ECS AsteroidRock and add a doafter to mining (#6120)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
mirrorcult
2022-01-11 19:12:08 -07:00
committed by GitHub
parent c7d8236d4f
commit abd4eac921
10 changed files with 195 additions and 61 deletions

View File

@@ -1,50 +0,0 @@
using System.Threading.Tasks;
using Content.Server.Weapon.Melee.Components;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Content.Shared.Mining;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Mining.Components
{
[RegisterComponent]
public class AsteroidRockComponent : Component, IInteractUsing
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "AsteroidRock";
private static readonly string[] SpriteStates = {"0", "1", "2", "3", "4"};
protected override void Initialize()
{
base.Initialize();
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance.SetData(AsteroidRockVisuals.State, _random.Pick(SpriteStates));
}
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
var item = eventArgs.Using;
if (!_entMan.TryGetComponent(item, out MeleeWeaponComponent? meleeWeaponComponent))
return false;
EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner, meleeWeaponComponent.Damage);
if (!_entMan.TryGetComponent(item, out PickaxeComponent? pickaxeComponent))
return true;
SoundSystem.Play(Filter.Pvs(Owner), pickaxeComponent.MiningSound.GetSound(), Owner, AudioParams.Default);
return true;
}
}
}

View File

@@ -0,0 +1,11 @@
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Server.Mining.Components;
[RegisterComponent, ComponentProtoName("Mineable")]
[Friend(typeof(MineableSystem))]
public class MineableComponent : Component
{
public float BaseMineTime = 1.0f;
}

View File

@@ -1,18 +1,33 @@
using System.Collections.Generic;
using Content.Shared.Damage;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Mining.Components
{
[RegisterComponent]
[RegisterComponent, ComponentProtoName("Pickaxe")]
public class PickaxeComponent : Component
{
public override string Name => "Pickaxe";
[DataField("miningSound")]
[DataField("sound")]
public SoundSpecifier MiningSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Mining/pickaxe.ogg");
[DataField("miningSpeedMultiplier")]
public float MiningSpeedMultiplier { get; set; } = 1f;
[DataField("timeMultiplier")]
public float MiningTimeMultiplier { get; set; } = 1f;
/// <summary>
/// What damage should be given to objects when
/// mined using a pickaxe?
/// </summary>
[DataField("damage", required: true)]
public DamageSpecifier Damage { get; set; } = default!;
/// <summary>
/// How many entities can this pickaxe mine at once?
/// </summary>
[DataField("maxEntities")]
public int MaxMiningEntities = 1;
public HashSet<EntityUid> MiningEntities = new();
}
}