- add: Changeling antagonist (#2)
* Changeling WIP * UI * Pointers fix * Moved out abilities * Regenerate ability * Fixed Regenerate ability Prevent ghosting while regenerating * Cleanup * Base lesser form * Finished Lesser Form && Transform * Transform Sting * Blind Sting * Mute Sting Added OnExamine on absorbed human * Hallucination Sting Changeling Absorb and transfer absorbed entities to absorber * Cryogenic Sting * Adrenaline Sacs * Transform now uses Polymorph * Armblade, Shield, Armor * Tentacle Arm ability Tentacle Gun system * WIP with bugs * WiP bugs * fix implant transfer * Fixed bugs with shop transfer and actions transfer * Just in case * Vi sitter i ventrilo och spelar DotA * Fixes and proper LesserForm tracking * !!!!! * Fixed empty buttons * WIP Gamerule Ready - shop * nerf stun time cause its sucks * cleaning * just in case * Absorb DNA Objective. * Partial objectives with bugs * fix * fix pointer * Changeling objectives * Changeling objectives №2 * Admin verb, game rule * Fixed empty list check Icons for objectives * Changeling chat, changeling names etc. * fix some merge errors * - fix: Fixed all bugs with changeling --------- Co-authored-by: Y-Parvus <yevhen.parvus@gmail.com> Co-authored-by: Y-Parvus <61109031+Y-Parvus@users.noreply.github.com> Co-authored-by: HitPanda <104197232+EnefFlow@users.noreply.github.com> Co-authored-by: EnefFlow <regeto90@mail.ru>
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105
Content.Shared/Changeling/SharedChangeling.cs
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105
Content.Shared/Changeling/SharedChangeling.cs
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using Content.Shared.Actions;
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using Content.Shared.DoAfter;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Changeling;
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[Serializable, NetSerializable]
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public sealed partial class AbsorbDnaDoAfterEvent : SimpleDoAfterEvent
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{
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}
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public sealed partial class AbsorbDnaActionEvent : EntityTargetActionEvent
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{
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}
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[Serializable, NetSerializable]
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public sealed partial class TransformDoAfterEvent : SimpleDoAfterEvent
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{
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public string SelectedDna;
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}
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public sealed partial class TransformActionEvent : InstantActionEvent
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{
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}
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[Serializable, NetSerializable]
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public sealed partial class RegenerateDoAfterEvent : SimpleDoAfterEvent
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{
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}
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public sealed partial class RegenerateActionEvent : InstantActionEvent
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{
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}
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[Serializable, NetSerializable]
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public sealed partial class LesserFormDoAfterEvent : SimpleDoAfterEvent
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{
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}
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public sealed partial class LesserFormActionEvent : InstantActionEvent
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{
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}
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public sealed partial class TransformStingActionEvent : EntityTargetActionEvent
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{
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}
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public sealed partial class BlindStingActionEvent : EntityTargetActionEvent
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{
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}
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public sealed partial class MuteStingActionEvent : EntityTargetActionEvent
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{
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}
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public sealed partial class HallucinationStingActionEvent : EntityTargetActionEvent
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{
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}
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public sealed partial class CryoStingActionEvent : EntityTargetActionEvent
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{
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}
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public sealed partial class AdrenalineSacsActionEvent : InstantActionEvent
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{
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}
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public sealed partial class FleshmendActionEvent : InstantActionEvent
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{
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}
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public sealed partial class ArmbladeActionEvent : InstantActionEvent
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{
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}
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public sealed partial class OrganicShieldActionEvent : InstantActionEvent
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{
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}
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public sealed partial class ChitinousArmorActionEvent : InstantActionEvent
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{
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}
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public sealed partial class TentacleArmActionEvent : InstantActionEvent
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{
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}
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public sealed partial class ChangelingShopActionEvent : InstantActionEvent
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{
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}
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