Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)
* blindness rework - damaged eyes now simulate legal blindness * hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA * attributions * makes eyeclosecomponent adminbus compatible * useshader(null)
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Resources/Textures/Interface/Actions/eyeclose.png
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@@ -5,7 +5,7 @@
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"y": 32
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},
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from https://github.com/tgstation/tgstation/commit/3d049e69fe71a0be2133005e65ea469135d648c8. Harm and disarm heavily modified. Web made by jackfrost (github) for SS14",
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"copyright": "Taken from https://github.com/tgstation/tgstation/commit/3d049e69fe71a0be2133005e65ea469135d648c8. Harm and disarm heavily modified. Web made by jackfrost (github) for SS14. Eyeclose and Eyeopen by Bhijn and Myr (deathride58 on Github), under CC0.",
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"states": [
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{
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"name": "internal0"
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@@ -51,6 +51,12 @@
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},
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{
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"name": "ghostHearingToggled"
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},
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{
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"name": "eyeopen"
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},
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{
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"name": "eyeclose"
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}
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]
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}
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