Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)

* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Vera Aguilera Puerto
2022-07-04 16:51:34 +02:00
committed by GitHub
parent 43216a000f
commit aa9281d667
74 changed files with 1764 additions and 2141 deletions

View File

@@ -11,6 +11,7 @@ using Content.Shared.FixedPoint;
using Content.Shared.Inventory;
using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
namespace Content.Server.Nutrition.EntitySystems
@@ -21,8 +22,8 @@ namespace Content.Server.Nutrition.EntitySystems
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
private const float UpdateTimer = 3f;
private float _timer = 0f;
@@ -79,6 +80,7 @@ namespace Content.Server.Nutrition.EntitySystems
if (_timer < UpdateTimer)
return;
// TODO Use an "active smoke" component instead, EntityQuery over that.
foreach (var uid in _active.ToArray())
{
if (!TryComp(uid, out SmokableComponent? smokable))
@@ -96,7 +98,12 @@ namespace Content.Server.Nutrition.EntitySystems
if (smokable.ExposeTemperature > 0 && smokable.ExposeVolume > 0)
{
var transform = Transform(uid);
_atmos.HotspotExpose(transform.Coordinates, smokable.ExposeTemperature, smokable.ExposeVolume, true);
if (transform.GridUid is {} gridUid)
{
var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
_atmos.HotspotExpose(gridUid, position, smokable.ExposeTemperature, smokable.ExposeVolume, true);
}
}
var inhaledSolution = _solutionContainerSystem.SplitSolution(uid, solution, smokable.InhaleAmount * _timer);