Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)

* blindness rework - damaged eyes now simulate legal blindness

* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA

* attributions

* makes eyeclosecomponent adminbus compatible

* useshader(null)
This commit is contained in:
deathride58
2024-01-03 04:07:02 -05:00
committed by GitHub
parent 1a531342c5
commit aa6645c8e9
28 changed files with 508 additions and 89 deletions

View File

@@ -17,5 +17,12 @@ public sealed partial class BlurryVisionComponent : Component
[ViewVariables(VVAccess.ReadWrite), DataField("magnitude"), AutoNetworkedField]
public float Magnitude;
public const float MaxMagnitude = 3;
/// <summary>
/// Exponent that controls the magnitude of the effect.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("correctionPower"), AutoNetworkedField]
public float CorrectionPower;
public const float MaxMagnitude = 6;
public const float DefaultCorrectionPower = 2f;
}