Remove ExplosivePassable collision layer (#3084)

* Remove ExplosivePassable collision layer

Now we have tags which can do this cleaner.

* Update typo

* Vera's review

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-02-06 06:43:50 +11:00
committed by GitHub
parent b3869985e0
commit abde29ed5a
4 changed files with 13 additions and 7 deletions

View File

@@ -1,3 +1,4 @@
#nullable enable
using System;
using JetBrains.Annotations;
using Robust.Shared.Map;
@@ -23,7 +24,6 @@ namespace Content.Shared.Physics
GhostImpassable = 1 << 6, // 64 Things impassible by ghosts/observers, ie blessed tiles or forcefields
Underplating = 1 << 7, // 128 Things that are under plating
Passable = 1 << 8, // 256 Things that are passable
ExplosivePassable = 1 << 9, // 512 Things that let the pressure of a explosion through
MapGrid = MapGridHelpers.CollisionGroup, // Map grids, like shuttles. This is the actual grid itself, not the walls or other entities connected to the grid.
MobMask = Impassable | MobImpassable | VaultImpassable | SmallImpassable,