- tweak: Expedition tweak. (#362)
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@@ -1,6 +1,6 @@
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- type: salvageDifficulty
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id: Minimal
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lootBudget: 10
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lootBudget: 5
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mobBudget: 10
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modifierBudget: 1
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color: "#9FED5896"
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@@ -8,7 +8,7 @@
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- type: salvageDifficulty
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id: Minor
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lootBudget: 30
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lootBudget: 15
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mobBudget: 30
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modifierBudget: 1
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color: "#EFB34196"
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@@ -16,24 +16,24 @@
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- type: salvageDifficulty
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id: Moderate
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lootBudget: 50
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mobBudget: 50
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lootBudget: 30
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mobBudget: 60
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modifierBudget: 2
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color: "#52B4E996"
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recommendedPlayers: 2
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- type: salvageDifficulty
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id: Hazardous
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lootBudget: 70
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mobBudget: 70
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lootBudget: 50
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mobBudget: 100
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modifierBudget: 2
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color: "#DE3A3A96"
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recommendedPlayers: 3
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- type: salvageDifficulty
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id: Extreme
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lootBudget: 100
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mobBudget: 100
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lootBudget: 75
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mobBudget: 150
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modifierBudget: 3
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color: "#D381C996"
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recommendedPlayers: 4
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@@ -6,21 +6,24 @@
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cost: 2
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- proto: MobXenoPraetorian
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cost: 5
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prob: 0.1
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prob: 0.5
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- proto: MobXenoQueen
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cost: 10
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prob: 0.02
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prob: 0.1
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- proto: MobXenoRavager
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cost: 5
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cost: 4
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- proto: MobXenoRunner
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cost: 2
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- proto: MobXenoRouny
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cost: 3
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prob: 0.02
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cost: 2
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prob: 0.5
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- proto: MobXenoSpitter
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cost: 3
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- proto: WeaponTurretXeno
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prob: 0.1
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- proto: MobLaserRaptor
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cost: 5
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prob: 0.5
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configs:
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DefenseStructure: XenoWardingTower
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Megafauna: MobXenoQueen
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@@ -31,20 +34,23 @@
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- proto: MobCarpDungeon
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# These do too much damage for salvage, need nerfs
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- proto: MobCarpHolo
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cost: 5
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prob: 0.05
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cost: 8
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prob: 0.25
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- proto: MobCarpMagic
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cost: 4
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prob: 0.1
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cost: 2
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prob: 0.5
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- proto: MobCarpRainbow # carp version of rouny...
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cost: 6
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prob: 0.05
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cost: 4
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prob: 0.5
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- proto: MobShark
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cost: 8
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prob: 0.035
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prob: 0.25
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- proto: MobDragonDungeon
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cost: 12
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prob: 0.02
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prob: 0.1
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- proto: MobLaserRaptor
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cost: 5
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prob: 0.5
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configs:
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DefenseStructure: CarpStatue
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Megafauna: MobDragonDungeon
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@@ -107,97 +107,119 @@
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cost: 2
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- proto: EnergyBattleAxe
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prob: 0.1
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cost: 8
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cost: 20
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- proto: WeaponRifleAk
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cost: 5
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cost: 16
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- proto: TimeBeacon
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cost: 2
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prob: 0.5
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- proto: ClothingBackpackDuffelSyndicateFilledSMG
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cost: 6
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prob: 0.5
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cost: 15
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prob: 0.2
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- proto: ClothingBackpackDuffelSyndicateFilledShotgun
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cost: 8
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prob: 0.5
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cost: 17
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prob: 0.2
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- proto: BriefcaseSyndieSniperBundleFilled
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cost: 10
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prob: 0.5
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cost: 20
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prob: 0.2
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- proto: ClothingBackpackDuffelSyndicateFilledLMG
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cost: 12
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prob: 0.5
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cost: 25
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prob: 0.2
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- proto: WeaponRevolverMateba
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cost: 5
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cost: 10
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prob: 0.1
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- proto: WeaponRevolverDeckard
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cost: 4
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cost: 10
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- proto: ExGrenade
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cost: 3
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cost: 8
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- proto: SupermatterGrenade
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cost: 5
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cost: 12
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- proto: WhiteholeGrenade
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cost: 3
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- proto: ClothingOuterHardsuitMaxim
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cost: 5
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- proto: ClothingOuterHardsuitMaxim
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cost: 12
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- proto: GrenadeIncendiary
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cost: 4
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cost: 8
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- proto: ExperimentalSyndicateTeleporter
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cost: 8
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prob: 0.5
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prob: 0.2
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- proto: ClothingHeadHelmetSwat
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cost: 4
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prob: 0.5
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- proto: ClothingBeltMilitaryWebbing
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cost: 2
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- proto: ClothingOuterVestWeb
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cost: 5
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prob: 0.5
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- proto: ClothingEyesNightVisionGoggles
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cost: 5
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cost: 8
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- proto: ClothingHandsGlovesCombat
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cost: 3
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- proto: Katana
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cost: 3
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cost: 5
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- proto: WeaponMakeshiftLaser
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cost: 4
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- proto: WeaponLaserGun
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cost: 5
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- proto: WeaponEgun
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cost: 5
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- proto: WeaponXrayCannon
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cost: 6
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- proto: WeaponLaserCannon
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cost: 6
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- proto: WeaponTempGun
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cost: 4
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- proto: WeaponAdvancedLaser
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cost: 10
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prob: 0.5
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- proto: WeaponLaserGun
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cost: 12
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prob: 0.1
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- proto: WeaponEgun
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cost: 16
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prob: 0.1
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- proto: WeaponXrayCannon
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cost: 18
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prob: 0.1
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- proto: WeaponLaserCannon
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cost: 20
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prob: 0.1
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- proto: Stimpack
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cost: 6
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- proto: StimkitFilled
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cost: 8
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prob: 0.5
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- proto: StimkitFilled
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cost: 12
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prob: 0.5
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- proto: CrateSecurityRiot
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cost: 5
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cost: 12
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prob: 0.5
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- proto: CrateSecurityNonlethal
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cost: 4
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cost: 10
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prob: 0.5
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- proto: ClothingShoesBootsMagSyndie
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cost: 5
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cost: 4
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prob: 0.2
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- proto: JetpackBlackFilled
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cost: 3
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prob: 0.5
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- proto: WeaponLauncherRocket
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cost: 8
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cost: 20
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- proto: WeaponLauncherPirateCannon
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cost: 5
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cost: 15
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- proto: LightModule
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cost: 2
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- proto: LaserModule
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cost: 4
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- proto: FlameHiderModule
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cost: 2
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- proto: SilencerModule
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cost: 3
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- proto: AcceleratorModule
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- proto: LaserModule
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cost: 8
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- proto: FlameHiderModule
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cost: 3
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- proto: SilencerModule
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cost: 5
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- proto: AcceleratorModule
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cost: 12
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- proto: MedkitFilled
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cost: 3
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- proto: MedkitRadiationFilled
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cost: 5
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- proto: MedkitOxygenFilled
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cost: 3
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- proto: MedkitBruteFilled
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cost: 5
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- proto: MedkitCombatFilled
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cost: 10
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- proto: MedkitToxinFilled
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cost: 5
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- proto: MedkitBurnFilled
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cost: 5
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- proto: MedkitAdvancedFilled
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cost: 8
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# Mob loot table
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