[feat] Sockets, i guess mm hmm
# Conflicts: # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/Chat/Managers/ChatManager.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/CCVar/CCVars.cs
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@@ -20,6 +20,8 @@ using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Content.Server.UtkaIntegration;
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using System.Threading.Tasks;
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namespace Content.Server.GameTicking
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{
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@@ -28,6 +30,10 @@ namespace Content.Server.GameTicking
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[Dependency] private readonly DiscordWebhook _discord = default!;
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[Dependency] private readonly ITaskManager _taskManager = default!;
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//WD-EDIT
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[Dependency] private readonly UtkaTCPWrapper _utkaSocketWrapper = default!;
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//WD-EDIT
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private static readonly Counter RoundNumberMetric = Metrics.CreateCounter(
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"ss14_round_number",
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"Round number.");
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@@ -255,6 +261,7 @@ namespace Content.Server.GameTicking
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AnnounceRound();
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UpdateInfoText();
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RaiseLocalEvent(new RoundStartedEvent(RoundId)); // WD-EDIT
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SendRoundStatus("game_started"); //WD-EDIT
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#if EXCEPTION_TOLERANCE
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}
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@@ -435,6 +442,7 @@ namespace Content.Server.GameTicking
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UpdateInfoText();
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ReqWindowAttentionAll();
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SendRoundStatus("lobby_loaded"); //WD-EDIT
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}
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}
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@@ -517,6 +525,22 @@ namespace Content.Server.GameTicking
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return true;
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}
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//WD-EDIT
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private void SendRoundStatus(string status)
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{
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if (!_postInitialized)
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return;
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var utkaRoundStatusEvent = new UtkaRoundStatusEvent()
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{
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Message = status
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};
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_utkaSocketWrapper.SendMessageToAll(utkaRoundStatusEvent);
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}
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//WD-EDIT
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private void UpdateRoundFlow(float frameTime)
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{
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if (RunLevel == GameRunLevel.InRound)
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