[feat] Sockets, i guess mm hmm
# Conflicts: # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/Chat/Managers/ChatManager.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/CCVar/CCVars.cs
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@@ -234,6 +234,11 @@ public sealed partial class EmergencyShuttleSystem
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_shuttle.AddFTLDestination(comp.Entity.Value, true);
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}
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if (EarlyLaunchAuthorized)
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SendRoundStatus("shuttle_escaped");
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else
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SendRoundStatus("shuttle_left");
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}
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}
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