Rename and clean up interaction events (#4044)
* Rename and clean up interaction events * Fix hand equip events
This commit is contained in:
@@ -38,22 +38,22 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// Raised when an entity is activated in the world.
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/// </summary>
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[PublicAPI]
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public class ActivateInWorldMessage : HandledEntityEventArgs
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public class ActivateInWorldEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that activated the world entity.
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/// Entity that activated the target world entity.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// Entity that was activated in the world.
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/// </summary>
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public IEntity Activated { get; }
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public IEntity Target { get; }
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public ActivateInWorldMessage(IEntity user, IEntity activated)
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public ActivateInWorldEvent(IEntity user, IEntity target)
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{
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User = user;
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Activated = activated;
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Target = target;
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}
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}
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}
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@@ -51,22 +51,22 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// Raised when clicking on another object and no attack event was handled.
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/// </summary>
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[PublicAPI]
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public class AfterInteractMessage : HandledEntityEventArgs
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public class AfterInteractEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that triggered the attack.
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/// Entity that triggered the interaction.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// Entity that the User attacked with.
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/// Entity that the user used to interact.
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/// </summary>
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public IEntity ItemInHand { get; set; }
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public IEntity Used { get; }
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/// <summary>
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/// Entity that was attacked. This can be null if the attack did not click on an entity.
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/// Entity that was interacted on. This can be null if the attack did not click on an entity.
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/// </summary>
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public IEntity? Attacked { get; }
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public IEntity? Target { get; }
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/// <summary>
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/// Location that the user clicked outside of their interaction range.
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@@ -79,13 +79,13 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// </summary>
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public bool CanReach { get; }
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public AfterInteractMessage(IEntity user, IEntity itemInHand, IEntity? attacked,
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public AfterInteractEvent(IEntity user, IEntity used, IEntity? target,
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EntityCoordinates clickLocation, bool canReach)
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{
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User = user;
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Attacked = attacked;
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Used = used;
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Target = target;
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ClickLocation = clickLocation;
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ItemInHand = itemInHand;
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CanReach = canReach;
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}
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}
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@@ -15,15 +15,43 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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{
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// Redirects to ClickAttack by default.
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[Obsolete("WideAttack")]
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bool WideAttack(AttackEventArgs eventArgs) => ClickAttack(eventArgs);
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bool WideAttack(AttackEvent eventArgs) => ClickAttack(eventArgs);
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[Obsolete("Use ClickAttack instead")]
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bool ClickAttack(AttackEventArgs eventArgs);
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bool ClickAttack(AttackEvent eventArgs);
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}
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public class AttackEventArgs : EntityEventArgs
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/// <summary>
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/// Raised when a target entity is attacked by a user.
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/// </summary>
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public class AttackEvent : EntityEventArgs
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{
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public AttackEventArgs(IEntity user, EntityCoordinates clickLocation, bool wideAttack, EntityUid target = default)
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/// <summary>
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/// Entity that triggered the attack.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// The original location that was clicked by the user.
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/// </summary>
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public EntityCoordinates ClickLocation { get; }
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/// <summary>
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/// Indicates whether the attack creates a swing attack or attacks the target entity directly.
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/// </summary>
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public bool WideAttack { get; }
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/// <summary>
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/// UID of the entity that was attacked.
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/// </summary>
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public EntityUid Target { get; }
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/// <summary>
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/// Entity that was attacked.
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/// </summary>
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public IEntity? TargetEntity { get; }
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public AttackEvent(IEntity user, EntityCoordinates clickLocation, bool wideAttack, EntityUid target = default)
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{
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User = user;
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ClickLocation = clickLocation;
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@@ -33,11 +61,5 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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IoCManager.Resolve<IEntityManager>().TryGetEntity(Target, out var targetEntity);
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TargetEntity = targetEntity;
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}
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public IEntity User { get; }
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public EntityCoordinates ClickLocation { get; }
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public bool WideAttack { get; }
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public EntityUid Target { get; }
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public IEntity? TargetEntity { get; }
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}
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}
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@@ -18,7 +18,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// </summary>
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/// <param name="eventArgs"></param>
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/// <returns>true if <see cref="eventArgs"/> is valid, false otherwise.</returns>
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bool CanDragDropOn(DragDropEventArgs eventArgs);
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bool CanDragDropOn(DragDropEvent eventArgs);
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/// <summary>
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/// Invoked server-side when another entity is being dragged and dropped
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@@ -30,6 +30,6 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// true if an interaction occurred and no further interaction should
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/// be processed for this drop.
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/// </returns>
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bool DragDropOn(DragDropEventArgs eventArgs);
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bool DragDropOn(DragDropEvent eventArgs);
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}
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}
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@@ -23,7 +23,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// The information about the drag, such as who is doing it.
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/// </param>
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/// <returns>True if the drag should be initiated, false otherwise.</returns>
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bool CanStartDrag(StartDragDropEventArgs args)
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bool CanStartDrag(StartDragDropEvent args)
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{
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return true;
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}
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@@ -39,7 +39,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// True if target is a valid target to be dropped on by this component's
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/// entity, false otherwise.
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/// </returns>
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bool CanDrop(CanDropEventArgs args);
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bool CanDrop(CanDropEvent args);
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/// <summary>
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/// Invoked when this component's entity is being dropped on another.
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@@ -52,73 +52,74 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// True if an interaction occurred and no further interaction should
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/// be processed for this drop, false otherwise.
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/// </returns>
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bool Drop(DragDropEventArgs args)
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bool Drop(DragDropEvent args)
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{
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return false;
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}
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}
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public class StartDragDropEventArgs : EntityEventArgs
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public class StartDragDropEvent : EntityEventArgs
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{
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/// <summary>
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/// Creates a new instance of <see cref="StartDragDropEventArgs"/>.
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/// </summary>
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/// <param name="user">The entity doing the drag and drop.</param>
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/// <param name="dragged">The entity that is being dragged and dropped.</param>
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public StartDragDropEventArgs(IEntity user, IEntity dragged)
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{
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User = user;
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Dragged = dragged;
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}
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/// <summary>
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/// The entity doing the drag and drop.
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/// Entity doing the drag and drop.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// The entity that is being dragged.
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/// Entity that is being dragged.
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/// </summary>
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public IEntity Dragged { get; }
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/// <summary>
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/// Creates a new instance of <see cref="StartDragDropEvent"/>.
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/// </summary>
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/// <param name="user">The entity doing the drag and drop.</param>
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/// <param name="dragged">The entity that is being dragged and dropped.</param>
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public StartDragDropEvent(IEntity user, IEntity dragged)
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{
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User = user;
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Dragged = dragged;
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}
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}
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public class CanDropEventArgs : StartDragDropEventArgs
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public class CanDropEvent : StartDragDropEvent
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{
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/// <summary>
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/// Creates a new instance of <see cref="CanDropEventArgs"/>.
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/// The entity that <see cref="StartDragDropEvent.Dragged"/>
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/// is being dropped onto.
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/// </summary>
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public IEntity Target { get; }
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/// <summary>
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/// Creates a new instance of <see cref="CanDropEvent"/>.
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/// </summary>
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/// <param name="user">The entity doing the drag and drop.</param>
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/// <param name="dragged">The entity that is being dragged and dropped.</param>
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/// <param name="target">The entity that <see cref="dropped"/> is being dropped onto.</param>
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public CanDropEventArgs(IEntity user, IEntity dragged, IEntity target) : base(user, dragged)
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public CanDropEvent(IEntity user, IEntity dragged, IEntity target) : base(user, dragged)
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{
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Target = target;
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}
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/// <summary>
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/// The entity that <see cref="StartDragDropEventArgs.Dragged"/>
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/// is being dropped onto.
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/// </summary>
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public IEntity Target { get; }
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}
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public class DragDropEventArgs : CanDropEventArgs
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public class DragDropEvent : CanDropEvent
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{
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/// <summary>
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/// Creates a new instance of <see cref="DragDropEventArgs"/>.
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/// The location where <see cref="StartDragDropEvent.Dragged"/>
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/// is being dropped.
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/// </summary>
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public EntityCoordinates DropLocation { get; }
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/// <summary>
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/// Creates a new instance of <see cref="DragDropEvent"/>.
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/// </summary>
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/// <param name="user">The entity doing the drag and drop.</param>
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/// <param name="dropLocation">The location where <see cref="dropped"/> is being dropped.</param>
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/// <param name="dragged">The entity that is being dragged and dropped.</param>
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/// <param name="target">The entity that <see cref="dropped"/> is being dropped onto.</param>
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public DragDropEventArgs(IEntity user, EntityCoordinates dropLocation, IEntity dragged, IEntity target) : base(user, dragged, target)
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public DragDropEvent(IEntity user, EntityCoordinates dropLocation, IEntity dragged, IEntity target) : base(user, dragged, target)
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{
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DropLocation = dropLocation;
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}
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/// <summary>
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/// The location where <see cref="StartDragDropEventArgs.Dragged"/>
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/// is being dropped.
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/// </summary>
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public EntityCoordinates DropLocation { get; }
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}
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}
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@@ -33,7 +33,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// Raised when an entity is dropped
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/// </summary>
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[PublicAPI]
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public class DroppedMessage : HandledEntityEventArgs
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public class DroppedEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that dropped the item.
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@@ -50,7 +50,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// </summary>
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public bool Intentional { get; }
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public DroppedMessage(IEntity user, IEntity dropped, bool intentional)
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public DroppedEvent(IEntity user, IEntity dropped, bool intentional)
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{
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User = user;
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Dropped = dropped;
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@@ -43,10 +43,10 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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}
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/// <summary>
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/// Raised when equipping the entity in an inventory slot.
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/// Raised when equipping an entity in an inventory slot.
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/// </summary>
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[PublicAPI]
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public class EquippedMessage : HandledEntityEventArgs
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public class EquippedEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that equipped the item.
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@@ -59,11 +59,11 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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public IEntity Equipped { get; }
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/// <summary>
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/// Slot where the item was placed.
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/// Slot that the item was placed into.
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/// </summary>
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public EquipmentSlotDefines.Slots Slot { get; }
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public EquippedMessage(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
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public EquippedEvent(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
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{
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User = user;
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Equipped = equipped;
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@@ -31,10 +31,10 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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}
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/// <summary>
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/// Raised when putting the entity into a hand slot
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/// Raised when putting an entity into a hand slot
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/// </summary>
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[PublicAPI]
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public class EquippedHandMessage : HandledEntityEventArgs
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public class EquippedHandEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that equipped the item.
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@@ -47,11 +47,11 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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public IEntity Equipped { get; }
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/// <summary>
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/// Hand the item is going into.
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/// Hand that the item was placed into.
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/// </summary>
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public SharedHand Hand { get; }
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public EquippedHandMessage(IEntity user, IEntity equipped, SharedHand hand)
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public EquippedHandEvent(IEntity user, IEntity equipped, SharedHand hand)
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{
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User = user;
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Equipped = equipped;
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@@ -30,7 +30,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// Raised when an entity item in a hand is deselected.
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/// </summary>
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[PublicAPI]
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public class HandDeselectedMessage : HandledEntityEventArgs
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public class HandDeselectedEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that owns the deselected hand.
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@@ -38,11 +38,11 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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public IEntity User { get; }
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/// <summary>
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/// The item in question.
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/// Item in the hand that was deselected.
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/// </summary>
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public IEntity Item { get; }
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public HandDeselectedMessage(IEntity user, IEntity item)
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public HandDeselectedEvent(IEntity user, IEntity item)
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{
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User = user;
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Item = item;
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@@ -27,10 +27,10 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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}
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/// <summary>
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/// Raised when an entity item in a hand is selected.
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/// Raised when an item entity held by a hand is selected.
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/// </summary>
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[PublicAPI]
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public class HandSelectedMessage : HandledEntityEventArgs
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public class HandSelectedEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that owns the selected hand.
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@@ -38,11 +38,11 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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public IEntity User { get; }
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/// <summary>
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/// The item in question.
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/// Item in the hand that was selected.
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/// </summary>
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public IEntity Item { get; }
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public HandSelectedMessage(IEntity user, IEntity item)
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public HandSelectedEvent(IEntity user, IEntity item)
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{
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User = user;
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Item = item;
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@@ -31,27 +31,26 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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public IEntity Target { get; }
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}
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/// <summary>
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/// Raised when being clicked on or "attacked" by a user with an empty hand.
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/// Raised when a target entity is interacted with by a user with an empty hand.
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/// </summary>
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[PublicAPI]
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public class AttackHandMessage : HandledEntityEventArgs
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public class AttackHandEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that triggered the attack.
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/// Entity that triggered the interaction.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// Entity that was attacked.
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/// Entity that was interacted on.
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/// </summary>
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public IEntity Attacked { get; }
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public IEntity Target { get; }
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public AttackHandMessage(IEntity user, IEntity attacked)
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public AttackHandEvent(IEntity user, IEntity target)
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{
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User = user;
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Attacked = attacked;
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Target = target;
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}
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}
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}
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@@ -45,36 +45,36 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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}
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/// <summary>
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/// Raised when being clicked on or "attacked" by a user with an object in their hand
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/// Raised when a target entity is interacted with by a user while holding an object in their hand.
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/// </summary>
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[PublicAPI]
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public class InteractUsingMessage : HandledEntityEventArgs
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public class InteractUsingEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that triggered the attack.
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/// Entity that triggered the interaction.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// Entity that the User attacked with.
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/// Entity that the user used to interact.
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/// </summary>
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public IEntity ItemInHand { get; }
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public IEntity Used { get; }
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/// <summary>
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/// Entity that was attacked.
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/// Entity that was interacted on.
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/// </summary>
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public IEntity Attacked { get; }
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public IEntity Target { get; }
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/// <summary>
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/// The original location that was clicked by the user.
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/// </summary>
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public EntityCoordinates ClickLocation { get; }
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public InteractUsingMessage(IEntity user, IEntity itemInHand, IEntity attacked, EntityCoordinates clickLocation)
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public InteractUsingEvent(IEntity user, IEntity used, IEntity target, EntityCoordinates clickLocation)
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{
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User = user;
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ItemInHand = itemInHand;
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Attacked = attacked;
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Used = used;
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Target = target;
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ClickLocation = clickLocation;
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}
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}
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@@ -32,7 +32,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// Raised when an entity that was thrown lands.
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/// </summary>
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[PublicAPI]
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public class LandMessage : HandledEntityEventArgs
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public class LandEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that threw the item.
|
||||
@@ -49,7 +49,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
/// </summary>
|
||||
public EntityCoordinates LandLocation { get; }
|
||||
|
||||
public LandMessage(IEntity? user, IEntity thrown, EntityCoordinates landLocation)
|
||||
public LandEvent(IEntity? user, IEntity thrown, EntityCoordinates landLocation)
|
||||
{
|
||||
User = user;
|
||||
Thrown = thrown;
|
||||
|
||||
@@ -36,37 +36,37 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when being clicked by objects outside the range of direct use.
|
||||
/// Raised when an entity is interacted with that is out of the user entity's range of direct use.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class RangedInteractMessage : HandledEntityEventArgs
|
||||
public class RangedInteractEvent : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// Entity that triggered the interaction.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that the User attacked with.
|
||||
/// Entity that the user used to interact.
|
||||
/// </summary>
|
||||
public IEntity ItemInHand { get; set; }
|
||||
public IEntity Used { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was attacked.
|
||||
/// Entity that was interacted on.
|
||||
/// </summary>
|
||||
public IEntity Attacked { get; }
|
||||
public IEntity Target { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Location that the user clicked outside of their interaction range.
|
||||
/// </summary>
|
||||
public EntityCoordinates ClickLocation { get; }
|
||||
|
||||
public RangedInteractMessage(IEntity user, IEntity itemInHand, IEntity attacked, EntityCoordinates clickLocation)
|
||||
public RangedInteractEvent(IEntity user, IEntity used, IEntity target, EntityCoordinates clickLocation)
|
||||
{
|
||||
User = user;
|
||||
ItemInHand = itemInHand;
|
||||
Used = used;
|
||||
Target = target;
|
||||
ClickLocation = clickLocation;
|
||||
Attacked = attacked;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
}
|
||||
}
|
||||
|
||||
public class ThrowCollideMessage : HandledEntityEventArgs
|
||||
public class ThrowCollideEvent : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// The entity that threw <see cref="Thrown"/>.
|
||||
@@ -55,7 +55,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
/// </summary>
|
||||
public IEntity Target { get; }
|
||||
|
||||
public ThrowCollideMessage(IEntity? user, IEntity thrown, IEntity target)
|
||||
public ThrowCollideEvent(IEntity? user, IEntity thrown, IEntity target)
|
||||
{
|
||||
User = user;
|
||||
Thrown = thrown;
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
/// Raised when throwing the entity in your hands.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class ThrownMessage : HandledEntityEventArgs
|
||||
public class ThrownEvent : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity that threw the item.
|
||||
@@ -42,7 +42,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
/// </summary>
|
||||
public IEntity Thrown { get; }
|
||||
|
||||
public ThrownMessage(IEntity user, IEntity thrown)
|
||||
public ThrownEvent(IEntity user, IEntity thrown)
|
||||
{
|
||||
User = user;
|
||||
Thrown = thrown;
|
||||
|
||||
@@ -33,10 +33,10 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when removing the entity from an inventory slot.
|
||||
/// Raised when removing an entity from an inventory slot.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class UnequippedMessage : HandledEntityEventArgs
|
||||
public class UnequippedEvent : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity that equipped the item.
|
||||
@@ -49,11 +49,11 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
public IEntity Unequipped { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Slot where the item was removed from.
|
||||
/// Slot that the item was removed from.
|
||||
/// </summary>
|
||||
public EquipmentSlotDefines.Slots Slot { get; }
|
||||
|
||||
public UnequippedMessage(IEntity user, IEntity unequipped, EquipmentSlotDefines.Slots slot)
|
||||
public UnequippedEvent(IEntity user, IEntity unequipped, EquipmentSlotDefines.Slots slot)
|
||||
{
|
||||
User = user;
|
||||
Unequipped = unequipped;
|
||||
|
||||
@@ -30,10 +30,10 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when removing the entity from an inventory slot.
|
||||
/// Raised when removing an entity from an inventory slot.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class UnequippedHandMessage : HandledEntityEventArgs
|
||||
public class UnequippedHandEvent : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity that equipped the item.
|
||||
@@ -46,11 +46,11 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
public IEntity Unequipped { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Hand the item is removed from.
|
||||
/// Hand that the item is removed from.
|
||||
/// </summary>
|
||||
public SharedHand Hand { get; }
|
||||
|
||||
public UnequippedHandMessage(IEntity user, IEntity unequipped, SharedHand hand)
|
||||
public UnequippedHandEvent(IEntity user, IEntity unequipped, SharedHand hand)
|
||||
{
|
||||
User = user;
|
||||
Unequipped = unequipped;
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
/// Raised when using the entity in your hands.
|
||||
/// </summary>
|
||||
[PublicAPI]
|
||||
public class UseInHandMessage : HandledEntityEventArgs
|
||||
public class UseInHandEvent : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity holding the item in their hand.
|
||||
@@ -46,7 +46,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
/// </summary>
|
||||
public IEntity Used { get; }
|
||||
|
||||
public UseInHandMessage(IEntity user, IEntity used)
|
||||
public UseInHandEvent(IEntity user, IEntity used)
|
||||
{
|
||||
User = user;
|
||||
Used = used;
|
||||
|
||||
Reference in New Issue
Block a user