[feat] Sockets, i guess mm hmm
# Conflicts: # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/Chat/Managers/ChatManager.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/CCVar/CCVars.cs
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@@ -1166,7 +1166,7 @@ namespace Content.Shared.CCVar
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/// <summary>
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/// If true, whenever OOC is disabled the Discord OOC relay will also be disabled.
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/// </summary>
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public static readonly CVarDef<bool> DisablingOOCDisablesRelay = CVarDef.Create("ooc.disabling_ooc_disables_relay", true, CVar.SERVERONLY);
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public static readonly CVarDef<bool> DisableHookedOOC = CVarDef.Create("ooc.disabling_ooc_disables_relay", false, CVar.SERVERONLY); //WD-EDIT
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/// <summary>
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/// Whether or not OOC chat should be enabled during a round.
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@@ -1361,6 +1361,12 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> ArrivalsReturns =
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CVarDef.Create("shuttle.arrivals_returns", false, CVar.SERVERONLY);
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/// <summary>
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/// Whether cargo shuttles are enabled.
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/// </summary>
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public static readonly CVarDef<bool> CargoShuttles =
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CVarDef.Create("shuttle.cargo", true, CVar.SERVERONLY);
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/// <summary>
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/// Whether to automatically spawn escape shuttles.
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/// </summary>
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