Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,9 +1,13 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Other.Components;
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using Content.Shared.Atmos;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Atmos.Piping.Other.EntitySystems
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{
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@@ -11,6 +15,7 @@ namespace Content.Server.Atmos.Piping.Other.EntitySystems
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public sealed class GasMinerSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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public override void Initialize()
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{
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@@ -34,10 +39,14 @@ namespace Content.Server.Atmos.Piping.Other.EntitySystems
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private bool CheckMinerOperation(GasMinerComponent miner, [NotNullWhen(true)] out GasMixture? environment)
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{
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environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(miner.Owner).Coordinates, true);
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var uid = miner.Owner;
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environment = _atmosphereSystem.GetContainingMixture(uid, true, true);
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var transform = Transform(uid);
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var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
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// Space.
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if (_atmosphereSystem.IsTileSpace(EntityManager.GetComponent<TransformComponent>(miner.Owner).Coordinates))
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if (_atmosphereSystem.IsTileSpace(transform.GridUid, transform.MapUid, position))
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{
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miner.Broken = true;
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return false;
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