ECS AsteroidRock and add a doafter to mining (#6120)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
mirrorcult
2022-01-11 19:12:08 -07:00
committed by GitHub
parent c7d8236d4f
commit abd4eac921
10 changed files with 195 additions and 61 deletions

View File

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using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.RandomAppearance;
[RegisterComponent, ComponentProtoName("RandomAppearance")]
[Friend(typeof(RandomAppearanceSystem))]
public class RandomAppearanceComponent : Component, ISerializationHooks
{
[DataField("spriteStates")]
public string[] SpriteStates = {"0", "1", "2", "3", "4"};
/// <summary>
/// What appearance enum key should be set to the random sprite state?
/// </summary>
[DataField("key", required: true)]
public string EnumKeyRaw = default!;
/// <summary>
/// The actual enum after reflection.
/// </summary>
public System.Enum? EnumKey;
void ISerializationHooks.AfterDeserialization()
{
if (IoCManager.Resolve<IReflectionManager>().TryParseEnumReference(EnumKeyRaw, out var @enum))
{
EnumKey = @enum;
}
else
{
Logger.Error($"RandomAppearance enum key {EnumKeyRaw} could not be parsed!");
}
}
}