Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)

* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Vera Aguilera Puerto
2022-07-04 16:51:34 +02:00
committed by GitHub
parent 43216a000f
commit aa9281d667
74 changed files with 1764 additions and 2141 deletions

View File

@@ -19,6 +19,7 @@ using Content.Shared.MobState.Components;
using Content.Shared.PDA;
using Content.Shared.Roles;
using Content.Shared.Traitor.Uplink;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
@@ -36,6 +37,8 @@ public sealed class TraitorDeathMatchRuleSystem : GameRuleSystem
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly MaxTimeRestartRuleSystem _restarter = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
public override string Prototype => "TraitorDeathMatch";
@@ -243,10 +246,17 @@ public sealed class TraitorDeathMatchRuleSystem : GameRuleSystem
_robustRandom.Shuffle(ents);
var foundATarget = false;
bestTarget = EntityCoordinates.Invalid;
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
foreach (var entity in ents)
{
if (!atmosphereSystem.IsTileMixtureProbablySafe(Transform(entity).Coordinates))
var transform = Transform(entity);
if (transform.GridUid == null || transform.MapUid == null)
continue;
var position = _transformSystem.GetGridOrMapTilePosition(entity, transform);
if (!_atmosphereSystem.IsTileMixtureProbablySafe(transform.GridUid.Value, transform.MapUid.Value, position))
continue;
var distanceFromNearest = float.PositiveInfinity;