Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)

* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Vera Aguilera Puerto
2022-07-04 16:51:34 +02:00
committed by GitHub
parent 43216a000f
commit aa9281d667
74 changed files with 1764 additions and 2141 deletions

View File

@@ -5,6 +5,7 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.Temperature.Systems;
using Content.Server.Body.Components;
using Content.Shared.Examine;
using Robust.Server.GameObjects;
using Content.Shared.Tag;
using Robust.Shared.Containers;
using Robust.Shared.Random;
@@ -13,6 +14,7 @@ namespace Content.Server.Atmos.Miasma
{
public sealed class MiasmaSystem : EntitySystem
{
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
@@ -108,9 +110,11 @@ namespace Content.Server.Atmos.Miasma
float molRate = perishable.MolsPerSecondPerUnitMass * _rotUpdateRate;
var tileMix = _atmosphereSystem.GetTileMixture(Transform(perishable.Owner).Coordinates);
if (tileMix != null)
tileMix.AdjustMoles(Gas.Miasma, molRate * physics.FixturesMass);
var transform = Transform(perishable.Owner);
var indices = _transformSystem.GetGridOrMapTilePosition(perishable.Owner);
var tileMix = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true);
tileMix?.AdjustMoles(Gas.Miasma, molRate * physics.FixturesMass);
}
}
@@ -167,9 +171,10 @@ namespace Content.Server.Atmos.Miasma
return;
var molsToDump = (component.MolsPerSecondPerUnitMass * physics.FixturesMass) * component.DeathAccumulator;
var tileMix = _atmosphereSystem.GetTileMixture(Transform(uid).Coordinates);
if (tileMix != null)
tileMix.AdjustMoles(Gas.Miasma, molsToDump);
var transform = Transform(uid);
var indices = _transformSystem.GetGridOrMapTilePosition(uid, transform);
var tileMix = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true);
tileMix?.AdjustMoles(Gas.Miasma, molsToDump);
// Waste of entities to let these through
foreach (var part in args.GibbedParts)