Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -141,16 +141,27 @@ namespace Content.Client.Atmos.Overlays
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DrawPressureDirection(drawHandle, data.LastPressureDirection, tile, Color.LightGray);
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}
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var tilePos = new Vector2(tile.X, tile.Y);
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// -- Excited Groups --
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if (data.InExcitedGroup)
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if (data.InExcitedGroup != 0)
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{
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var tilePos = new Vector2(tile.X, tile.Y);
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var basisA = tilePos;
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var basisB = tilePos + new Vector2(1.0f, 1.0f);
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var basisC = tilePos + new Vector2(0.0f, 1.0f);
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var basisD = tilePos + new Vector2(1.0f, 0.0f);
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drawHandle.DrawLine(basisA, basisB, Color.Cyan);
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drawHandle.DrawLine(basisC, basisD, Color.Cyan);
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var color = Color.White // Use first three nibbles for an unique color... Good enough?
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.WithRed( data.InExcitedGroup & 0x000F)
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.WithGreen((data.InExcitedGroup & 0x00F0) >>4)
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.WithBlue( (data.InExcitedGroup & 0x0F00) >>8);
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drawHandle.DrawLine(basisA, basisB, color);
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drawHandle.DrawLine(basisC, basisD, color);
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}
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// -- Space Tiles --
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if (data.IsSpace)
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{
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drawHandle.DrawCircle(tilePos + Vector2.One/2, 0.125f, Color.Orange);
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}
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}
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}
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