- add: Changeling antagonist (#2)
* Changeling WIP * UI * Pointers fix * Moved out abilities * Regenerate ability * Fixed Regenerate ability Prevent ghosting while regenerating * Cleanup * Base lesser form * Finished Lesser Form && Transform * Transform Sting * Blind Sting * Mute Sting Added OnExamine on absorbed human * Hallucination Sting Changeling Absorb and transfer absorbed entities to absorber * Cryogenic Sting * Adrenaline Sacs * Transform now uses Polymorph * Armblade, Shield, Armor * Tentacle Arm ability Tentacle Gun system * WIP with bugs * WiP bugs * fix implant transfer * Fixed bugs with shop transfer and actions transfer * Just in case * Vi sitter i ventrilo och spelar DotA * Fixes and proper LesserForm tracking * !!!!! * Fixed empty buttons * WIP Gamerule Ready - shop * nerf stun time cause its sucks * cleaning * just in case * Absorb DNA Objective. * Partial objectives with bugs * fix * fix pointer * Changeling objectives * Changeling objectives №2 * Admin verb, game rule * Fixed empty list check Icons for objectives * Changeling chat, changeling names etc. * fix some merge errors * - fix: Fixed all bugs with changeling --------- Co-authored-by: Y-Parvus <yevhen.parvus@gmail.com> Co-authored-by: Y-Parvus <61109031+Y-Parvus@users.noreply.github.com> Co-authored-by: HitPanda <104197232+EnefFlow@users.noreply.github.com> Co-authored-by: EnefFlow <regeto90@mail.ru>
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@@ -174,6 +174,32 @@ public sealed class ActionContainerSystem : EntitySystem
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DebugTools.AssertEqual(oldContainer.Container.Count, 0);
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}
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//Miracle edit
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public void TransferAllActionsFiltered(
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EntityUid from,
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EntityUid to,
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ActionsContainerComponent? oldContainer = null,
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ActionsContainerComponent? newContainer = null)
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{
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if (!Resolve(from, ref oldContainer) || !Resolve(to, ref newContainer))
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return;
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foreach (var action in oldContainer.Container.ContainedEntities.ToArray())
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{
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var actions = newContainer.Container.ContainedEntities;
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var toAdd = MetaData(action).EntityPrototype?.ID;
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if (actions.Select(act => MetaData(act).EntityPrototype?.ID).Any(ext => toAdd == ext))
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continue;
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TransferAction(action, to, container: newContainer);
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}
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}
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//Miracle edit end
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/// <summary>
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/// Transfers an actions from one container to another, while changing the attached entity.
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/// </summary>
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