Melee rebalancing (#17520)
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@@ -85,9 +85,3 @@ public record struct GetMeleeAttackRateEvent(EntityUid Weapon, float Rate, float
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/// </summary>
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[ByRefEvent]
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public record struct GetHeavyDamageModifierEvent(EntityUid Weapon, FixedPoint2 DamageModifier, float Multipliers, EntityUid User);
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/// <summary>
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/// Raised on a melee weapon to calculate the heavy windup modifier.
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/// </summary>
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[ByRefEvent]
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public record struct GetHeavyWindupModifierEvent(EntityUid Weapon, float WindupModifier, float Multipliers, EntityUid User);
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