Rename and clean up interaction events (#4044)

* Rename and clean up interaction events

* Fix hand equip events
This commit is contained in:
ShadowCommander
2021-05-22 21:06:40 -07:00
committed by GitHub
parent d97021d3a0
commit acb102f978
62 changed files with 273 additions and 240 deletions

View File

@@ -22,7 +22,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
base.Initialize();
SubscribeLocalEvent<CloningPodComponent, ActivateInWorldMessage>(HandleActivate);
SubscribeLocalEvent<CloningPodComponent, ActivateInWorldEvent>(HandleActivate);
SubscribeLocalEvent<BeingClonedComponent, MindAddedMessage>(HandleMindAdded);
}
@@ -30,7 +30,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
base.Shutdown();
UnsubscribeLocalEvent<CloningPodComponent, ActivateInWorldMessage>(HandleActivate);
UnsubscribeLocalEvent<CloningPodComponent, ActivateInWorldEvent>(HandleActivate);
UnsubscribeLocalEvent<BeingClonedComponent, MindAddedMessage>(HandleMindAdded);
}
@@ -46,7 +46,7 @@ namespace Content.Server.GameObjects.EntitySystems
mind?.UnVisit();
}
private void HandleActivate(EntityUid uid, CloningPodComponent component, ActivateInWorldMessage args)
private void HandleActivate(EntityUid uid, CloningPodComponent component, ActivateInWorldEvent args)
{
if (!component.Powered ||
!args.User.TryGetComponent(out ActorComponent? actor))