Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -5,6 +5,7 @@ using Content.Server.Atmos.EntitySystems;
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using Content.Server.Temperature.Systems;
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using Content.Server.Body.Components;
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using Content.Shared.Examine;
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using Robust.Server.GameObjects;
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using Content.Shared.Tag;
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using Robust.Shared.Containers;
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using Robust.Shared.Random;
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@@ -13,6 +14,7 @@ namespace Content.Server.Atmos.Miasma
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{
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public sealed class MiasmaSystem : EntitySystem
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{
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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@@ -108,9 +110,11 @@ namespace Content.Server.Atmos.Miasma
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float molRate = perishable.MolsPerSecondPerUnitMass * _rotUpdateRate;
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var tileMix = _atmosphereSystem.GetTileMixture(Transform(perishable.Owner).Coordinates);
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if (tileMix != null)
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tileMix.AdjustMoles(Gas.Miasma, molRate * physics.FixturesMass);
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var transform = Transform(perishable.Owner);
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var indices = _transformSystem.GetGridOrMapTilePosition(perishable.Owner);
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var tileMix = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true);
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tileMix?.AdjustMoles(Gas.Miasma, molRate * physics.FixturesMass);
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}
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}
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@@ -167,9 +171,10 @@ namespace Content.Server.Atmos.Miasma
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return;
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var molsToDump = (component.MolsPerSecondPerUnitMass * physics.FixturesMass) * component.DeathAccumulator;
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var tileMix = _atmosphereSystem.GetTileMixture(Transform(uid).Coordinates);
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if (tileMix != null)
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tileMix.AdjustMoles(Gas.Miasma, molsToDump);
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var transform = Transform(uid);
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var indices = _transformSystem.GetGridOrMapTilePosition(uid, transform);
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var tileMix = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true);
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tileMix?.AdjustMoles(Gas.Miasma, molsToDump);
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// Waste of entities to let these through
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foreach (var part in args.GibbedParts)
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