Move pipe visualizers to systems. (#6565)
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191
Content.Shared/SubFloor/SharedSubFloorHideSystem.cs
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191
Content.Shared/SubFloor/SharedSubFloorHideSystem.cs
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using Content.Shared.Interaction;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.SubFloor
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{
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/// <summary>
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/// Entity system backing <see cref="SubFloorHideComponent"/>.
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/// </summary>
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[UsedImplicitly]
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public abstract class SharedSubFloorHideSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly TrayScannerSystem _trayScannerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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_mapManager.GridChanged += MapManagerOnGridChanged;
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_mapManager.TileChanged += MapManagerOnTileChanged;
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SubscribeLocalEvent<SubFloorHideComponent, ComponentStartup>(OnSubFloorStarted);
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SubscribeLocalEvent<SubFloorHideComponent, ComponentShutdown>(OnSubFloorTerminating);
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SubscribeLocalEvent<SubFloorHideComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
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SubscribeLocalEvent<SubFloorHideComponent, InteractUsingEvent>(OnInteractionAttempt);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_mapManager.GridChanged -= MapManagerOnGridChanged;
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_mapManager.TileChanged -= MapManagerOnTileChanged;
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}
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private void OnInteractionAttempt(EntityUid uid, SubFloorHideComponent component, InteractUsingEvent args)
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{
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// TODO make this use an interact attempt event or something. Handling an InteractUsing is not going to work in general.
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args.Handled = component.IsUnderCover;
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}
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private void OnSubFloorStarted(EntityUid uid, SubFloorHideComponent component, ComponentStartup _)
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{
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UpdateFloorCover(uid, component);
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UpdateAppearance(uid, component);
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EntityManager.EnsureComponent<CollideOnAnchorComponent>(uid);
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}
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private void OnSubFloorTerminating(EntityUid uid, SubFloorHideComponent component, ComponentShutdown _)
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{
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// If component is being deleted don't need to worry about updating any component stuff because it won't matter very shortly.
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if (EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating)
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return;
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// Regardless of whether we're on a subfloor or not, unhide.
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component.IsUnderCover = false;
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UpdateAppearance(uid, component);
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}
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private void HandleAnchorChanged(EntityUid uid, SubFloorHideComponent component, ref AnchorStateChangedEvent args)
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{
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if (args.Anchored)
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{
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var xform = Transform(uid);
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_trayScannerSystem.OnSubfloorAnchored(uid, component, xform);
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UpdateFloorCover(uid, component, xform);
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if (component.IsUnderCover)
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UpdateAppearance(uid, component);
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}
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else if (component.IsUnderCover)
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{
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component.IsUnderCover = false;
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UpdateAppearance(uid, component);
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}
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}
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private void MapManagerOnTileChanged(object? sender, TileChangedEventArgs e)
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{
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if (e.OldTile.IsEmpty)
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return; // Nothing is anchored here anyways.
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if (e.NewTile.Tile.IsEmpty)
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return; // Anything that was here will be unanchored anyways.
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UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridIndices);
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}
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private void MapManagerOnGridChanged(object? sender, GridChangedEventArgs e)
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{
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foreach (var modified in e.Modified)
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{
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UpdateTile(e.Grid, modified.position);
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}
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}
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/// <summary>
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/// Update whether a given entity is currently covered by a floor tile.
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/// </summary>
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private void UpdateFloorCover(EntityUid uid, SubFloorHideComponent? component = null, TransformComponent? xform = null)
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{
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if (!Resolve(uid, ref component, ref xform))
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return;
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if (xform.Anchored && _mapManager.TryGetGrid(xform.GridID, out var grid))
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component.IsUnderCover = HasFloorCover(grid, grid.TileIndicesFor(xform.Coordinates));
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else
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component.IsUnderCover = false;
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UpdateAppearance(uid, component);
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}
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private bool HasFloorCover(IMapGrid grid, Vector2i position)
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{
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// TODO Redo this function. Currently wires on an asteroid are always "below the floor"
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[grid.GetTileRef(position).Tile.TypeId];
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return !tileDef.IsSubFloor;
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}
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private void UpdateTile(IMapGrid grid, Vector2i position)
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{
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var covered = HasFloorCover(grid, position);
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foreach (var uid in grid.GetAnchoredEntities(position))
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{
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if (!TryComp(uid, out SubFloorHideComponent? hideComp))
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continue;
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if (hideComp.IsUnderCover == covered)
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continue;
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hideComp.IsUnderCover = covered;
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UpdateAppearance(uid, hideComp);
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}
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}
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/// <summary>
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/// This function is used by T-Ray scanners or other sub-floor revealing entities to toggle visibility.
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/// </summary>
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public void SetEntitiesRevealed(IEnumerable<EntityUid> entities, EntityUid revealer, bool visible)
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{
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foreach (var uid in entities)
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{
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SetEntityRevealed(uid, revealer, visible);
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}
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}
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/// <summary>
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/// This function is used by T-Ray scanners or other sub-floor revealing entities to toggle visibility.
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/// </summary>
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public void SetEntityRevealed(EntityUid uid, EntityUid revealer, bool visible, SubFloorHideComponent? hideComp = null)
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{
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if (!Resolve(uid, ref hideComp, false))
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return;
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if (visible)
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{
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if (hideComp.RevealedBy.Add(revealer) && hideComp.RevealedBy.Count == 1)
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UpdateAppearance(uid, hideComp);
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return;
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}
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if (hideComp.RevealedBy.Remove(revealer) && hideComp.RevealedBy.Count == 0)
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UpdateAppearance(uid, hideComp);
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}
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public void UpdateAppearance(
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EntityUid uid,
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SubFloorHideComponent? hideComp = null,
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AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref hideComp, ref appearance, false))
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return;
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appearance.SetData(SubFloorVisuals.Covered, hideComp.IsUnderCover);
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appearance.SetData(SubFloorVisuals.ScannerRevealed, hideComp.RevealedBy.Count != 0);
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}
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}
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[Serializable, NetSerializable]
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public enum SubFloorVisuals : byte
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{
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Covered, // is there a floor tile over this entity
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ScannerRevealed, // is this entity revealed by a scanner or some other entity?
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}
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}
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