Melee rebalancing (#17520)
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@@ -27,7 +27,6 @@ using Robust.Shared.Physics.Systems;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Weapons.Melee;
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@@ -48,8 +47,6 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
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[Dependency] private readonly StaminaSystem _stamina = default!;
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protected ISawmill Sawmill = default!;
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public const float DamagePitchVariation = 0.05f;
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private const int AttackMask = (int) (CollisionGroup.MobMask | CollisionGroup.Opaque);
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@@ -66,24 +63,19 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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Sawmill = Logger.GetSawmill("melee");
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SubscribeLocalEvent<MeleeWeaponComponent, EntityUnpausedEvent>(OnMeleeUnpaused);
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SubscribeLocalEvent<MeleeWeaponComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<MeleeWeaponComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<MeleeWeaponComponent, HandDeselectedEvent>(OnMeleeDropped);
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SubscribeLocalEvent<MeleeWeaponComponent, HandSelectedEvent>(OnMeleeSelected);
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SubscribeLocalEvent<MeleeWeaponComponent, ShotAttemptedEvent>(OnMeleeShotAttempted);
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SubscribeLocalEvent<MeleeWeaponComponent, GunShotEvent>(OnMeleeShot);
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SubscribeLocalEvent<BonusMeleeDamageComponent, GetMeleeDamageEvent>(OnGetBonusMeleeDamage);
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SubscribeLocalEvent<BonusMeleeDamageComponent, GetHeavyDamageModifierEvent>(OnGetBonusHeavyDamageModifier);
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SubscribeLocalEvent<BonusMeleeAttackRateComponent, GetMeleeAttackRateEvent>(OnGetBonusMeleeAttackRate);
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SubscribeLocalEvent<BonusMeleeAttackRateComponent, GetHeavyWindupModifierEvent>(OnGetBonusHeavyWindupModifier);
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SubscribeAllEvent<HeavyAttackEvent>(OnHeavyAttack);
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SubscribeAllEvent<LightAttackEvent>(OnLightAttack);
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SubscribeAllEvent<StartHeavyAttackEvent>(OnStartHeavyAttack);
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SubscribeAllEvent<StopHeavyAttackEvent>(OnStopHeavyAttack);
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SubscribeAllEvent<DisarmAttackEvent>(OnDisarmAttack);
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SubscribeAllEvent<StopAttackEvent>(OnStopAttack);
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@@ -144,15 +136,6 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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Dirty(component);
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}
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private void OnMeleeDropped(EntityUid uid, MeleeWeaponComponent component, HandDeselectedEvent args)
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{
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if (component.WindUpStart == null)
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return;
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component.WindUpStart = null;
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Dirty(component);
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}
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private void OnGetBonusMeleeDamage(EntityUid uid, BonusMeleeDamageComponent component, ref GetMeleeDamageEvent args)
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{
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if (component.BonusDamage != null)
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@@ -173,12 +156,6 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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args.Multipliers *= component.Multiplier;
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}
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private void OnGetBonusHeavyWindupModifier(EntityUid uid, BonusMeleeAttackRateComponent component, ref GetHeavyWindupModifierEvent args)
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{
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args.WindupModifier += component.HeavyWindupFlatModifier;
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args.Multipliers *= component.HeavyWindupMultiplier;
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}
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private void OnStopAttack(StopAttackEvent msg, EntitySessionEventArgs args)
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{
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var user = args.SenderSession.AttachedEntity;
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@@ -199,26 +176,6 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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Dirty(weapon);
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}
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private void OnStartHeavyAttack(StartHeavyAttackEvent msg, EntitySessionEventArgs args)
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{
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var user = args.SenderSession.AttachedEntity;
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if (user == null)
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return;
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if (!TryGetWeapon(user.Value, out var weaponUid, out var weapon) ||
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weaponUid != msg.Weapon)
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{
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return;
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}
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DebugTools.Assert(weapon.WindUpStart == null);
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weapon.WindUpStart = Timing.CurTime;
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Dirty(weapon);
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}
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protected abstract void Popup(string message, EntityUid? uid, EntityUid? user);
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private void OnLightAttack(LightAttackEvent msg, EntitySessionEventArgs args)
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{
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var user = args.SenderSession.AttachedEntity;
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@@ -235,28 +192,6 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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AttemptAttack(args.SenderSession.AttachedEntity!.Value, msg.Weapon, weapon, msg, args.SenderSession);
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}
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private void OnStopHeavyAttack(StopHeavyAttackEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity == null)
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{
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return;
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}
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if (!TryGetWeapon(args.SenderSession.AttachedEntity.Value, out var weaponUid, out var weapon) ||
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weaponUid != msg.Weapon)
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{
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return;
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}
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if (weapon.WindUpStart.Equals(null))
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{
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return;
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}
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weapon.WindUpStart = null;
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Dirty(weapon);
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}
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private void OnHeavyAttack(HeavyAttackEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity == null)
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@@ -290,8 +225,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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private void OnGetState(EntityUid uid, MeleeWeaponComponent component, ref ComponentGetState args)
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{
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args.State = new MeleeWeaponComponentState(component.AttackRate, component.Attacking, component.NextAttack,
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component.WindUpStart, component.ClickAnimation, component.WideAnimation, component.Range);
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args.State = new MeleeWeaponComponentState(component.AttackRate, component.Attacking, component.NextAttack, component.ClickAnimation, component.WideAnimation, component.Range);
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}
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private void OnHandleState(EntityUid uid, MeleeWeaponComponent component, ref ComponentHandleState args)
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@@ -302,7 +236,6 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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component.Attacking = state.Attacking;
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component.AttackRate = state.AttackRate;
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component.NextAttack = state.NextAttack;
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component.WindUpStart = state.WindUpStart;
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component.ClickAnimation = state.ClickAnimation;
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component.WideAnimation = state.WideAnimation;
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@@ -345,32 +278,6 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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return ev.DamageModifier * ev.Multipliers;
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}
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public float GetHeavyWindupModifier(EntityUid uid, EntityUid user, MeleeWeaponComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return 0;
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var ev = new GetHeavyWindupModifierEvent(uid, component.HeavyWindupModifier, 1, user);
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RaiseLocalEvent(uid, ref ev);
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return ev.WindupModifier * ev.Multipliers;
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}
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/// <summary>
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/// Gets how long it takes a heavy attack to windup.
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/// </summary>
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public TimeSpan GetWindupTime(EntityUid uid, EntityUid user, MeleeWeaponComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return TimeSpan.Zero;
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var attackRate = GetAttackRate(uid, user, component);
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return attackRate > 0
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? TimeSpan.FromSeconds(1 / attackRate * GetHeavyWindupModifier(uid, user, component))
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: TimeSpan.Zero;
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}
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public bool TryGetWeapon(EntityUid entity, out EntityUid weaponUid, [NotNullWhen(true)] out MeleeWeaponComponent? melee)
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{
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weaponUid = default;
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@@ -525,7 +432,9 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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animation = weapon.ClickAnimation;
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break;
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case HeavyAttackEvent heavy:
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DoHeavyAttack(user, heavy, weaponUid, weapon, session);
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if (!DoHeavyAttack(user, heavy, weaponUid, weapon, session))
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return false;
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animation = weapon.WideAnimation;
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break;
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default:
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@@ -539,45 +448,11 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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return true;
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}
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/// <summary>
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/// When an attack is released get the actual modifier for damage done.
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/// </summary>
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public float GetModifier(EntityUid uid, EntityUid user, MeleeWeaponComponent component, bool lightAttack)
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{
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if (lightAttack)
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return 1f;
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var windup = component.WindUpStart;
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if (windup == null)
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return 0f;
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var releaseTime = (Timing.CurTime - windup.Value).TotalSeconds;
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var windupTime = GetWindupTime(uid, user, component).TotalSeconds;
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// Wraps around back to 0
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releaseTime %= (2 * windupTime);
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var releaseDiff = Math.Abs(releaseTime - windupTime);
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if (releaseDiff < 0)
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releaseDiff = Math.Min(0, releaseDiff + GracePeriod);
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else
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releaseDiff = Math.Max(0, releaseDiff - GracePeriod);
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var fraction = (windupTime - releaseDiff) / windupTime;
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if (fraction < 0.4)
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fraction = 0;
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DebugTools.Assert(fraction <= 1);
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return (float) fraction * GetHeavyDamageModifier(uid, user, component).Float();
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}
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protected abstract bool InRange(EntityUid user, EntityUid target, float range, ICommonSession? session);
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protected virtual void DoLightAttack(EntityUid user, LightAttackEvent ev, EntityUid meleeUid, MeleeWeaponComponent component, ICommonSession? session)
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{
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var damage = GetDamage(meleeUid, user, component) * GetModifier(meleeUid, user, component, true);
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var damage = GetDamage(meleeUid, user, component);
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// For consistency with wide attacks stuff needs damageable.
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if (Deleted(ev.Target) ||
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@@ -679,22 +554,28 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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protected abstract void DoDamageEffect(List<EntityUid> targets, EntityUid? user, TransformComponent targetXform);
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private void DoHeavyAttack(EntityUid user, HeavyAttackEvent ev, EntityUid meleeUid, MeleeWeaponComponent component, ICommonSession? session)
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private bool DoHeavyAttack(EntityUid user, HeavyAttackEvent ev, EntityUid meleeUid, MeleeWeaponComponent component, ICommonSession? session)
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{
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// TODO: This is copy-paste as fuck with DoPreciseAttack
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if (!TryComp<TransformComponent>(user, out var userXform))
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return;
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return false;
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var targetMap = ev.Coordinates.ToMap(EntityManager, TransformSystem);
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if (targetMap.MapId != userXform.MapID)
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return;
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return false;
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if (!_stamina.TryTakeStamina(user, component.HeavyStaminaCost))
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{
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PopupSystem.PopupClient(Loc.GetString("melee-stamina"), user, user);
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return false;
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}
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var userPos = TransformSystem.GetWorldPosition(userXform);
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var direction = targetMap.Position - userPos;
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var distance = Math.Min(component.Range, direction.Length());
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var damage = GetDamage(meleeUid, user, component) * GetModifier(meleeUid, user, component, false);
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var damage = GetDamage(meleeUid, user, component) * GetHeavyDamageModifier(meleeUid, user, component);
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var entities = ev.Entities;
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if (entities.Count == 0)
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@@ -713,7 +594,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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RaiseLocalEvent(meleeUid, missEvent);
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Audio.PlayPredicted(component.SwingSound, meleeUid, user);
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return;
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return true;
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}
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// Naughty input
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@@ -754,7 +635,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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RaiseLocalEvent(meleeUid, hitEvent);
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if (hitEvent.Handled)
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return;
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return true;
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Interaction.DoContactInteraction(user, ev.Weapon);
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@@ -819,6 +700,8 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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{
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DoDamageEffect(targets, user, Transform(targets[0]));
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}
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return true;
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}
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protected HashSet<EntityUid> ArcRayCast(Vector2 position, Angle angle, Angle arcWidth, float range, MapId mapId, EntityUid ignore)
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