Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -15,6 +15,7 @@ using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.Audio;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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@@ -26,6 +27,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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public override void Initialize()
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{
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@@ -54,19 +56,24 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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if (!scrubber.Enabled
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|| !EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !nodeContainer.TryGetNode(scrubber.OutletName, out PipeNode? outlet))
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{
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return;
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}
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var xform = Transform(uid);
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var environment = _atmosphereSystem.GetTileMixture(xform.Coordinates, true);
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if (xform.GridUid == null)
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return;
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var position = _transformSystem.GetGridOrMapTilePosition(uid, xform);
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var environment = _atmosphereSystem.GetTileMixture(xform.GridUid, xform.MapUid, position, true);
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Scrub(timeDelta, scrubber, environment, outlet);
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if (!scrubber.WideNet) return;
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if (!scrubber.WideNet)
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return;
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// Scrub adjacent tiles too.
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foreach (var adjacent in _atmosphereSystem.GetAdjacentTileMixtures(xform.Coordinates, false, true))
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foreach (var adjacent in _atmosphereSystem.GetAdjacentTileMixtures(xform.GridUid.Value, position, false, true))
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{
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Scrub(timeDelta, scrubber, adjacent, outlet);
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}
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