Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -27,20 +27,25 @@ namespace Content.Server.Atmos.Piping.EntitySystems
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SubscribeLocalEvent<AtmosDeviceComponent, AnchorStateChangedEvent>(OnDeviceAnchorChanged);
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}
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private bool CanJoinAtmosphere(AtmosDeviceComponent component)
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private bool CanJoinAtmosphere(AtmosDeviceComponent component, TransformComponent transform)
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{
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return !component.RequireAnchored || EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored;
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return (!component.RequireAnchored || transform.Anchored) && transform.GridUid != null;
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}
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public void JoinAtmosphere(AtmosDeviceComponent component)
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{
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if (!CanJoinAtmosphere(component))
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var transform = Transform(component.Owner);
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if (!CanJoinAtmosphere(component, transform))
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{
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return;
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}
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// TODO: low-hanging fruit for perf improvements around here
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// GridUid is not null because we can join atmosphere.
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// We try to add the device to a valid atmosphere, and if we can't, try to add it to the entity system.
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if (!_atmosphereSystem.AddAtmosDevice(component))
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if (!_atmosphereSystem.AddAtmosDevice(transform.GridUid!.Value, component))
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{
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if (component.JoinSystem)
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{
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@@ -62,7 +67,7 @@ namespace Content.Server.Atmos.Piping.EntitySystems
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public void LeaveAtmosphere(AtmosDeviceComponent component)
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{
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// Try to remove the component from an atmosphere, and if not
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if (component.JoinedGrid != null && !_atmosphereSystem.RemoveAtmosDevice(component))
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if (component.JoinedGrid != null && !_atmosphereSystem.RemoveAtmosDevice(component.JoinedGrid.Value, component))
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{
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// The grid might have been removed but not us... This usually shouldn't happen.
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component.JoinedGrid = null;
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