Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -73,7 +73,7 @@ namespace Content.Server.Atmos.EntitySystems
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// Conduct with air on my tile if I have it
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if (tile.Air != null)
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{
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tile.Temperature = TemperatureShare(tile.Air, tile.ThermalConductivity, tile.Temperature, tile.HeatCapacity);
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tile.Temperature = TemperatureShare(tile, tile.ThermalConductivity, tile.Temperature, tile.HeatCapacity);
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}
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FinishSuperconduction(gridAtmosphere, tile, tile.Air?.Temperature ?? tile.Temperature);
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@@ -107,7 +107,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (other.Air != null)
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{
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TemperatureShare(other.Air, tile.Air, Atmospherics.WindowHeatTransferCoefficient);
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TemperatureShare(other, tile, Atmospherics.WindowHeatTransferCoefficient);
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}
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else
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{
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@@ -122,7 +122,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (tile.Air == null)
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return;
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other.Temperature = TemperatureShare(tile.Air, other.ThermalConductivity, other.Temperature, other.HeatCapacity);
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other.Temperature = TemperatureShare(tile, other.ThermalConductivity, other.Temperature, other.HeatCapacity);
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}
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private void TemperatureShareMutualSolid(TileAtmosphere tile, TileAtmosphere other, float conductionCoefficient)
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