Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)

* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Vera Aguilera Puerto
2022-07-04 16:51:34 +02:00
committed by GitHub
parent 43216a000f
commit aa9281d667
74 changed files with 1764 additions and 2141 deletions

View File

@@ -21,9 +21,10 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
public sealed class GasVolumePumpSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
public override void Initialize()
@@ -65,7 +66,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
|| !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
{
_ambientSoundSystem.SetAmbience(pump.Owner, false);
_ambientSoundSystem.SetAmbience(uid, false);
return;
}
@@ -88,7 +89,9 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
// Some of the gas from the mixture leaks when overclocked.
if (pump.Overclocked)
{
var tile = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(pump.Owner).Coordinates, true);
var transform = Transform(uid);
var indices = _transformSystem.GetGridOrMapTilePosition(uid, transform);
var tile = _atmosphereSystem.GetTileMixture(transform.GridUid, null, indices, true);
if (tile != null)
{
@@ -98,7 +101,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
}
_atmosphereSystem.Merge(outlet.Air, removed);
_ambientSoundSystem.SetAmbience(pump.Owner, removed.TotalMoles > 0f);
_ambientSoundSystem.SetAmbience(uid, removed.TotalMoles > 0f);
}
private void OnVolumePumpLeaveAtmosphere(EntityUid uid, GasVolumePumpComponent pump, AtmosDeviceDisabledEvent args)