From acaa7726efedd2353c6dbc80dc6a7b17fde48bef Mon Sep 17 00:00:00 2001 From: Rane <60792108+Elijahrane@users.noreply.github.com> Date: Fri, 19 Aug 2022 22:14:55 -0400 Subject: [PATCH] [1 line] fix disarm oversight (#10709) --- Content.Server/CombatMode/CombatModeSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/CombatMode/CombatModeSystem.cs b/Content.Server/CombatMode/CombatModeSystem.cs index 0c39a528e9..418116d2c4 100644 --- a/Content.Server/CombatMode/CombatModeSystem.cs +++ b/Content.Server/CombatMode/CombatModeSystem.cs @@ -104,7 +104,7 @@ namespace Content.Server.CombatMode SoundSystem.Play(component.DisarmSuccessSound.GetSound(), filterAll, args.Performer, AudioHelpers.WithVariation(0.025f)); _adminLogger.Add(LogType.DisarmedAction, $"{ToPrettyString(args.Performer):user} used disarm on {ToPrettyString(args.Target):target}"); - var eventArgs = new DisarmedEvent() { Target = args.Target, Source = args.Performer, PushProbability = HasComp(args.Target) ? 1.0f : chance }; + var eventArgs = new DisarmedEvent() { Target = args.Target, Source = args.Performer, PushProbability = (1 - chance) }; RaiseLocalEvent(args.Target, eventArgs, true); }