Fix errors
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@@ -31,7 +31,7 @@ namespace Content.Client.DoAfter
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/// </summary>
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public const float ExcessTime = 0.5f;
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private EntityUid _attachedEntity;
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private EntityUid? _attachedEntity;
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public override void Initialize()
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{
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@@ -51,7 +51,8 @@ namespace Content.Client.DoAfter
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var currentTime = _gameTiming.CurTime;
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// Can't see any I guess?
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if (_attachedEntity == default || (!EntityManager.EntityExists(_attachedEntity) ? EntityLifeStage.Deleted : EntityManager.GetComponent<MetaDataComponent>(_attachedEntity).EntityLifeStage) >= EntityLifeStage.Deleted)
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if (_attachedEntity is not {Valid: true} entity ||
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(!EntityManager.EntityExists(_attachedEntity.Value) ? EntityLifeStage.Deleted : EntityManager.GetComponent<MetaDataComponent>(entity).EntityLifeStage) >= EntityLifeStage.Deleted)
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return;
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var viewbox = _eyeManager.GetWorldViewport().Enlarged(2.0f);
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@@ -62,19 +63,19 @@ namespace Content.Client.DoAfter
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var compPos = EntityManager.GetComponent<TransformComponent>(comp.Owner).WorldPosition;
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if (doAfters.Count == 0 ||
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EntityManager.GetComponent<TransformComponent>(comp.Owner).MapID != EntityManager.GetComponent<TransformComponent>(_attachedEntity).MapID ||
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EntityManager.GetComponent<TransformComponent>(comp.Owner).MapID != EntityManager.GetComponent<TransformComponent>(entity).MapID ||
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!viewbox.Contains(compPos))
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{
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comp.Disable();
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continue;
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}
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var range = (compPos - EntityManager.GetComponent<TransformComponent>(_attachedEntity).WorldPosition).Length +
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var range = (compPos - EntityManager.GetComponent<TransformComponent>(entity).WorldPosition).Length +
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0.01f;
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if (comp.Owner != _attachedEntity &&
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!ExamineSystemShared.InRangeUnOccluded(
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EntityManager.GetComponent<TransformComponent>(_attachedEntity).MapPosition,
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EntityManager.GetComponent<TransformComponent>(entity).MapPosition,
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EntityManager.GetComponent<TransformComponent>(comp.Owner).MapPosition, range,
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entity => entity == comp.Owner || entity == _attachedEntity))
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{
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@@ -15,9 +15,10 @@ namespace Content.Client.HealthOverlay
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public class HealthOverlaySystem : EntitySystem
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IEntityManager _entities = default!;
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private readonly Dictionary<EntityUid, HealthOverlayGui> _guis = new();
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private EntityUid _attachedEntity;
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private EntityUid? _attachedEntity;
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private bool _enabled;
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public bool Enabled
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@@ -72,7 +73,7 @@ namespace Content.Client.HealthOverlay
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return;
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}
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if (_attachedEntity == null || (!IoCManager.Resolve<IEntityManager>().EntityExists(_attachedEntity) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_attachedEntity).EntityLifeStage) >= EntityLifeStage.Deleted)
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if (_attachedEntity == null || (!_entities.EntityExists(_attachedEntity.Value) ? EntityLifeStage.Deleted : _entities.GetComponent<MetaDataComponent>(_attachedEntity.Value).EntityLifeStage) >= EntityLifeStage.Deleted)
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{
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return;
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}
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@@ -83,8 +84,8 @@ namespace Content.Client.HealthOverlay
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{
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var entity = mobState.Owner;
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if (IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_attachedEntity).MapID != IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).MapID ||
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!viewBox.Contains(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).WorldPosition))
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if (_entities.GetComponent<TransformComponent>(_attachedEntity.Value).MapID != _entities.GetComponent<TransformComponent>(entity).MapID ||
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!viewBox.Contains(_entities.GetComponent<TransformComponent>(entity).WorldPosition))
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{
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if (_guis.TryGetValue(entity, out var oldGui))
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{
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@@ -44,8 +44,7 @@ namespace Content.Client.Physics.Controllers
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// If we're being pulled then we won't predict anything and will receive server lerps so it looks way smoother.
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if (EntityManager.TryGetComponent(player, out SharedPullableComponent? pullableComp))
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{
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var puller = pullableComp.Puller;
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if (puller != default && EntityManager.TryGetComponent<PhysicsComponent?>(puller, out var pullerBody))
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if (pullableComp.Puller is {Valid: true} puller && EntityManager.TryGetComponent<PhysicsComponent?>(puller, out var pullerBody))
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{
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pullerBody.Predict = false;
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body.Predict = false;
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@@ -55,9 +54,7 @@ namespace Content.Client.Physics.Controllers
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// If we're pulling a mob then make sure that isn't predicted so it doesn't fuck our velocity up.
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if (EntityManager.TryGetComponent(player, out SharedPullerComponent? pullerComp))
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{
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var pulling = pullerComp.Pulling;
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if (pulling != default &&
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if (pullerComp.Pulling is {Valid: true} pulling &&
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EntityManager.HasComponent<MobStateComponent>(pulling) &&
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EntityManager.TryGetComponent(pulling, out PhysicsComponent? pullingBody))
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{
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