[feat] Sockets, i guess mm hmm
# Conflicts: # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/Chat/Managers/ChatManager.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/CCVar/CCVars.cs
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@@ -29,6 +29,7 @@ using Robust.Shared.ContentPack;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Content.Server.UtkaIntegration;
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using Content.Server.White.JoinQueue;
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using Content.Server.White.Sponsors;
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@@ -146,6 +147,14 @@ namespace Content.Server.Entry
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IoCManager.Resolve<IGameMapManager>().Initialize();
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>().PostInitialize();
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IoCManager.Resolve<IBanManager>().Initialize();
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IoCManager.Resolve<IBqlQueryManager>().DoAutoRegistrations();
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IoCManager.Resolve<RoleBanManager>().Initialize();
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//WD-EDIT
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IoCManager.Resolve<UtkaTCPWrapper>().Initialize();
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UtkaTCPServer.RegisterCommands();
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//WD-EDIT
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}
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}
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