudget: 100
lootBudget: 75
mobBudget: 150
modifierBudget: 3
color: "#D381C996"
recommendedPlayers: 4

View File

@@ -6,21 +6,24 @@
cost: 2
- proto: MobXenoPraetorian
cost: 5
prob: 0.1
prob: 0.5
- proto: MobXenoQueen
cost: 10
prob: 0.02
prob: 0.1
- proto: MobXenoRavager
cost: 5
cost: 4
- proto: MobXenoRunner
cost: 2
- proto: MobXenoRouny
cost: 3
prob: 0.02
cost: 2
prob: 0.5
- proto: MobXenoSpitter
cost: 3
- proto: WeaponTurretXeno
prob: 0.1
- proto: MobLaserRaptor
cost: 5
prob: 0.5
configs:
DefenseStructure: XenoWardingTower
Megafauna: MobXenoQueen
@@ -31,20 +34,23 @@
- proto: MobCarpDungeon
# These do too much damage for salvage, need nerfs
- proto: MobCarpHolo
cost: 5
prob: 0.05
cost: 8
prob: 0.25
- proto: MobCarpMagic
cost: 4
prob: 0.1
cost: 2
prob: 0.5
- proto: MobCarpRainbow # carp version of rouny...
cost: 6
prob: 0.05
cost: 4
prob: 0.5
- proto: MobShark
cost: 8
prob: 0.035
prob: 0.25
- proto: MobDragonDungeon
cost: 12
prob: 0.02
prob: 0.1
- proto: MobLaserRaptor
cost: 5
prob: 0.5
configs:
DefenseStructure: CarpStatue
Megafauna: MobDragonDungeon

View File

@@ -107,97 +107,119 @@
cost: 2
- proto: EnergyBattleAxe
prob: 0.1
cost: 8
cost: 20
- proto: WeaponRifleAk
cost: 5
cost: 16
- proto: TimeBeacon
cost: 2
prob: 0.5
- proto: ClothingBackpackDuffelSyndicateFilledSMG
cost: 6
prob: 0.5
cost: 15
prob: 0.2
- proto: ClothingBackpackDuffelSyndicateFilledShotgun
cost: 8
prob: 0.5
cost: 17
prob: 0.2
- proto: BriefcaseSyndieSniperBundleFilled
cost: 10
prob: 0.5
cost: 20
prob: 0.2
- proto: ClothingBackpackDuffelSyndicateFilledLMG
cost: 12
prob: 0.5
cost: 25
prob: 0.2
- proto: WeaponRevolverMateba
cost: 5
cost: 10
prob: 0.1
- proto: WeaponRevolverDeckard
cost: 4
cost: 10
- proto: ExGrenade
cost: 3
cost: 8
- proto: SupermatterGrenade
cost: 5
cost: 12
- proto: WhiteholeGrenade
cost: 3
- proto: ClothingOuterHardsuitMaxim
cost: 5
- proto: ClothingOuterHardsuitMaxim
cost: 12
- proto: GrenadeIncendiary
cost: 4
cost: 8
- proto: ExperimentalSyndicateTeleporter
cost: 8
prob: 0.5
prob: 0.2
- proto: ClothingHeadHelmetSwat
cost: 4
prob: 0.5
- proto: ClothingBeltMilitaryWebbing
cost: 2
- proto: ClothingOuterVestWeb
cost: 5
prob: 0.5
- proto: ClothingEyesNightVisionGoggles
cost: 5
cost: 8
- proto: ClothingHandsGlovesCombat
cost: 3
- proto: Katana
cost: 3
cost: 5
- proto: WeaponMakeshiftLaser
cost: 4
- proto: WeaponLaserGun
cost: 5
- proto: WeaponEgun
cost: 5
- proto: WeaponXrayCannon
cost: 6
- proto: WeaponLaserCannon
cost: 6
- proto: WeaponTempGun
cost: 4
- proto: WeaponAdvancedLaser
cost: 10
prob: 0.5
- proto: WeaponLaserGun
cost: 12
prob: 0.1
- proto: WeaponEgun
cost: 16
prob: 0.1
- proto: WeaponXrayCannon
cost: 18
prob: 0.1
- proto: WeaponLaserCannon
cost: 20
prob: 0.1
- proto: Stimpack
cost: 6
- proto: StimkitFilled
cost: 8
prob: 0.5
- proto: StimkitFilled
cost: 12
prob: 0.5
- proto: CrateSecurityRiot
cost: 5
cost: 12
prob: 0.5
- proto: CrateSecurityNonlethal
cost: 4
cost: 10
prob: 0.5
- proto: ClothingShoesBootsMagSyndie
cost: 5
cost: 4
prob: 0.2
- proto: JetpackBlackFilled
cost: 3
prob: 0.5
- proto: WeaponLauncherRocket
cost: 8
cost: 20
- proto: WeaponLauncherPirateCannon
cost: 5
cost: 15
- proto: LightModule
cost: 2
- proto: LaserModule
cost: 4
- proto: FlameHiderModule
cost: 2
- proto: SilencerModule
cost: 3
- proto: AcceleratorModule
- proto: LaserModule
cost: 8
- proto: FlameHiderModule
cost: 3
- proto: SilencerModule
cost: 5
- proto: AcceleratorModule
cost: 12
- proto: MedkitFilled
cost: 3
- proto: MedkitRadiationFilled
cost: 5
- proto: MedkitOxygenFilled
cost: 3
- proto: MedkitBruteFilled
cost: 5
- proto: MedkitCombatFilled
cost: 10
- proto: MedkitToxinFilled
cost: 5
- proto: MedkitBurnFilled
cost: 5
- proto: MedkitAdvancedFilled
cost: 8
# Mob loot table