ConGroups are gone. Long live admin flags in content.
This commit is contained in:
52
Content.Server/Administration/Commands/AGhost.cs
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52
Content.Server/Administration/Commands/AGhost.cs
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@@ -0,0 +1,52 @@
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public class AGhost : IClientCommand
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{
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public string Command => "aghost";
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public string Description => "Makes you an admin ghost.";
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public string Help => "aghost";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (player == null)
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{
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shell.SendText((IPlayerSession) null, "Nah");
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return;
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}
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var mind = player.ContentData().Mind;
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if (mind == null)
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{
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shell.SendText(player, "You can't ghost here!");
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return;
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}
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if (mind.VisitingEntity != null && mind.VisitingEntity.Prototype.ID == "AdminObserver")
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{
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var visiting = mind.VisitingEntity;
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mind.UnVisit();
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visiting.Delete();
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}
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else
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{
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var canReturn = mind.CurrentEntity != null && !mind.CurrentEntity.HasComponent<GhostComponent>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var ghost = entityManager.SpawnEntity("AdminObserver", player.AttachedEntity.Transform.MapPosition);
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if(canReturn)
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mind.Visit(ghost);
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else
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mind.TransferTo(ghost);
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ghost.GetComponent<GhostComponent>().CanReturnToBody = canReturn;
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}
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}
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}
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}
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58
Content.Server/Administration/Commands/BanCommand.cs
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58
Content.Server/Administration/Commands/BanCommand.cs
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@@ -0,0 +1,58 @@
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using System;
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using Content.Server.Database;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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#nullable enable
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Ban)]
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public sealed class BanCommand : IClientCommand
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{
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public string Command => "ban";
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public string Description => "Bans somebody";
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public string Help => "Usage: <name or user ID> <reason> <duration in minutes, or 0 for permanent ban>";
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public async void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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var plyMgr = IoCManager.Resolve<IPlayerManager>();
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var dbMan = IoCManager.Resolve<IServerDbManager>();
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var target = args[0];
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var reason = args[1];
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var duration = int.Parse(args[2]);
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NetUserId targetUid;
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if (plyMgr.TryGetSessionByUsername(target, out var targetSession))
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{
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targetUid = targetSession.UserId;
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}
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else if (Guid.TryParse(target, out var targetGuid))
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{
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targetUid = new NetUserId(targetGuid);
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}
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else
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{
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shell.SendText(player, "Unable to find user with that name.");
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return;
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}
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DateTimeOffset? expires = null;
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if (duration > 0)
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{
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expires = DateTimeOffset.Now + TimeSpan.FromMinutes(duration);
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}
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await dbMan.AddServerBanAsync(new ServerBanDef(targetUid, null, DateTimeOffset.Now, expires, reason, player?.UserId));
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if (plyMgr.TryGetSessionById(targetUid, out var targetPlayer))
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{
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targetPlayer.ConnectedClient.Disconnect("You've been banned. Tough shit.");
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}
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}
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}
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}
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70
Content.Server/Administration/Commands/ControlMob.cs
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70
Content.Server/Administration/Commands/ControlMob.cs
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@@ -0,0 +1,70 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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class ControlMob : IClientCommand
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{
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public string Command => "controlmob";
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public string Description => Loc.GetString("Transfers user mind to the specified entity.");
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public string Help => Loc.GetString("Usage: controlmob <mobUid>.");
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (player == null)
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{
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shell.SendText((IPlayerSession) null, "Server cannot do this.");
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return;
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}
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if (args.Length != 1)
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{
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shell.SendText(player, Loc.GetString("Wrong number of arguments."));
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return;
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}
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var mind = player.ContentData().Mind;
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!int.TryParse(args[0], out var targetId))
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{
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shell.SendText(player, Loc.GetString("Argument must be a number."));
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return;
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}
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var eUid = new EntityUid(targetId);
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if (!eUid.IsValid() || !entityManager.EntityExists(eUid))
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{
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shell.SendText(player, Loc.GetString("Invalid entity ID."));
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return;
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}
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var target = entityManager.GetEntity(eUid);
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if (!target.TryGetComponent(out MindComponent mindComponent))
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{
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shell.SendText(player, Loc.GetString("Target entity is not a mob!"));
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return;
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}
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var oldEntity = mind.CurrentEntity;
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mindComponent.Mind?.TransferTo(null);
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mind.TransferTo(target);
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if(oldEntity.HasComponent<GhostComponent>())
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oldEntity.Delete();
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}
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}
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}
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31
Content.Server/Administration/Commands/DeAdminCommand.cs
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31
Content.Server/Administration/Commands/DeAdminCommand.cs
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@@ -0,0 +1,31 @@
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using Content.Shared.Administration;
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using JetBrains.Annotations;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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#nullable enable
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namespace Content.Server.Administration
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{
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[UsedImplicitly]
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[AdminCommand(AdminFlags.None)]
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public class DeAdminCommand : IClientCommand
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{
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public string Command => "deadmin";
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public string Description => "Temporarily de-admins you so you can experience the round as a normal player.";
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public string Help => "Usage: deadmin\nUse readmin to re-admin after using this.";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (player == null)
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{
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shell.SendText(player, "You cannot use this command from the server console.");
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return;
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}
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var mgr = IoCManager.Resolve<IAdminManager>();
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mgr.DeAdmin(player);
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}
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}
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}
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@@ -0,0 +1,60 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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class DeleteEntitiesWithComponent : IClientCommand
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{
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public string Command => "deleteewc";
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public string Description
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{
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get
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{
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return Loc.GetString("Deletes entities with the specified components.");
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}
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}
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public string Help
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{
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get
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{
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return Loc.GetString("Usage: deleteewc <componentName_1> <componentName_2> ... <componentName_n>\nDeletes any entities with the components specified.");
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}
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}
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (args.Length < 1)
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{
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shell.SendText(player, Help);
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return;
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}
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var factory = IoCManager.Resolve<IComponentFactory>();
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var components = new List<Type>();
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foreach (var arg in args)
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{
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components.Add(factory.GetRegistration(arg).Type);
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var entities = entityManager.GetEntities(new MultipleTypeEntityQuery(components));
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var count = 0;
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foreach (var entity in entities)
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{
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entity.Delete();
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count += 1;
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}
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shell.SendText(player, Loc.GetString("Deleted {0} entities", count));
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}
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}
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}
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@@ -0,0 +1,41 @@
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#nullable enable
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public class DeleteEntitiesWithId : IClientCommand
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{
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public string Command => "deleteewi";
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public string Description => "Deletes entities with the specified prototype ID.";
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public string Help => $"Usage: {Command} <prototypeID>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (args.Length != 1)
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{
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shell.SendText(player, Help);
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return;
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}
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var id = args[0].ToLower();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var query = new PredicateEntityQuery(e => e.Prototype?.ID.ToLower() == id);
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var entities = entityManager.GetEntities(query);
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var i = 0;
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foreach (var entity in entities)
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{
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entity.Delete();
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i++;
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}
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shell.SendText(player, $"Deleted all entities with id {id}. Occurrences: {i}");
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}
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}
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}
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35
Content.Server/Administration/Commands/ReAdminCommand.cs
Normal file
35
Content.Server/Administration/Commands/ReAdminCommand.cs
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@@ -0,0 +1,35 @@
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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#nullable enable
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namespace Content.Server.Administration
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{
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[AnyCommand]
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public class ReAdminCommand : IClientCommand
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{
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public string Command => "readmin";
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public string Description => "Re-admins you if you previously de-adminned.";
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public string Help => "Usage: readmin";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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if (player == null)
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{
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shell.SendText(player, "You cannot use this command from the server console.");
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return;
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}
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var mgr = IoCManager.Resolve<IAdminManager>();
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if (mgr.GetAdminData(player, includeDeAdmin: true) == null)
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{
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shell.SendText(player, "You're not an admin.");
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return;
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}
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mgr.ReAdmin(player);
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}
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}
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}
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42
Content.Server/Administration/Commands/ReadyAll.cs
Normal file
42
Content.Server/Administration/Commands/ReadyAll.cs
Normal file
@@ -0,0 +1,42 @@
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#nullable enable
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Server)]
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public class ReadyAll : IClientCommand
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{
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public string Command => "readyall";
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public string Description => "Readies up all players in the lobby.";
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public string Help => $"{Command} | ̣{Command} <ready>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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var ready = true;
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if (args.Length > 0)
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{
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ready = bool.Parse(args[0]);
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}
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var gameTicker = IoCManager.Resolve<IGameTicker>();
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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if (gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.SendText(player, "This command can only be ran while in the lobby!");
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return;
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}
|
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|
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foreach (var p in playerManager.GetAllPlayers())
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{
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gameTicker.ToggleReady(p, ready);
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}
|
||||
}
|
||||
}
|
||||
}
|
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56
Content.Server/Administration/Commands/Rejuvenate.cs
Normal file
56
Content.Server/Administration/Commands/Rejuvenate.cs
Normal file
@@ -0,0 +1,56 @@
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using Content.Server.GlobalVerbs;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
|
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using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
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using Robust.Shared.Localization;
|
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|
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namespace Content.Server.Administration.Commands
|
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{
|
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[AdminCommand(AdminFlags.Admin)]
|
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class Rejuvenate : IClientCommand
|
||||
{
|
||||
public string Command => "rejuvenate";
|
||||
public string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return Loc.GetString("Fully heals a mob.");
|
||||
}
|
||||
}
|
||||
public string Help
|
||||
{
|
||||
get
|
||||
{
|
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return Loc.GetString("Usage: rejuvenate <mobUid_1> <mobUid_2> ... <mobUid_n>\nAttempts to heal the user's mob if no arguments are provided.");
|
||||
}
|
||||
}
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
|
||||
{
|
||||
if (args.Length < 1 && player != null) //Try to heal the users mob if applicable
|
||||
{
|
||||
shell.SendText(player, Loc.GetString("Healing the user's mob since no arguments were provided."));
|
||||
if (player.AttachedEntity == null)
|
||||
{
|
||||
shell.SendText(player, Loc.GetString("There's no entity attached to the user."));
|
||||
return;
|
||||
}
|
||||
RejuvenateVerb.PerformRejuvenate(player.AttachedEntity);
|
||||
}
|
||||
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
foreach (var arg in args)
|
||||
{
|
||||
if(!EntityUid.TryParse(arg, out var uid) || !entityManager.TryGetEntity(uid, out var entity))
|
||||
{
|
||||
shell.SendText(player, Loc.GetString("Could not find entity {0}", arg));
|
||||
continue;
|
||||
}
|
||||
RejuvenateVerb.PerformRejuvenate(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
129
Content.Server/Administration/Commands/WarpCommand.cs
Normal file
129
Content.Server/Administration/Commands/WarpCommand.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Markers;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.Administration.Commands
|
||||
{
|
||||
[AdminCommand(AdminFlags.Admin)]
|
||||
public class WarpCommand : IClientCommand
|
||||
{
|
||||
public string Command => "warp";
|
||||
public string Description => "Teleports you to predefined areas on the map.";
|
||||
|
||||
public string Help =>
|
||||
"warp <location>\nLocations you can teleport to are predefined by the map. " +
|
||||
"You can specify '?' as location to get a list of valid locations.";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
|
||||
{
|
||||
if (player == null)
|
||||
{
|
||||
shell.SendText((IPlayerSession) null, "Only players can use this command");
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.SendText(player, "Expected a single argument.");
|
||||
return;
|
||||
}
|
||||
|
||||
var comp = IoCManager.Resolve<IComponentManager>();
|
||||
var location = args[0];
|
||||
if (location == "?")
|
||||
{
|
||||
var locations = string.Join(", ",
|
||||
comp.EntityQuery<WarpPointComponent>()
|
||||
.Select(p => p.Location)
|
||||
.Where(p => p != null)
|
||||
.OrderBy(p => p)
|
||||
.Distinct());
|
||||
|
||||
shell.SendText(player, locations);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player.Status != SessionStatus.InGame || player.AttachedEntity == null)
|
||||
{
|
||||
shell.SendText(player, "You are not in-game!");
|
||||
return;
|
||||
}
|
||||
|
||||
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||
var currentMap = player.AttachedEntity.Transform.MapID;
|
||||
var currentGrid = player.AttachedEntity.Transform.GridID;
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
|
||||
var found = comp.EntityQuery<WarpPointComponent>()
|
||||
.Where(p => p.Location == location)
|
||||
.Select(p => p.Owner.Transform.Coordinates)
|
||||
.OrderBy(p => p, Comparer<EntityCoordinates>.Create((a, b) =>
|
||||
{
|
||||
// Sort so that warp points on the same grid/map are first.
|
||||
// So if you have two maps loaded with the same warp points,
|
||||
// it will prefer the warp points on the map you're currently on.
|
||||
var aGrid = a.GetGridId(entityManager);
|
||||
var bGrid = b.GetGridId(entityManager);
|
||||
|
||||
if (aGrid == bGrid)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (aGrid == currentGrid)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (bGrid == currentGrid)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
var mapA = mapManager.GetGrid(aGrid).ParentMapId;
|
||||
var mapB = mapManager.GetGrid(bGrid).ParentMapId;
|
||||
|
||||
if (mapA == mapB)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (mapA == currentMap)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (mapB == currentMap)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}))
|
||||
.FirstOrDefault();
|
||||
|
||||
if (found.GetGridId(entityManager) != GridId.Invalid)
|
||||
{
|
||||
player.AttachedEntity.Transform.Coordinates = found;
|
||||
if (player.AttachedEntity.TryGetComponent(out IPhysicsComponent physics))
|
||||
{
|
||||
physics.Stop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
shell.SendText(player, "That location does not exist!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user