Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -21,9 +21,10 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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public sealed class GasVolumePumpSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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@@ -65,7 +66,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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|| !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
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|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
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{
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_ambientSoundSystem.SetAmbience(pump.Owner, false);
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_ambientSoundSystem.SetAmbience(uid, false);
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return;
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}
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@@ -88,7 +89,9 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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// Some of the gas from the mixture leaks when overclocked.
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if (pump.Overclocked)
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{
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var tile = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(pump.Owner).Coordinates, true);
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var transform = Transform(uid);
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var indices = _transformSystem.GetGridOrMapTilePosition(uid, transform);
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var tile = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true);
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if (tile != null)
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{
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@@ -98,7 +101,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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}
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_atmosphereSystem.Merge(outlet.Air, removed);
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_ambientSoundSystem.SetAmbience(pump.Owner, removed.TotalMoles > 0f);
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_ambientSoundSystem.SetAmbience(uid, removed.TotalMoles > 0f);
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}
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private void OnVolumePumpLeaveAtmosphere(EntityUid uid, GasVolumePumpComponent pump, AtmosDeviceDisabledEvent args)
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