Localize construction categories (#10564)
This commit is contained in:
@@ -0,0 +1,10 @@
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construction-category-furniture = Furniture
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construction-category-storage = Storage
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construction-category-tools = Tools
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construction-category-materials = Materials
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construction-category-structures = Structures
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construction-category-machines = Machines
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construction-category-weapons = Weapons
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construction-category-tiles = Tiles
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construction-category-utilities = Utilities
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construction-category-misc = Misc
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@@ -5,7 +5,7 @@
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graph: Seat
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graph: Seat
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startNode: start
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startNode: start
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targetNode: chair
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targetNode: chair
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category: Furniture
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category: construction-category-furniture
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description: You sit in this. Either by will or force.
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description: You sit in this. Either by will or force.
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icon:
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icon:
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sprite: Structures/Furniture/chairs.rsi
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sprite: Structures/Furniture/chairs.rsi
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@@ -22,7 +22,7 @@
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graph: Seat
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graph: Seat
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startNode: start
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startNode: start
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targetNode: stool
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targetNode: stool
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category: Furniture
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category: construction-category-furniture
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description: You sit in this. Either by will or force.
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description: You sit in this. Either by will or force.
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icon:
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icon:
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sprite: Structures/Furniture/chairs.rsi
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sprite: Structures/Furniture/chairs.rsi
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@@ -39,7 +39,7 @@
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graph: Seat
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graph: Seat
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startNode: start
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startNode: start
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targetNode: stoolBar
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targetNode: stoolBar
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category: Furniture
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category: construction-category-furniture
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description: You sit in this. Either by will or force.
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description: You sit in this. Either by will or force.
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icon:
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icon:
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sprite: Structures/Furniture/chairs.rsi
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sprite: Structures/Furniture/chairs.rsi
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@@ -56,7 +56,7 @@
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graph: Seat
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graph: Seat
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startNode: start
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startNode: start
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targetNode: chairOffice
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targetNode: chairOffice
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category: Furniture
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category: construction-category-furniture
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description: You sit in this. Either by will or force.
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description: You sit in this. Either by will or force.
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icon:
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icon:
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sprite: Structures/Furniture/chairs.rsi
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sprite: Structures/Furniture/chairs.rsi
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@@ -73,7 +73,7 @@
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graph: Seat
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graph: Seat
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startNode: start
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startNode: start
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targetNode: chairOfficeDark
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targetNode: chairOfficeDark
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category: Furniture
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category: construction-category-furniture
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description: You sit in this. Either by will or force.
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description: You sit in this. Either by will or force.
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icon:
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icon:
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sprite: Structures/Furniture/chairs.rsi
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sprite: Structures/Furniture/chairs.rsi
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@@ -90,7 +90,7 @@
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graph: Seat
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graph: Seat
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startNode: start
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startNode: start
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targetNode: chairComfy
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targetNode: chairComfy
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category: Furniture
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category: construction-category-furniture
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description: It looks comfy.
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description: It looks comfy.
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icon:
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icon:
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sprite: Structures/Furniture/chairs.rsi
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sprite: Structures/Furniture/chairs.rsi
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@@ -107,7 +107,7 @@
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graph: Seat
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graph: Seat
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startNode: start
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startNode: start
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targetNode: chairPilotSeat
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targetNode: chairPilotSeat
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category: Furniture
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category: construction-category-furniture
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description: Fit for a captain.
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description: Fit for a captain.
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icon:
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icon:
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sprite: Structures/Furniture/chairs.rsi
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sprite: Structures/Furniture/chairs.rsi
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@@ -124,7 +124,7 @@
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graph: Seat
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graph: Seat
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startNode: start
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startNode: start
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targetNode: chairWood
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targetNode: chairWood
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category: Furniture
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category: construction-category-furniture
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description: You sit in this. Either by will or force.
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description: You sit in this. Either by will or force.
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icon:
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icon:
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sprite: Structures/Furniture/chairs.rsi
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sprite: Structures/Furniture/chairs.rsi
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@@ -141,7 +141,7 @@
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graph: RitualSeat
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graph: RitualSeat
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startNode: start
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startNode: start
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targetNode: chairRitual
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targetNode: chairRitual
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category: Furniture
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category: construction-category-furniture
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description: A strangely carved chair.
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description: A strangely carved chair.
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icon:
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icon:
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sprite: Structures/Furniture/chairs.rsi
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sprite: Structures/Furniture/chairs.rsi
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@@ -159,7 +159,7 @@
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graph: Table
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graph: Table
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startNode: start
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startNode: start
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targetNode: Table
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targetNode: Table
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category: Furniture
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category: construction-category-furniture
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description: A square piece of metal standing on four metal legs.
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description: A square piece of metal standing on four metal legs.
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icon:
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icon:
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sprite: Structures/Furniture/Tables/generic.rsi
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sprite: Structures/Furniture/Tables/generic.rsi
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@@ -176,7 +176,7 @@
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graph: Table
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graph: Table
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startNode: start
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startNode: start
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targetNode: TableReinforced
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targetNode: TableReinforced
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category: Furniture
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category: construction-category-furniture
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description: A square piece of metal standing on four metal legs. Extra robust.
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description: A square piece of metal standing on four metal legs. Extra robust.
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icon:
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icon:
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sprite: Structures/Furniture/Tables/reinforced.rsi
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sprite: Structures/Furniture/Tables/reinforced.rsi
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@@ -193,7 +193,7 @@
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graph: Table
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graph: Table
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startNode: start
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startNode: start
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targetNode: TableGlass
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targetNode: TableGlass
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category: Furniture
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category: construction-category-furniture
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description: A square piece of glass, standing on four metal legs.
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description: A square piece of glass, standing on four metal legs.
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icon:
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icon:
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sprite: Structures/Furniture/Tables/glass.rsi
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sprite: Structures/Furniture/Tables/glass.rsi
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@@ -210,7 +210,7 @@
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graph: Table
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graph: Table
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startNode: start
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startNode: start
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targetNode: TableReinforcedGlass
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targetNode: TableReinforcedGlass
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category: Furniture
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category: construction-category-furniture
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description: A square piece of glass, standing on four metal legs. Extra robust.
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description: A square piece of glass, standing on four metal legs. Extra robust.
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icon:
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icon:
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sprite: Structures/Furniture/Tables/r_glass.rsi
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sprite: Structures/Furniture/Tables/r_glass.rsi
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@@ -227,7 +227,7 @@
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graph: Table
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graph: Table
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startNode: start
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startNode: start
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targetNode: TablePlasmaGlass
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targetNode: TablePlasmaGlass
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category: Furniture
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category: construction-category-furniture
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description: A square piece of plasma glass, standing on four metal legs. Pretty!
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description: A square piece of plasma glass, standing on four metal legs. Pretty!
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icon:
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icon:
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sprite: Structures/Furniture/Tables/plasma.rsi
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sprite: Structures/Furniture/Tables/plasma.rsi
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@@ -244,7 +244,7 @@
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graph: Table
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graph: Table
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startNode: start
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startNode: start
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targetNode: TableWood
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targetNode: TableWood
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category: Furniture
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category: construction-category-furniture
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description: Do not apply fire to this. Rumour says it burns easily.
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description: Do not apply fire to this. Rumour says it burns easily.
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icon:
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icon:
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sprite: Structures/Furniture/Tables/wood.rsi
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sprite: Structures/Furniture/Tables/wood.rsi
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@@ -261,7 +261,7 @@
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graph: Table
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graph: Table
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startNode: start
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startNode: start
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targetNode: TableCarpet
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targetNode: TableCarpet
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category: Furniture
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category: construction-category-furniture
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description: A square piece of wood standing on four legs covered by a cloth. (What did you expect?)
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description: A square piece of wood standing on four legs covered by a cloth. (What did you expect?)
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icon:
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icon:
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sprite: Structures/Furniture/Tables/carpet.rsi
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sprite: Structures/Furniture/Tables/carpet.rsi
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@@ -278,7 +278,7 @@
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graph: Table
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graph: Table
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startNode: start
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startNode: start
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targetNode: CounterMetal
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targetNode: CounterMetal
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category: Furniture
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category: construction-category-furniture
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description: Looks like a good place to put a drink down.
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description: Looks like a good place to put a drink down.
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icon:
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icon:
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sprite: Structures/Furniture/Tables/countermetal.rsi
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sprite: Structures/Furniture/Tables/countermetal.rsi
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@@ -295,7 +295,7 @@
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graph: Table
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graph: Table
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startNode: start
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startNode: start
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targetNode: CounterWood
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targetNode: CounterWood
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category: Furniture
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category: construction-category-furniture
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description: Do not apply fire to this. Rumour says it burns easily.
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description: Do not apply fire to this. Rumour says it burns easily.
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icon:
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icon:
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sprite: Structures/Furniture/Tables/counterwood.rsi
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sprite: Structures/Furniture/Tables/counterwood.rsi
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@@ -313,7 +313,7 @@
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graph: Toilet
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graph: Toilet
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startNode: start
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startNode: start
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targetNode: toilet
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targetNode: toilet
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category: Furniture
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category: construction-category-furniture
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description: A human excrement flushing apparatus
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description: A human excrement flushing apparatus
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icon:
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icon:
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sprite: Structures/Furniture/toilet.rsi
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sprite: Structures/Furniture/toilet.rsi
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@@ -332,7 +332,7 @@
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graph: bed
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graph: bed
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startNode: start
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startNode: start
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targetNode: bed
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targetNode: bed
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category: Furniture
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category: construction-category-furniture
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icon:
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icon:
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sprite: Structures/Furniture/furniture.rsi
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sprite: Structures/Furniture/furniture.rsi
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state: bed
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state: bed
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@@ -349,7 +349,7 @@
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graph: bed
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graph: bed
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startNode: start
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startNode: start
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targetNode: medicalbed
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targetNode: medicalbed
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category: Furniture
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category: construction-category-furniture
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icon:
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icon:
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sprite: Structures/Furniture/furniture.rsi
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sprite: Structures/Furniture/furniture.rsi
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state: bed-MED
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state: bed-MED
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@@ -366,7 +366,7 @@
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graph: bed
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graph: bed
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startNode: start
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startNode: start
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targetNode: dogbed
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targetNode: dogbed
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category: Furniture
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category: construction-category-furniture
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icon:
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icon:
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sprite: Structures/Furniture/furniture.rsi
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sprite: Structures/Furniture/furniture.rsi
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state: dogbed
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state: dogbed
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@@ -384,7 +384,7 @@
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graph: Rack
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graph: Rack
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startNode: start
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startNode: start
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targetNode: Rack
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targetNode: Rack
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category: Furniture
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category: construction-category-furniture
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icon:
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icon:
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sprite: Structures/Furniture/furniture.rsi
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sprite: Structures/Furniture/furniture.rsi
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state: rack
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state: rack
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@@ -401,7 +401,7 @@
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graph: MeatSpike
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graph: MeatSpike
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startNode: start
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startNode: start
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targetNode: MeatSpike
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targetNode: MeatSpike
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category: Furniture
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category: construction-category-furniture
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icon:
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icon:
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sprite: Structures/meat_spike.rsi
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sprite: Structures/meat_spike.rsi
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state: spike
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state: spike
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@@ -4,7 +4,7 @@
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graph: Computer
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graph: Computer
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startNode: start
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startNode: start
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targetNode: computer
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targetNode: computer
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category: Machines
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category: construction-category-machines
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placementMode: SnapgridCenter
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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canBuildInImpassable: false
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icon:
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icon:
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@@ -17,7 +17,7 @@
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graph: Machine
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graph: Machine
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startNode: start
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startNode: start
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targetNode: machine
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targetNode: machine
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category: Machines
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category: construction-category-machines
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placementMode: SnapgridCenter
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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canBuildInImpassable: false
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icon:
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icon:
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@@ -31,7 +31,7 @@
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graph: LeverGraph
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graph: LeverGraph
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startNode: start
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startNode: start
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targetNode: LeverNode
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targetNode: LeverNode
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category: Machines
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category: construction-category-machines
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description: A lever to control machines. It has 3 modes.
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description: A lever to control machines. It has 3 modes.
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objectType: Structure
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objectType: Structure
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canBuildInImpassable: false
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canBuildInImpassable: false
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@@ -47,7 +47,7 @@
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graph: LightSwitchGraph
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graph: LightSwitchGraph
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startNode: start
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startNode: start
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targetNode: LightSwitchNode
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targetNode: LightSwitchNode
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category: Machines
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category: construction-category-machines
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description: A switch for toggling lights that are connected to the same apc.
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description: A switch for toggling lights that are connected to the same apc.
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icon:
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icon:
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sprite: Structures/Wallmounts/switch.rsi
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sprite: Structures/Wallmounts/switch.rsi
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@@ -65,7 +65,7 @@
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graph: SignalSwitchGraph
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graph: SignalSwitchGraph
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startNode: start
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startNode: start
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targetNode: SignalSwitchNode
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targetNode: SignalSwitchNode
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category: Machines
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category: construction-category-machines
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description: It's a switch for toggling power to things.
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description: It's a switch for toggling power to things.
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icon:
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icon:
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sprite: Structures/Wallmounts/switch.rsi
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sprite: Structures/Wallmounts/switch.rsi
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@@ -83,7 +83,7 @@
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graph: SignalButtonGraph
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graph: SignalButtonGraph
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startNode: start
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startNode: start
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targetNode: SignalButtonNode
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targetNode: SignalButtonNode
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category: Machines
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category: construction-category-machines
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description: It's a button for activating something.
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description: It's a button for activating something.
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icon:
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icon:
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sprite: Structures/Wallmounts/switch.rsi
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sprite: Structures/Wallmounts/switch.rsi
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@@ -4,7 +4,7 @@
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graph: MetalRod
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graph: MetalRod
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startNode: start
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startNode: start
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targetNode: MetalRod
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targetNode: MetalRod
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category: Materials
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category: construction-category-materials
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description: A sturdy metal rod that can be used for various purposes.
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description: A sturdy metal rod that can be used for various purposes.
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icon: Objects/Materials/parts.rsi/rods.png
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icon: Objects/Materials/parts.rsi/rods.png
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objectType: Item
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objectType: Item
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@@ -15,7 +15,7 @@
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graph: Glass
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graph: Glass
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startNode: start
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startNode: start
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targetNode: SheetRGlass
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targetNode: SheetRGlass
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category: Materials
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category: construction-category-materials
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icon: Objects/Materials/Sheets/glass.rsi/rglass.png
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icon: Objects/Materials/Sheets/glass.rsi/rglass.png
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objectType: Item
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objectType: Item
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@@ -25,7 +25,7 @@
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graph: Glass
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graph: Glass
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startNode: start
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startNode: start
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targetNode: SheetPGlass
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targetNode: SheetPGlass
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category: Materials
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category: construction-category-materials
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icon: Objects/Materials/Sheets/glass.rsi/pglass.png
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icon: Objects/Materials/Sheets/glass.rsi/pglass.png
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objectType: Item
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objectType: Item
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@@ -35,7 +35,7 @@
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graph: Glass
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graph: Glass
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startNode: start
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startNode: start
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targetNode: SheetRPGlass
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targetNode: SheetRPGlass
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category: Materials
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category: construction-category-materials
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icon: Objects/Materials/Sheets/glass.rsi/rpglass.png
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icon: Objects/Materials/Sheets/glass.rsi/rpglass.png
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objectType: Item
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objectType: Item
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@@ -45,7 +45,7 @@
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graph: Durathread
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graph: Durathread
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startNode: start
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startNode: start
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targetNode: MaterialDurathread
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targetNode: MaterialDurathread
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category: Materials
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category: construction-category-materials
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description: A high-quality thread used to make durable clothes.
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description: A high-quality thread used to make durable clothes.
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icon: Objects/Materials/materials.rsi/durathread.png
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icon: Objects/Materials/materials.rsi/durathread.png
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||||||
objectType: Item
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objectType: Item
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@@ -4,7 +4,7 @@
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graph: ModularGrenadeGraph
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graph: ModularGrenadeGraph
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startNode: start
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startNode: start
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targetNode: grenade
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targetNode: grenade
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category: Weapons
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category: construction-category-weapons
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||||||
description: Construct a grenade using a trigger and a payload.
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description: Construct a grenade using a trigger and a payload.
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||||||
icon:
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icon:
|
||||||
sprite: Objects/Weapons/Grenades/modular.rsi
|
sprite: Objects/Weapons/Grenades/modular.rsi
|
||||||
@@ -17,7 +17,7 @@
|
|||||||
graph: ModularMineGraph
|
graph: ModularMineGraph
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: mine
|
targetNode: mine
|
||||||
category: Weapons
|
category: construction-category-weapons
|
||||||
description: Construct a landmine using a payload.
|
description: Construct a landmine using a payload.
|
||||||
icon:
|
icon:
|
||||||
sprite: Objects/Misc/uglymine.rsi
|
sprite: Objects/Misc/uglymine.rsi
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
graph: Girder
|
graph: Girder
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: girder
|
targetNode: girder
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: A large structural assembly made out of metal.
|
description: A large structural assembly made out of metal.
|
||||||
icon:
|
icon:
|
||||||
sprite: /Textures/Structures/Walls/solid.rsi
|
sprite: /Textures/Structures/Walls/solid.rsi
|
||||||
@@ -22,7 +22,7 @@
|
|||||||
graph: Girder
|
graph: Girder
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: wall
|
targetNode: wall
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Keeps the air in and the greytide out.
|
description: Keeps the air in and the greytide out.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Walls/solid.rsi
|
sprite: Structures/Walls/solid.rsi
|
||||||
@@ -40,7 +40,7 @@
|
|||||||
graph: Girder
|
graph: Girder
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: reinforcedWall
|
targetNode: reinforcedWall
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Keeps the air in and the greytide out.
|
description: Keeps the air in and the greytide out.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Walls/solid.rsi
|
sprite: Structures/Walls/solid.rsi
|
||||||
@@ -58,7 +58,7 @@
|
|||||||
graph: Girder
|
graph: Girder
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: woodWall
|
targetNode: woodWall
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Keeps the air in and the greytide out.
|
description: Keeps the air in and the greytide out.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Walls/wood.rsi
|
sprite: Structures/Walls/wood.rsi
|
||||||
@@ -76,7 +76,7 @@
|
|||||||
graph: Girder
|
graph: Girder
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: uraniumWall
|
targetNode: uraniumWall
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Keeps the air in and the greytide out.
|
description: Keeps the air in and the greytide out.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Walls/uranium.rsi
|
sprite: Structures/Walls/uranium.rsi
|
||||||
@@ -94,7 +94,7 @@
|
|||||||
graph: Girder
|
graph: Girder
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: silverWall
|
targetNode: silverWall
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Keeps the air in and the greytide out.
|
description: Keeps the air in and the greytide out.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Walls/silver.rsi
|
sprite: Structures/Walls/silver.rsi
|
||||||
@@ -112,7 +112,7 @@
|
|||||||
graph: Girder
|
graph: Girder
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: plasticWall
|
targetNode: plasticWall
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Keeps the air in and the greytide out.
|
description: Keeps the air in and the greytide out.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Walls/plastic.rsi
|
sprite: Structures/Walls/plastic.rsi
|
||||||
@@ -130,7 +130,7 @@
|
|||||||
graph: Girder
|
graph: Girder
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: plasmaWall
|
targetNode: plasmaWall
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Keeps the air in and the greytide out.
|
description: Keeps the air in and the greytide out.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Walls/plasma.rsi
|
sprite: Structures/Walls/plasma.rsi
|
||||||
@@ -148,7 +148,7 @@
|
|||||||
graph: Girder
|
graph: Girder
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: goldWall
|
targetNode: goldWall
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Keeps the air in and the greytide out.
|
description: Keeps the air in and the greytide out.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Walls/gold.rsi
|
sprite: Structures/Walls/gold.rsi
|
||||||
@@ -166,7 +166,7 @@
|
|||||||
graph: Grille
|
graph: Grille
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: grille
|
targetNode: grille
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: A flimsy framework of iron rods.
|
description: A flimsy framework of iron rods.
|
||||||
conditions:
|
conditions:
|
||||||
- !type:TileNotBlocked
|
- !type:TileNotBlocked
|
||||||
@@ -183,7 +183,7 @@
|
|||||||
graph: Window
|
graph: Window
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: window
|
targetNode: window
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Clear.
|
description: Clear.
|
||||||
canBuildInImpassable: true
|
canBuildInImpassable: true
|
||||||
conditions:
|
conditions:
|
||||||
@@ -202,7 +202,7 @@
|
|||||||
graph: Window
|
graph: Window
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: reinforcedWindow
|
targetNode: reinforcedWindow
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Clear but tough.
|
description: Clear but tough.
|
||||||
canBuildInImpassable: true
|
canBuildInImpassable: true
|
||||||
conditions:
|
conditions:
|
||||||
@@ -221,7 +221,7 @@
|
|||||||
graph: Window
|
graph: Window
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: tintedWindow
|
targetNode: tintedWindow
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Not clear but tough.
|
description: Not clear but tough.
|
||||||
canBuildInImpassable: true
|
canBuildInImpassable: true
|
||||||
conditions:
|
conditions:
|
||||||
@@ -240,7 +240,7 @@
|
|||||||
graph: Window
|
graph: Window
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: plasmaWindow
|
targetNode: plasmaWindow
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
canBuildInImpassable: true
|
canBuildInImpassable: true
|
||||||
description: Clear and even tougher, with a purple tint.
|
description: Clear and even tougher, with a purple tint.
|
||||||
conditions:
|
conditions:
|
||||||
@@ -259,7 +259,7 @@
|
|||||||
graph: Window
|
graph: Window
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: reinforcedPlasmaWindow
|
targetNode: reinforcedPlasmaWindow
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
canBuildInImpassable: true
|
canBuildInImpassable: true
|
||||||
description: Fire resistant and even tougher, with a purple tint.
|
description: Fire resistant and even tougher, with a purple tint.
|
||||||
conditions:
|
conditions:
|
||||||
@@ -278,7 +278,7 @@
|
|||||||
graph: WindowDirectional
|
graph: WindowDirectional
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: windowDirectional
|
targetNode: windowDirectional
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Clear.
|
description: Clear.
|
||||||
canBuildInImpassable: true
|
canBuildInImpassable: true
|
||||||
conditions:
|
conditions:
|
||||||
@@ -296,7 +296,7 @@
|
|||||||
graph: WindowDirectional
|
graph: WindowDirectional
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: windowReinforcedDirectional
|
targetNode: windowReinforcedDirectional
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Clear but tough.
|
description: Clear but tough.
|
||||||
canBuildInImpassable: true
|
canBuildInImpassable: true
|
||||||
conditions:
|
conditions:
|
||||||
@@ -314,7 +314,7 @@
|
|||||||
graph: WindowDirectional
|
graph: WindowDirectional
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: plasmaWindowDirectional
|
targetNode: plasmaWindowDirectional
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
canBuildInImpassable: true
|
canBuildInImpassable: true
|
||||||
description: Clear and even tougher, with a purple tint.
|
description: Clear and even tougher, with a purple tint.
|
||||||
conditions:
|
conditions:
|
||||||
@@ -332,7 +332,7 @@
|
|||||||
graph: WindowDirectional
|
graph: WindowDirectional
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: plasmaReinforcedWindowDirectional
|
targetNode: plasmaReinforcedWindowDirectional
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
canBuildInImpassable: true
|
canBuildInImpassable: true
|
||||||
description: Fire resistant and even tougher, with a purple tint.
|
description: Fire resistant and even tougher, with a purple tint.
|
||||||
conditions:
|
conditions:
|
||||||
@@ -350,7 +350,7 @@
|
|||||||
graph: Firelock
|
graph: Firelock
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: Firelock
|
targetNode: Firelock
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
|
description: This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Doors/Airlocks/Standard/firelock.rsi
|
sprite: Structures/Doors/Airlocks/Standard/firelock.rsi
|
||||||
@@ -367,7 +367,7 @@
|
|||||||
graph: Shutters
|
graph: Shutters
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: Shutters
|
targetNode: Shutters
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: This is a shutter - connect it to a button to open and close it.
|
description: This is a shutter - connect it to a button to open and close it.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Doors/Shutters/shutters.rsi
|
sprite: Structures/Doors/Shutters/shutters.rsi
|
||||||
@@ -383,7 +383,7 @@
|
|||||||
graph: Catwalk
|
graph: Catwalk
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: Catwalk
|
targetNode: Catwalk
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Just like a lattice. Except it looks better.
|
description: Just like a lattice. Except it looks better.
|
||||||
conditions:
|
conditions:
|
||||||
- !type:TileNotBlocked
|
- !type:TileNotBlocked
|
||||||
@@ -405,7 +405,7 @@
|
|||||||
graph: Barricade
|
graph: Barricade
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: barricadewooden
|
targetNode: barricadewooden
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: An improvised barricade made out of wooden planks.
|
description: An improvised barricade made out of wooden planks.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Walls/barricades.rsi
|
sprite: Structures/Walls/barricades.rsi
|
||||||
@@ -422,7 +422,7 @@
|
|||||||
graph: Railing
|
graph: Railing
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: railing
|
targetNode: railing
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Basic railing meant to protect idiots like you from falling.
|
description: Basic railing meant to protect idiots like you from falling.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Walls/railing.rsi
|
sprite: Structures/Walls/railing.rsi
|
||||||
@@ -439,7 +439,7 @@
|
|||||||
graph: Railing
|
graph: Railing
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: railingCorner
|
targetNode: railingCorner
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Basic railing meant to protect idiots like you from falling.
|
description: Basic railing meant to protect idiots like you from falling.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Walls/railing.rsi
|
sprite: Structures/Walls/railing.rsi
|
||||||
@@ -456,7 +456,7 @@
|
|||||||
graph: Railing
|
graph: Railing
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: railingCornerSmall
|
targetNode: railingCornerSmall
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: Basic railing meant to protect idiots like you from falling.
|
description: Basic railing meant to protect idiots like you from falling.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Walls/railing.rsi
|
sprite: Structures/Walls/railing.rsi
|
||||||
@@ -473,7 +473,7 @@
|
|||||||
graph: Airlock
|
graph: Airlock
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: airlock
|
targetNode: airlock
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: It opens, it closes, and maybe crushes you.
|
description: It opens, it closes, and maybe crushes you.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Doors/Airlocks/Standard/basic.rsi
|
sprite: Structures/Doors/Airlocks/Standard/basic.rsi
|
||||||
@@ -490,7 +490,7 @@
|
|||||||
graph: Windoor
|
graph: Windoor
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: windoor
|
targetNode: windoor
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: It opens, it closes, and you can see through it!
|
description: It opens, it closes, and you can see through it!
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Doors/Windoors/windoor.rsi
|
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||||
@@ -507,7 +507,7 @@
|
|||||||
graph: Windoor
|
graph: Windoor
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: windoorSecure
|
targetNode: windoorSecure
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: It opens, it closes, and you can see through it! This one looks tough.
|
description: It opens, it closes, and you can see through it! This one looks tough.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Doors/Windoors/windoor.rsi
|
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||||
@@ -526,7 +526,7 @@
|
|||||||
graph: LightFixture
|
graph: LightFixture
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: tubeLight
|
targetNode: tubeLight
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: A wall light fixture. Use light tubes.
|
description: A wall light fixture. Use light tubes.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Wallmounts/Lighting/light_tube.rsi
|
sprite: Structures/Wallmounts/Lighting/light_tube.rsi
|
||||||
@@ -546,7 +546,7 @@
|
|||||||
graph: LightFixture
|
graph: LightFixture
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: bulbLight
|
targetNode: bulbLight
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: A wall light fixture. Use light bulbs.
|
description: A wall light fixture. Use light bulbs.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Wallmounts/Lighting/light_small.rsi
|
sprite: Structures/Wallmounts/Lighting/light_small.rsi
|
||||||
@@ -565,7 +565,7 @@
|
|||||||
graph: LightFixture
|
graph: LightFixture
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: groundLight
|
targetNode: groundLight
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: A ground light fixture. Use light bulbs.
|
description: A ground light fixture. Use light bulbs.
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Lighting/LightPosts/small_light_post.rsi
|
sprite: Structures/Lighting/LightPosts/small_light_post.rsi
|
||||||
@@ -584,7 +584,7 @@
|
|||||||
graph: ConveyorGraph
|
graph: ConveyorGraph
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: entity
|
targetNode: entity
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: A conveyor belt, commonly used to transport large numbers of items elsewhere quite quickly.
|
description: A conveyor belt, commonly used to transport large numbers of items elsewhere quite quickly.
|
||||||
objectType: Structure
|
objectType: Structure
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
@@ -601,7 +601,7 @@
|
|||||||
graph: DoorGraph
|
graph: DoorGraph
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: metalDoor
|
targetNode: metalDoor
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: A primitive door with manual operation like the cavemen used.
|
description: A primitive door with manual operation like the cavemen used.
|
||||||
objectType: Structure
|
objectType: Structure
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
@@ -618,7 +618,7 @@
|
|||||||
graph: DoorGraph
|
graph: DoorGraph
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: woodDoor
|
targetNode: woodDoor
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: A primitive door with manual operation like the cavemen used.
|
description: A primitive door with manual operation like the cavemen used.
|
||||||
objectType: Structure
|
objectType: Structure
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
@@ -635,7 +635,7 @@
|
|||||||
graph: DoorGraph
|
graph: DoorGraph
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: plasmaDoor
|
targetNode: plasmaDoor
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: A primitive door with manual operation like the cavemen used.
|
description: A primitive door with manual operation like the cavemen used.
|
||||||
objectType: Structure
|
objectType: Structure
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
@@ -652,7 +652,7 @@
|
|||||||
graph: DoorGraph
|
graph: DoorGraph
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: goldDoor
|
targetNode: goldDoor
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: A primitive door with manual operation like the cavemen used.
|
description: A primitive door with manual operation like the cavemen used.
|
||||||
objectType: Structure
|
objectType: Structure
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
@@ -669,7 +669,7 @@
|
|||||||
graph: DoorGraph
|
graph: DoorGraph
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: silverDoor
|
targetNode: silverDoor
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: A primitive door with manual operation like the cavemen used.
|
description: A primitive door with manual operation like the cavemen used.
|
||||||
objectType: Structure
|
objectType: Structure
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
@@ -686,7 +686,7 @@
|
|||||||
graph: DoorGraph
|
graph: DoorGraph
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: paperDoor
|
targetNode: paperDoor
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: A primitive door with manual operation like the cavemen used.
|
description: A primitive door with manual operation like the cavemen used.
|
||||||
objectType: Structure
|
objectType: Structure
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
@@ -701,7 +701,7 @@
|
|||||||
graph: PlasticFlapsGraph
|
graph: PlasticFlapsGraph
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: plasticFlaps
|
targetNode: plasticFlaps
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
description: A plastic flap to let items through and keep people out.
|
description: A plastic flap to let items through and keep people out.
|
||||||
objectType: Structure
|
objectType: Structure
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
graph: LightTorch
|
graph: LightTorch
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: torch
|
targetNode: torch
|
||||||
category: Tools
|
category: construction-category-tools
|
||||||
description: A torch fashioned from some wood.
|
description: A torch fashioned from some wood.
|
||||||
icon: Objects/Misc/torch.rsi/icon.png
|
icon: Objects/Misc/torch.rsi/icon.png
|
||||||
objectType: Item
|
objectType: Item
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
graph: SurveillanceCamera
|
graph: SurveillanceCamera
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: camera
|
targetNode: camera
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
description: "Surveillance camera. It's watching. Soon."
|
description: "Surveillance camera. It's watching. Soon."
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Wallmounts/camera.rsi
|
sprite: Structures/Wallmounts/camera.rsi
|
||||||
@@ -19,7 +19,7 @@
|
|||||||
graph: WallmountTelescreen
|
graph: WallmountTelescreen
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: Telescreen
|
targetNode: Telescreen
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
description: "A surveillance camera monitor for the wall."
|
description: "A surveillance camera monitor for the wall."
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Machines/computers.rsi
|
sprite: Structures/Machines/computers.rsi
|
||||||
@@ -34,7 +34,7 @@
|
|||||||
graph: APC
|
graph: APC
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: apc
|
targetNode: apc
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
description: "Area Power Controller (APC). Controls power. In an area."
|
description: "Area Power Controller (APC). Controls power. In an area."
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Power/apc.rsi
|
sprite: Structures/Power/apc.rsi
|
||||||
@@ -49,7 +49,7 @@
|
|||||||
graph: SolarPanel
|
graph: SolarPanel
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: solarpanel
|
targetNode: solarpanel
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
description: "Can be turned into a solar panel or solar tracker."
|
description: "Can be turned into a solar panel or solar tracker."
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Power/Generation/solar_panel.rsi
|
sprite: Structures/Power/Generation/solar_panel.rsi
|
||||||
@@ -66,7 +66,7 @@
|
|||||||
graph: CableTerminal
|
graph: CableTerminal
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: cable_terminal
|
targetNode: cable_terminal
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
description: "Input of devices such as the SMES. The red cables needs to face the device."
|
description: "Input of devices such as the SMES. The red cables needs to face the device."
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Power/cable_terminal.rsi
|
sprite: Structures/Power/cable_terminal.rsi
|
||||||
@@ -81,7 +81,7 @@
|
|||||||
graph: WallmountSubstation
|
graph: WallmountSubstation
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: substation
|
targetNode: substation
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
description: "A wallmount substation for compact spaces. Make sure to place cable under before building the wall."
|
description: "A wallmount substation for compact spaces. Make sure to place cable under before building the wall."
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Power/substation.rsi
|
sprite: Structures/Power/substation.rsi
|
||||||
@@ -96,7 +96,7 @@
|
|||||||
graph: WallmountGenerator
|
graph: WallmountGenerator
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: generator
|
targetNode: generator
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
description: "A wallmount generator for compact spaces. Make sure to place cable under before building the wall."
|
description: "A wallmount generator for compact spaces. Make sure to place cable under before building the wall."
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Power/Generation/wallmount_generator.rsi
|
sprite: Structures/Power/Generation/wallmount_generator.rsi
|
||||||
@@ -111,7 +111,7 @@
|
|||||||
graph: WallmountGenerator
|
graph: WallmountGenerator
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: APU
|
targetNode: APU
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
description: "A wallmount APU for compact shuttles. Make sure to place cable under before building the wall."
|
description: "A wallmount APU for compact shuttles. Make sure to place cable under before building the wall."
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Power/Generation/wallmount_generator.rsi
|
sprite: Structures/Power/Generation/wallmount_generator.rsi
|
||||||
@@ -127,7 +127,7 @@
|
|||||||
graph: DisposalMachine
|
graph: DisposalMachine
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: disposal_unit
|
targetNode: disposal_unit
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -140,7 +140,7 @@
|
|||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: pipe
|
targetNode: pipe
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: true
|
canBuildInImpassable: true
|
||||||
icon:
|
icon:
|
||||||
@@ -153,7 +153,7 @@
|
|||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: tagger
|
targetNode: tagger
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -166,7 +166,7 @@
|
|||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: trunk
|
targetNode: trunk
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -179,7 +179,7 @@
|
|||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: router
|
targetNode: router
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -192,7 +192,7 @@
|
|||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: junction
|
targetNode: junction
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -205,7 +205,7 @@
|
|||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: yJunction
|
targetNode: yJunction
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -218,7 +218,7 @@
|
|||||||
graph: DisposalPipe
|
graph: DisposalPipe
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: bend
|
targetNode: bend
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -232,7 +232,7 @@
|
|||||||
graph: AirAlarm
|
graph: AirAlarm
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: air_alarm
|
targetNode: air_alarm
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: An air alarm. Alarms... air?
|
description: An air alarm. Alarms... air?
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Wallmounts/air_monitors.rsi
|
sprite: Structures/Wallmounts/air_monitors.rsi
|
||||||
@@ -250,7 +250,7 @@
|
|||||||
graph: FireAlarm
|
graph: FireAlarm
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: fire_alarm
|
targetNode: fire_alarm
|
||||||
category: Structures
|
category: construction-category-structures
|
||||||
description: A fire alarm. Spicy!
|
description: A fire alarm. Spicy!
|
||||||
icon:
|
icon:
|
||||||
sprite: Structures/Wallmounts/air_monitors.rsi
|
sprite: Structures/Wallmounts/air_monitors.rsi
|
||||||
@@ -269,7 +269,7 @@
|
|||||||
graph: GasPipe
|
graph: GasPipe
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: half
|
targetNode: half
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -282,7 +282,7 @@
|
|||||||
graph: GasPipe
|
graph: GasPipe
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: straight
|
targetNode: straight
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -295,7 +295,7 @@
|
|||||||
graph: GasPipe
|
graph: GasPipe
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: bend
|
targetNode: bend
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -308,7 +308,7 @@
|
|||||||
graph: GasPipe
|
graph: GasPipe
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: tjunction
|
targetNode: tjunction
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -321,7 +321,7 @@
|
|||||||
graph: GasPipe
|
graph: GasPipe
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: fourway
|
targetNode: fourway
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -335,7 +335,7 @@
|
|||||||
graph: GasUnary
|
graph: GasUnary
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: ventpump
|
targetNode: ventpump
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -350,7 +350,7 @@
|
|||||||
graph: GasUnary
|
graph: GasUnary
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: passivevent
|
targetNode: passivevent
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -365,7 +365,7 @@
|
|||||||
graph: GasUnary
|
graph: GasUnary
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: ventscrubber
|
targetNode: ventscrubber
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -380,7 +380,7 @@
|
|||||||
graph: GasUnary
|
graph: GasUnary
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: outletinjector
|
targetNode: outletinjector
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -396,7 +396,7 @@
|
|||||||
graph: GasBinary
|
graph: GasBinary
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: pressurepump
|
targetNode: pressurepump
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -411,7 +411,7 @@
|
|||||||
graph: GasBinary
|
graph: GasBinary
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: volumepump
|
targetNode: volumepump
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -426,7 +426,7 @@
|
|||||||
graph: GasBinary
|
graph: GasBinary
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: passivegate
|
targetNode: passivegate
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -441,7 +441,7 @@
|
|||||||
graph: GasBinary
|
graph: GasBinary
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: valve
|
targetNode: valve
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -456,7 +456,7 @@
|
|||||||
graph: GasBinary
|
graph: GasBinary
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: port
|
targetNode: port
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -471,7 +471,7 @@
|
|||||||
graph: GasBinary
|
graph: GasBinary
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: dualportventpump
|
targetNode: dualportventpump
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -487,7 +487,7 @@
|
|||||||
graph: GasTrinary
|
graph: GasTrinary
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: filter
|
targetNode: filter
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -502,7 +502,7 @@
|
|||||||
graph: GasTrinary
|
graph: GasTrinary
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: mixer
|
targetNode: mixer
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
@@ -517,7 +517,7 @@
|
|||||||
graph: GasTrinary
|
graph: GasTrinary
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: pneumaticvalve
|
targetNode: pneumaticvalve
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
placementMode: SnapgridCenter
|
placementMode: SnapgridCenter
|
||||||
canBuildInImpassable: false
|
canBuildInImpassable: false
|
||||||
icon:
|
icon:
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
graph: Spear
|
graph: Spear
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: spear
|
targetNode: spear
|
||||||
category: Weapons
|
category: construction-category-weapons
|
||||||
description: A crude spear for when you need to put holes in somebody.
|
description: A crude spear for when you need to put holes in somebody.
|
||||||
icon: Objects/Weapons/Melee/spear.rsi/spear.png
|
icon: Objects/Weapons/Melee/spear.rsi/spear.png
|
||||||
objectType: Item
|
objectType: Item
|
||||||
@@ -15,7 +15,7 @@
|
|||||||
graph: Bola
|
graph: Bola
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: bola
|
targetNode: bola
|
||||||
category: Weapons
|
category: construction-category-weapons
|
||||||
description: A simple weapon for tripping someone at a distance.
|
description: A simple weapon for tripping someone at a distance.
|
||||||
icon: Objects/Weapons/Throwable/bola.rsi/icon.png
|
icon: Objects/Weapons/Throwable/bola.rsi/icon.png
|
||||||
objectType: Item
|
objectType: Item
|
||||||
@@ -26,7 +26,7 @@
|
|||||||
graph: WoodenBuckler
|
graph: WoodenBuckler
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: woodenBuckler
|
targetNode: woodenBuckler
|
||||||
category: Weapons
|
category: construction-category-weapons
|
||||||
description: A nicely carved wooden shield!
|
description: A nicely carved wooden shield!
|
||||||
icon: Objects/Weapons/Melee/shields.rsi/buckler-icon.png
|
icon: Objects/Weapons/Melee/shields.rsi/buckler-icon.png
|
||||||
objectType: Item
|
objectType: Item
|
||||||
@@ -37,7 +37,7 @@
|
|||||||
graph: MakeshiftShield
|
graph: MakeshiftShield
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: makeshiftShield
|
targetNode: makeshiftShield
|
||||||
category: Weapons
|
category: construction-category-weapons
|
||||||
description: Crude and falling apart. Why would you make this?
|
description: Crude and falling apart. Why would you make this?
|
||||||
icon: Objects/Weapons/Melee/shields.rsi/makeshift-icon.png
|
icon: Objects/Weapons/Melee/shields.rsi/makeshift-icon.png
|
||||||
objectType: Item
|
objectType: Item
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
graph: CleanBot
|
graph: CleanBot
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: bot
|
targetNode: bot
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
objectType: Item
|
objectType: Item
|
||||||
description: This bot wanders around the station, mopping up any puddles it sees.
|
description: This bot wanders around the station, mopping up any puddles it sees.
|
||||||
icon:
|
icon:
|
||||||
@@ -17,7 +17,7 @@
|
|||||||
graph: HonkBot
|
graph: HonkBot
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: bot
|
targetNode: bot
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
objectType: Item
|
objectType: Item
|
||||||
description: This bot honks and slips people.
|
description: This bot honks and slips people.
|
||||||
icon:
|
icon:
|
||||||
@@ -30,7 +30,7 @@
|
|||||||
graph: MediBot
|
graph: MediBot
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: bot
|
targetNode: bot
|
||||||
category: Utilities
|
category: construction-category-utilities
|
||||||
objectType: Item
|
objectType: Item
|
||||||
description: This bot can help supply basic healing.
|
description: This bot can help supply basic healing.
|
||||||
icon:
|
icon:
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
graph: CrateLivestock
|
graph: CrateLivestock
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: cratelivestock
|
targetNode: cratelivestock
|
||||||
category: Storage
|
category: construction-category-storage
|
||||||
description: "A wooden crate for holding livestock"
|
description: "A wooden crate for holding livestock"
|
||||||
icon: Structures/Storage/Crates/livestock.rsi/livestockcrate.png
|
icon: Structures/Storage/Crates/livestock.rsi/livestockcrate.png
|
||||||
objectType: Structure
|
objectType: Structure
|
||||||
@@ -15,7 +15,7 @@
|
|||||||
graph: CrateGenericSteel
|
graph: CrateGenericSteel
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: crategenericsteel
|
targetNode: crategenericsteel
|
||||||
category: Storage
|
category: construction-category-storage
|
||||||
description: "A metal crate for storing things"
|
description: "A metal crate for storing things"
|
||||||
icon: Structures/Storage/Crates/generic.rsi/crate_icon.png
|
icon: Structures/Storage/Crates/generic.rsi/crate_icon.png
|
||||||
objectType: Structure
|
objectType: Structure
|
||||||
@@ -26,7 +26,7 @@
|
|||||||
graph: CratePlastic
|
graph: CratePlastic
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: crateplastic
|
targetNode: crateplastic
|
||||||
category: Storage
|
category: construction-category-storage
|
||||||
description: "A plastic crate for storing things"
|
description: "A plastic crate for storing things"
|
||||||
icon: Structures/Storage/Crates/plastic.rsi/plasticcrate_icon.png
|
icon: Structures/Storage/Crates/plastic.rsi/plasticcrate_icon.png
|
||||||
objectType: Structure
|
objectType: Structure
|
||||||
@@ -4,7 +4,7 @@
|
|||||||
graph: WoodenBat
|
graph: WoodenBat
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: bat
|
targetNode: bat
|
||||||
category: Weapons
|
category: construction-category-weapons
|
||||||
description: A robust baseball bat.
|
description: A robust baseball bat.
|
||||||
icon:
|
icon:
|
||||||
sprite: Objects/Weapons/Melee/baseball_bat.rsi
|
sprite: Objects/Weapons/Melee/baseball_bat.rsi
|
||||||
@@ -17,7 +17,7 @@
|
|||||||
graph: makeshifthandcuffs
|
graph: makeshifthandcuffs
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: cuffscable
|
targetNode: cuffscable
|
||||||
category: Tools
|
category: construction-category-tools
|
||||||
description: "Homemade handcuffs crafted from spare cables."
|
description: "Homemade handcuffs crafted from spare cables."
|
||||||
icon: Objects/Misc/cablecuffs.rsi/cuff.png
|
icon: Objects/Misc/cablecuffs.rsi/cuff.png
|
||||||
objectType: Item
|
objectType: Item
|
||||||
@@ -28,7 +28,7 @@
|
|||||||
graph: PneumaticCannon
|
graph: PneumaticCannon
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: cannon
|
targetNode: cannon
|
||||||
category: Weapons
|
category: construction-category-weapons
|
||||||
objectType: Item
|
objectType: Item
|
||||||
description: This son of a gun can fire anything that fits in it using just a little gas.
|
description: This son of a gun can fire anything that fits in it using just a little gas.
|
||||||
icon:
|
icon:
|
||||||
@@ -41,7 +41,7 @@
|
|||||||
graph: Gauze
|
graph: Gauze
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: gauze
|
targetNode: gauze
|
||||||
category: Tools
|
category: construction-category-tools
|
||||||
objectType: Item
|
objectType: Item
|
||||||
description: When you've really got nothing left.
|
description: When you've really got nothing left.
|
||||||
icon:
|
icon:
|
||||||
@@ -54,7 +54,7 @@
|
|||||||
graph: Blindfold
|
graph: Blindfold
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: blindfold
|
targetNode: blindfold
|
||||||
category: Tools
|
category: construction-category-tools
|
||||||
objectType: Item
|
objectType: Item
|
||||||
description: Better hope everyone turns a blind eye to you crafting this sussy item...
|
description: Better hope everyone turns a blind eye to you crafting this sussy item...
|
||||||
icon:
|
icon:
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
graph: smokeableJoint
|
graph: smokeableJoint
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: joint
|
targetNode: joint
|
||||||
category: Misc
|
category: construction-category-misc
|
||||||
description: "A roll of dried plant matter wrapped in thin paper."
|
description: "A roll of dried plant matter wrapped in thin paper."
|
||||||
icon: Objects/Consumable/Smokeables/Cigarettes/blunt.rsi/unlit-icon.png
|
icon: Objects/Consumable/Smokeables/Cigarettes/blunt.rsi/unlit-icon.png
|
||||||
objectType: Item
|
objectType: Item
|
||||||
@@ -15,7 +15,7 @@
|
|||||||
graph: smokeableBlunt
|
graph: smokeableBlunt
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: blunt
|
targetNode: blunt
|
||||||
category: Misc
|
category: construction-category-misc
|
||||||
description: "A roll of dried plant matter wrapped in a dried tobacco leaf."
|
description: "A roll of dried plant matter wrapped in a dried tobacco leaf."
|
||||||
icon: Objects/Consumable/Smokeables/Cigarettes/blunt.rsi/unlit-icon.png
|
icon: Objects/Consumable/Smokeables/Cigarettes/blunt.rsi/unlit-icon.png
|
||||||
objectType: Item
|
objectType: Item
|
||||||
@@ -26,7 +26,7 @@
|
|||||||
graph: smokeableCigarette
|
graph: smokeableCigarette
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: cigarette
|
targetNode: cigarette
|
||||||
category: Misc
|
category: construction-category-misc
|
||||||
description: "A roll of tobacco and nicotine."
|
description: "A roll of tobacco and nicotine."
|
||||||
icon: Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi/unlit-icon.png
|
icon: Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi/unlit-icon.png
|
||||||
objectType: Item
|
objectType: Item
|
||||||
@@ -39,7 +39,7 @@
|
|||||||
graph: smokeableGroundCannabis
|
graph: smokeableGroundCannabis
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: ground
|
targetNode: ground
|
||||||
category: Misc
|
category: construction-category-misc
|
||||||
description: "Ground cannabis, ready to take you on a trip."
|
description: "Ground cannabis, ready to take you on a trip."
|
||||||
icon: Objects/Misc/reageant_fillings.rsi/powderpile.png
|
icon: Objects/Misc/reageant_fillings.rsi/powderpile.png
|
||||||
# color: darkgreen
|
# color: darkgreen
|
||||||
@@ -51,7 +51,7 @@
|
|||||||
graph: smokeableGroundTobacco
|
graph: smokeableGroundTobacco
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: ground
|
targetNode: ground
|
||||||
category: Misc
|
category: construction-category-misc
|
||||||
description: "Ground tobacco, perfect for hand-rolled cigarettes."
|
description: "Ground tobacco, perfect for hand-rolled cigarettes."
|
||||||
icon: Objects/Misc/reageant_fillings.rsi/powderpile.png
|
icon: Objects/Misc/reageant_fillings.rsi/powderpile.png
|
||||||
# color: brown
|
# color: brown
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
graph: TileSteel
|
graph: TileSteel
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: steeltile
|
targetNode: steeltile
|
||||||
category: Tiles
|
category: construction-category-tiles
|
||||||
description: "Four steel station tiles."
|
description: "Four steel station tiles."
|
||||||
icon: Objects/Tiles/tile.rsi/steel.png
|
icon: Objects/Tiles/tile.rsi/steel.png
|
||||||
objectType: Item
|
objectType: Item
|
||||||
@@ -17,7 +17,7 @@
|
|||||||
graph: TileWood
|
graph: TileWood
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: woodtile
|
targetNode: woodtile
|
||||||
category: Tiles
|
category: construction-category-tiles
|
||||||
description: "Four pieces of wooden station flooring."
|
description: "Four pieces of wooden station flooring."
|
||||||
icon: Objects/Tiles/tile.rsi/wood.png
|
icon: Objects/Tiles/tile.rsi/wood.png
|
||||||
objectType: Item
|
objectType: Item
|
||||||
@@ -28,7 +28,7 @@
|
|||||||
graph: TileWhite
|
graph: TileWhite
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: whitetile
|
targetNode: whitetile
|
||||||
category: Tiles
|
category: construction-category-tiles
|
||||||
description: "Four white station tiles."
|
description: "Four white station tiles."
|
||||||
icon: Objects/Tiles/tile.rsi/white.png
|
icon: Objects/Tiles/tile.rsi/white.png
|
||||||
objectType: Item
|
objectType: Item
|
||||||
@@ -39,7 +39,7 @@
|
|||||||
graph: TileDark
|
graph: TileDark
|
||||||
startNode: start
|
startNode: start
|
||||||
targetNode: darktile
|
targetNode: darktile
|
||||||
category: Tiles
|
category: construction-category-tiles
|
||||||
description: "Four dark station tiles."
|
description: "Four dark station tiles."
|
||||||
icon: Objects/Tiles/tile.rsi/dark.png
|
icon: Objects/Tiles/tile.rsi/dark.png
|
||||||
objectType: Item
|
objectType: Item
|
||||||
@@ -50,7 +50,7 @@
|
|||||||
# graph: tileTechmaint
|
# graph: tileTechmaint
|
||||||
# startNode: start
|
# startNode: start
|
||||||
# targetNode: techmainttile
|
# targetNode: techmainttile
|
||||||
# category: Tiles
|
# category: construction-category-tiles
|
||||||
# description: "A piece of techmaint flooring."
|
# description: "A piece of techmaint flooring."
|
||||||
# icon: Objects/Tiles/tile.rsi/steel_techfloor_grid.png
|
# icon: Objects/Tiles/tile.rsi/steel_techfloor_grid.png
|
||||||
# objectType: Item
|
# objectType: Item
|
||||||
@@ -61,7 +61,7 @@
|
|||||||
# graph: tileFreezer
|
# graph: tileFreezer
|
||||||
# startNode: start
|
# startNode: start
|
||||||
# targetNode: freezertile
|
# targetNode: freezertile
|
||||||
# category: Tiles
|
# category: construction-category-tiles
|
||||||
# description: "A freezer station tile."
|
# description: "A freezer station tile."
|
||||||
# icon: Objects/Tiles/tile.rsi/showroom.png
|
# icon: Objects/Tiles/tile.rsi/showroom.png
|
||||||
# objectType: Item
|
# objectType: Item
|
||||||
@@ -72,7 +72,7 @@
|
|||||||
# graph: tileShowroom
|
# graph: tileShowroom
|
||||||
# startNode: start
|
# startNode: start
|
||||||
# targetNode: showroomtile
|
# targetNode: showroomtile
|
||||||
# category: Tiles
|
# category: construction-category-tiles
|
||||||
# description: "A showroom station tile."
|
# description: "A showroom station tile."
|
||||||
# icon: Objects/Tiles/tile.rsi/showroom.png
|
# icon: Objects/Tiles/tile.rsi/showroom.png
|
||||||
# objectType: Item
|
# objectType: Item
|
||||||
@@ -83,7 +83,7 @@
|
|||||||
# graph: tileGCircuit
|
# graph: tileGCircuit
|
||||||
# startNode: start
|
# startNode: start
|
||||||
# targetNode: gcircuittile
|
# targetNode: gcircuittile
|
||||||
# category: Tiles
|
# category: construction-category-tiles
|
||||||
# description: "A piece of green-circuit flooring."
|
# description: "A piece of green-circuit flooring."
|
||||||
# icon: Objects/Tiles/tile.rsi/gcircuit.png
|
# icon: Objects/Tiles/tile.rsi/gcircuit.png
|
||||||
# objectType: Item
|
# objectType: Item
|
||||||
@@ -94,7 +94,7 @@
|
|||||||
# graph: tileGold
|
# graph: tileGold
|
||||||
# startNode: start
|
# startNode: start
|
||||||
# targetNode: goldtile
|
# targetNode: goldtile
|
||||||
# category: Tiles
|
# category: construction-category-tiles
|
||||||
# description: "A piece of gold flooring."
|
# description: "A piece of gold flooring."
|
||||||
# icon: Objects/Tiles/tile.rsi/gold.png
|
# icon: Objects/Tiles/tile.rsi/gold.png
|
||||||
# objectType: Item
|
# objectType: Item
|
||||||
@@ -105,7 +105,7 @@
|
|||||||
# graph: tileReinforced
|
# graph: tileReinforced
|
||||||
# startNode: start
|
# startNode: start
|
||||||
# targetNode: reinforcedtile
|
# targetNode: reinforcedtile
|
||||||
# category: Tiles
|
# category: construction-category-tiles
|
||||||
# description: "A reinforced station tile."
|
# description: "A reinforced station tile."
|
||||||
# icon: Objects/Tiles/tile.rsi/reinforced.png
|
# icon: Objects/Tiles/tile.rsi/reinforced.png
|
||||||
# objectType: Item
|
# objectType: Item
|
||||||
@@ -116,7 +116,7 @@
|
|||||||
# graph: tileMono
|
# graph: tileMono
|
||||||
# startNode: start
|
# startNode: start
|
||||||
# targetNode: monotile
|
# targetNode: monotile
|
||||||
# category: Tiles
|
# category: construction-category-tiles
|
||||||
# description: "A mono station tile."
|
# description: "A mono station tile."
|
||||||
# icon: Objects/Tiles/tile.rsi/white_monofloor.png
|
# icon: Objects/Tiles/tile.rsi/white_monofloor.png
|
||||||
# objectType: Item
|
# objectType: Item
|
||||||
@@ -127,7 +127,7 @@
|
|||||||
# graph: tileLino
|
# graph: tileLino
|
||||||
# startNode: start
|
# startNode: start
|
||||||
# targetNode: linotile
|
# targetNode: linotile
|
||||||
# category: Tiles
|
# category: construction-category-tiles
|
||||||
# description: "A piece of linoleum flooring."
|
# description: "A piece of linoleum flooring."
|
||||||
# icon: Objects/Tiles/tile.rsi/white_monofloor.png
|
# icon: Objects/Tiles/tile.rsi/white_monofloor.png
|
||||||
# objectType: Item
|
# objectType: Item
|
||||||
@@ -138,7 +138,7 @@
|
|||||||
# graph: tileHydro
|
# graph: tileHydro
|
||||||
# startNode: start
|
# startNode: start
|
||||||
# targetNode: hydrotile
|
# targetNode: hydrotile
|
||||||
# category: Tiles
|
# category: construction-category-tiles
|
||||||
# description: "A hydro station tile."
|
# description: "A hydro station tile."
|
||||||
# icon: Objects/Tiles/tile.rsi/hydro.png
|
# icon: Objects/Tiles/tile.rsi/hydro.png
|
||||||
# objectType: Item
|
# objectType: Item
|
||||||
@@ -149,7 +149,7 @@
|
|||||||
# graph: tileDirty
|
# graph: tileDirty
|
||||||
# startNode: start
|
# startNode: start
|
||||||
# targetNode: dirtytile
|
# targetNode: dirtytile
|
||||||
# category: Tiles
|
# category: construction-category-tiles
|
||||||
# description: "A dirty station tile."
|
# description: "A dirty station tile."
|
||||||
# icon: Objects/Tiles/tile.rsi/dirty.png
|
# icon: Objects/Tiles/tile.rsi/dirty.png
|
||||||
# objectType: Item
|
# objectType: Item
|
||||||
|
|||||||
Reference in New Issue
Block a user