Use construction graphs for hacking protections (#20265)

This commit is contained in:
chromiumboy
2023-10-05 22:15:03 -05:00
committed by GitHub
parent 8eeedb2427
commit acc9c8940b
20 changed files with 363 additions and 581 deletions

View File

@@ -6,14 +6,11 @@ namespace Content.Shared.Wires;
public abstract class SharedWiresSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WiresPanelComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<WiresPanelComponent, WeldableAttemptEvent>(OnWeldableAttempt);
}
private void OnExamine(EntityUid uid, WiresPanelComponent component, ExaminedEvent args)
@@ -26,21 +23,11 @@ public abstract class SharedWiresSystem : EntitySystem
{
args.PushMarkup(Loc.GetString("wires-panel-component-on-examine-open"));
if (_prototypeManager.TryIndex<WiresPanelSecurityLevelPrototype>(component.CurrentSecurityLevelID, out var securityLevelPrototype) &&
securityLevelPrototype.Examine != null)
if (TryComp<WiresPanelSecurityComponent>(uid, out var wiresPanelSecurity) &&
wiresPanelSecurity.Examine != null)
{
args.PushMarkup(Loc.GetString(securityLevelPrototype.Examine));
args.PushMarkup(Loc.GetString(wiresPanelSecurity.Examine));
}
}
}
private void OnWeldableAttempt(EntityUid uid, WiresPanelComponent component, WeldableAttemptEvent args)
{
if (component.Open &&
_prototypeManager.TryIndex<WiresPanelSecurityLevelPrototype>(component.CurrentSecurityLevelID, out var securityLevelPrototype) &&
!securityLevelPrototype.WeldingAllowed)
{
args.Cancel();
}
}
}

View File

@@ -27,14 +27,6 @@ public sealed partial class WiresPanelComponent : Component
[DataField("screwdriverCloseSound")]
public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
/// <summary>
/// This prototype describes the current security features of the wire panel
/// </summary>
[DataField("securityLevel")]
[ValidatePrototypeId<WiresPanelSecurityLevelPrototype>]
[AutoNetworkedField]
public string CurrentSecurityLevelID = "Level0";
}
/// <summary>

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@@ -0,0 +1,50 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Wires;
/// <summary>
/// Allows hacking protections to a be added to an entity.
/// These safeguards are determined via a construction graph,
/// so the entity requires <cref="ConstructionComponent"/> for this to function
/// </summary>
[NetworkedComponent, RegisterComponent]
[Access(typeof(SharedWiresSystem))]
[AutoGenerateComponentState]
public sealed partial class WiresPanelSecurityComponent : Component
{
/// <summary>
/// A verbal description of the wire panel's current security level
/// </summary>
[DataField("examine")]
[AutoNetworkedField]
public string? Examine = default!;
/// <summary>
/// Determines whether the wiring is accessible to hackers or not
/// </summary>
[DataField("wiresAccessible")]
[AutoNetworkedField]
public bool WiresAccessible = true;
/// <summary>
/// Name of the construction graph node that the entity will start on
/// </summary>
[DataField("securityLevel")]
[AutoNetworkedField]
public string SecurityLevel = string.Empty;
}
/// <summary>
/// This event gets raised when security settings on a wires panel change
/// </summary>
public sealed class WiresPanelSecurityEvent : EntityEventArgs
{
public readonly string? Examine;
public readonly bool WiresAccessible;
public WiresPanelSecurityEvent(string? examine, bool wiresAccessible)
{
Examine = examine;
WiresAccessible = wiresAccessible;
}
}

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@@ -1,31 +0,0 @@
using Robust.Shared.Prototypes;
namespace Content.Shared.Wires;
[Prototype("WiresPanelSecurityLevel")]
public sealed class WiresPanelSecurityLevelPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
/// <summary>
/// A verbal description of the wire panel's current security level
/// </summary>
[DataField("examine")]
public string? Examine = default!;
/// <summary>
/// Determines whether the wiring is accessible to hackers or not
/// </summary>
[DataField("wiresAccessible")]
public bool WiresAccessible = true;
/// <summary>
/// Determines whether the device can be welded shut or not
/// </summary>
/// <remarks>
/// Should be set false when you need to weld/unweld something to/from the wire panel
/// </remarks>
[DataField("weldingAllowed")]
public bool WeldingAllowed = true;
}