Remove ExplosivePassable collision layer (#3084)
* Remove ExplosivePassable collision layer Now we have tags which can do this cleaner. * Update typo * Vera's review Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,3 +1,4 @@
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#nullable enable
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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@@ -23,7 +24,6 @@ namespace Content.Shared.Physics
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GhostImpassable = 1 << 6, // 64 Things impassible by ghosts/observers, ie blessed tiles or forcefields
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Underplating = 1 << 7, // 128 Things that are under plating
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Passable = 1 << 8, // 256 Things that are passable
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ExplosivePassable = 1 << 9, // 512 Things that let the pressure of a explosion through
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MapGrid = MapGridHelpers.CollisionGroup, // Map grids, like shuttles. This is the actual grid itself, not the walls or other entities connected to the grid.
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MobMask = Impassable | MobImpassable | VaultImpassable | SmallImpassable,
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