Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
committed by
GitHub
parent
43216a000f
commit
aa9281d667
@@ -19,6 +19,7 @@ using Content.Shared.MobState.Components;
|
||||
using Content.Shared.PDA;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Traitor.Uplink;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Map;
|
||||
@@ -36,6 +37,8 @@ public sealed class TraitorDeathMatchRuleSystem : GameRuleSystem
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly MaxTimeRestartRuleSystem _restarter = default!;
|
||||
[Dependency] private readonly InventorySystem _inventory = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
|
||||
[Dependency] private readonly TransformSystem _transformSystem = default!;
|
||||
|
||||
public override string Prototype => "TraitorDeathMatch";
|
||||
|
||||
@@ -243,10 +246,17 @@ public sealed class TraitorDeathMatchRuleSystem : GameRuleSystem
|
||||
_robustRandom.Shuffle(ents);
|
||||
var foundATarget = false;
|
||||
bestTarget = EntityCoordinates.Invalid;
|
||||
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
|
||||
|
||||
foreach (var entity in ents)
|
||||
{
|
||||
if (!atmosphereSystem.IsTileMixtureProbablySafe(Transform(entity).Coordinates))
|
||||
var transform = Transform(entity);
|
||||
|
||||
if (transform.GridUid == null || transform.MapUid == null)
|
||||
continue;
|
||||
|
||||
var position = _transformSystem.GetGridOrMapTilePosition(entity, transform);
|
||||
|
||||
if (!_atmosphereSystem.IsTileMixtureProbablySafe(transform.GridUid.Value, transform.MapUid.Value, position))
|
||||
continue;
|
||||
|
||||
var distanceFromNearest = float.PositiveInfinity;
|
||||
|
||||
Reference in New Issue
Block a user