Tweak: Таскать лежа стало сложнее (#517)
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@@ -16,6 +16,7 @@ using Content.Shared.Movement.Systems;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Throwing;
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using Content.Shared.Verbs;
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using Content.Shared.Standing.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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@@ -43,6 +44,7 @@ public sealed class PullingSystem : EntitySystem
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedStandingStateSystem _standing = default!;
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public override void Initialize()
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{
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@@ -142,6 +144,12 @@ public sealed class PullingSystem : EntitySystem
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private void OnRefreshMovespeed(EntityUid uid, PullerComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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if (_standing.IsDown(uid))
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{
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args.ModifySpeed(component.WalkSpeedModifier * 0.5f, component.SprintSpeedModifier * 0.5f);
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return;
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}
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args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
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}
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