- add: Changeling antagonist (#2)
* Changeling WIP * UI * Pointers fix * Moved out abilities * Regenerate ability * Fixed Regenerate ability Prevent ghosting while regenerating * Cleanup * Base lesser form * Finished Lesser Form && Transform * Transform Sting * Blind Sting * Mute Sting Added OnExamine on absorbed human * Hallucination Sting Changeling Absorb and transfer absorbed entities to absorber * Cryogenic Sting * Adrenaline Sacs * Transform now uses Polymorph * Armblade, Shield, Armor * Tentacle Arm ability Tentacle Gun system * WIP with bugs * WiP bugs * fix implant transfer * Fixed bugs with shop transfer and actions transfer * Just in case * Vi sitter i ventrilo och spelar DotA * Fixes and proper LesserForm tracking * !!!!! * Fixed empty buttons * WIP Gamerule Ready - shop * nerf stun time cause its sucks * cleaning * just in case * Absorb DNA Objective. * Partial objectives with bugs * fix * fix pointer * Changeling objectives * Changeling objectives №2 * Admin verb, game rule * Fixed empty list check Icons for objectives * Changeling chat, changeling names etc. * fix some merge errors * - fix: Fixed all bugs with changeling --------- Co-authored-by: Y-Parvus <yevhen.parvus@gmail.com> Co-authored-by: Y-Parvus <61109031+Y-Parvus@users.noreply.github.com> Co-authored-by: HitPanda <104197232+EnefFlow@users.noreply.github.com> Co-authored-by: EnefFlow <regeto90@mail.ru>
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33
Content.Shared/Changeling/SharedChangelingChat.cs
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33
Content.Shared/Changeling/SharedChangelingChat.cs
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namespace Content.Shared.Changeling;
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public sealed class SharedChangelingChat : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ChangelingComponent, ComponentStartup>(OnInit);
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SubscribeLocalEvent<ChangelingComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnInit(EntityUid uid, ChangelingComponent component, ComponentStartup args)
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{
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RaiseLocalEvent(new ChangelingUserStart(true));
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}
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private void OnShutdown(EntityUid uid, ChangelingComponent component, ComponentShutdown args)
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{
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RaiseLocalEvent(new ChangelingUserStart(false));
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}
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}
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public sealed class ChangelingUserStart
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{
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public bool Created { get; }
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public ChangelingUserStart(bool state)
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{
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Created = state;
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}
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}
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