Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -10,8 +10,6 @@ namespace Content.Server.Atmos.EntitySystems
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{
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public sealed partial class AtmosphereSystem
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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private readonly TileAtmosphereComparer _monstermosComparer = new();
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private readonly TileAtmosphere?[] _equalizeTiles = new TileAtmosphere[Atmospherics.MonstermosHardTileLimit];
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@@ -81,7 +79,7 @@ namespace Content.Server.Atmos.EntitySystems
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if(tileCount < Atmospherics.MonstermosHardTileLimit)
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_equalizeTiles[tileCount++] = adj;
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if (adj.Air.Immutable && MonstermosDepressurization)
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if (adj.Space && MonstermosDepressurization)
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{
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// Looks like someone opened an airlock to space!
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@@ -146,6 +144,7 @@ namespace Content.Server.Atmos.EntitySystems
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var direction = (AtmosDirection) (1 << j);
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if (!otherTile.AdjacentBits.IsFlagSet(direction)) continue;
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var tile2 = otherTile.AdjacentTiles[j]!;
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DebugTools.Assert(tile2.AdjacentBits.IsFlagSet(direction.GetOpposite()));
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// skip anything that isn't part of our current processing block.
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if (tile2.MonstermosInfo.FastDone || tile2.MonstermosInfo.LastQueueCycle != queueCycle)
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@@ -213,8 +212,8 @@ namespace Content.Server.Atmos.EntitySystems
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var otherTile2 = otherTile.AdjacentTiles[k];
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if (giver.MonstermosInfo.MoleDelta <= 0) break; // We're done here now. Let's not do more work than needed.
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if (otherTile2 == null || otherTile2.MonstermosInfo.LastQueueCycle != queueCycle) continue;
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DebugTools.Assert(otherTile2.AdjacentBits.IsFlagSet(direction.GetOpposite()));
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if (otherTile2.MonstermosInfo.LastSlowQueueCycle == queueCycleSlow) continue;
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_equalizeQueue[queueLength++] = otherTile2;
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otherTile2.MonstermosInfo.LastSlowQueueCycle = queueCycleSlow;
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otherTile2.MonstermosInfo.CurrentTransferDirection = direction.GetOpposite();
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@@ -279,6 +278,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (taker.MonstermosInfo.MoleDelta >= 0) break; // We're done here now. Let's not do more work than needed.
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if (otherTile2 == null || otherTile2.MonstermosInfo.LastQueueCycle != queueCycle) continue;
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DebugTools.Assert(otherTile2.AdjacentBits.IsFlagSet(direction.GetOpposite()));
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if (otherTile2.MonstermosInfo.LastSlowQueueCycle == queueCycleSlow) continue;
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_equalizeQueue[queueLength++] = otherTile2;
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otherTile2.MonstermosInfo.LastSlowQueueCycle = queueCycleSlow;
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@@ -335,7 +335,8 @@ namespace Content.Server.Atmos.EntitySystems
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var direction = (AtmosDirection) (1 << j);
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if (!otherTile.AdjacentBits.IsFlagSet(direction)) continue;
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var otherTile2 = otherTile.AdjacentTiles[j]!;
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if (otherTile2.Air?.Compare(tile.Air) == GasMixture.GasCompareResult.NoExchange) continue;
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DebugTools.Assert(otherTile2.AdjacentBits.IsFlagSet(direction.GetOpposite()));
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if (otherTile2.Air != null && CompareExchange(otherTile2.Air, tile.Air) == GasCompareResult.NoExchange) continue;
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AddActiveTile(gridAtmosphere, otherTile2);
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break;
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}
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@@ -372,7 +373,7 @@ namespace Content.Server.Atmos.EntitySystems
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otherTile.MonstermosInfo.LastCycle = cycleNum;
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otherTile.MonstermosInfo.CurrentTransferDirection = AtmosDirection.Invalid;
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// Tiles in the _depressurizeTiles array cannot have null air.
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if (!otherTile.Air!.Immutable)
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if (!otherTile.Space)
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{
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for (var j = 0; j < Atmospherics.Directions; j++)
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{
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@@ -380,6 +381,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (!otherTile.AdjacentBits.IsFlagSet(direction)) continue;
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var otherTile2 = otherTile.AdjacentTiles[j];
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if (otherTile2?.Air == null) continue;
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DebugTools.Assert(otherTile2.AdjacentBits.IsFlagSet(direction.GetOpposite()));
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if (otherTile2.MonstermosInfo.LastQueueCycle == queueCycle) continue;
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ConsiderFirelocks(gridAtmosphere, otherTile, otherTile2);
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@@ -421,11 +423,12 @@ namespace Content.Server.Atmos.EntitySystems
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{
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var direction = (AtmosDirection) (1 << j);
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// Tiles in _depressurizeProgressionOrder cannot have null air.
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if (!otherTile.AdjacentBits.IsFlagSet(direction) && !otherTile.Air!.Immutable) continue;
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if (!otherTile.AdjacentBits.IsFlagSet(direction) && !otherTile.Space) continue;
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var tile2 = otherTile.AdjacentTiles[j];
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if (tile2?.MonstermosInfo.LastQueueCycle != queueCycle) continue;
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DebugTools.Assert(tile2.AdjacentBits.IsFlagSet(direction.GetOpposite()));
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if (tile2.MonstermosInfo.LastSlowQueueCycle == queueCycleSlow) continue;
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if(tile2.Air?.Immutable ?? false) continue;
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if(tile2.Space) continue;
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tile2.MonstermosInfo.CurrentTransferDirection = direction.GetOpposite();
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tile2.MonstermosInfo.CurrentTransferAmount = 0;
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tile2.PressureSpecificTarget = otherTile.PressureSpecificTarget;
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@@ -479,7 +482,7 @@ namespace Content.Server.Atmos.EntitySystems
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}
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if(tileCount > 10 && (totalMolesRemoved / tileCount) > 20)
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_adminLogger.Add(LogType.ExplosiveDepressurization, LogImpact.High,
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_adminLog.Add(LogType.ExplosiveDepressurization, LogImpact.High,
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$"Explosive depressurization removed {totalMolesRemoved} moles from {tileCount} tiles starting from position {tile.GridIndices:position} on grid ID {tile.GridIndex:grid}");
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Array.Clear(_depressurizeTiles, 0, Atmospherics.MonstermosHardTileLimit);
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@@ -513,8 +516,10 @@ namespace Content.Server.Atmos.EntitySystems
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if (!reconsiderAdjacent)
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return;
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UpdateAdjacent(mapGrid, gridAtmosphere, tile);
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UpdateAdjacent(mapGrid, gridAtmosphere, other);
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var tileEv = new UpdateAdjacentMethodEvent(mapGrid.GridEntityId, tile.GridIndices);
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var otherEv = new UpdateAdjacentMethodEvent(mapGrid.GridEntityId, other.GridIndices);
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GridUpdateAdjacent(mapGrid.GridEntityId, gridAtmosphere, ref tileEv);
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GridUpdateAdjacent(mapGrid.GridEntityId, gridAtmosphere, ref otherEv);
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InvalidateVisuals(tile.GridIndex, tile.GridIndices);
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InvalidateVisuals(other.GridIndex, other.GridIndices);
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}
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@@ -541,6 +546,7 @@ namespace Content.Server.Atmos.EntitySystems
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var amount = transferDirections[i];
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var otherTile = tile.AdjacentTiles[i];
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if (otherTile?.Air == null) continue;
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DebugTools.Assert(otherTile.AdjacentBits.IsFlagSet(direction.GetOpposite()));
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if (amount <= 0) continue;
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// Everything that calls this method already ensures that Air will not be null.
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@@ -569,6 +575,7 @@ namespace Content.Server.Atmos.EntitySystems
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private void AdjustEqMovement(TileAtmosphere tile, AtmosDirection direction, float amount)
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{
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DebugTools.AssertNotNull(tile);
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DebugTools.Assert(tile.AdjacentBits.IsFlagSet(direction));
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DebugTools.Assert(tile.AdjacentTiles[direction.ToIndex()] != null);
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tile.MonstermosInfo[direction] += amount;
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