Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -11,6 +11,7 @@ using Content.Shared.FixedPoint;
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using Content.Shared.Inventory;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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namespace Content.Server.Nutrition.EntitySystems
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@@ -21,8 +22,8 @@ namespace Content.Server.Nutrition.EntitySystems
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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private const float UpdateTimer = 3f;
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private float _timer = 0f;
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@@ -79,6 +80,7 @@ namespace Content.Server.Nutrition.EntitySystems
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if (_timer < UpdateTimer)
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return;
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// TODO Use an "active smoke" component instead, EntityQuery over that.
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foreach (var uid in _active.ToArray())
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{
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if (!TryComp(uid, out SmokableComponent? smokable))
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@@ -96,7 +98,12 @@ namespace Content.Server.Nutrition.EntitySystems
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if (smokable.ExposeTemperature > 0 && smokable.ExposeVolume > 0)
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{
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var transform = Transform(uid);
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_atmos.HotspotExpose(transform.Coordinates, smokable.ExposeTemperature, smokable.ExposeVolume, true);
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if (transform.GridUid is {} gridUid)
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{
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var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
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_atmos.HotspotExpose(gridUid, position, smokable.ExposeTemperature, smokable.ExposeVolume, true);
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}
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}
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var inhaledSolution = _solutionContainerSystem.SplitSolution(uid, solution, smokable.InhaleAmount * _timer);
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