Give monkeys clumsy (#16320)
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@@ -83,7 +83,7 @@ public sealed partial class GunSystem : SharedGunSystem
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// Apply salt to the wound ("Honk!")
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Audio.PlayPvs(new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/bang.ogg"), gunUid);
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Audio.PlayPvs(new SoundPathSpecifier("/Audio/Items/bikehorn.ogg"), gunUid);
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Audio.PlayPvs(clumsy.ClumsySound, gunUid);
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PopupSystem.PopupEntity(Loc.GetString("gun-clumsy"), user.Value);
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_adminLogger.Add(LogType.EntityDelete, LogImpact.Medium, $"Clumsy fire by {ToPrettyString(user.Value)} deleted {ToPrettyString(gunUid)}");
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