ConGroups are gone. Long live admin flags in content.
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52
Content.Server/Administration/Commands/AGhost.cs
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52
Content.Server/Administration/Commands/AGhost.cs
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public class AGhost : IClientCommand
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{
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public string Command => "aghost";
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public string Description => "Makes you an admin ghost.";
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public string Help => "aghost";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (player == null)
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{
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shell.SendText((IPlayerSession) null, "Nah");
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return;
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}
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var mind = player.ContentData().Mind;
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if (mind == null)
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{
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shell.SendText(player, "You can't ghost here!");
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return;
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}
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if (mind.VisitingEntity != null && mind.VisitingEntity.Prototype.ID == "AdminObserver")
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{
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var visiting = mind.VisitingEntity;
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mind.UnVisit();
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visiting.Delete();
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}
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else
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{
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var canReturn = mind.CurrentEntity != null && !mind.CurrentEntity.HasComponent<GhostComponent>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var ghost = entityManager.SpawnEntity("AdminObserver", player.AttachedEntity.Transform.MapPosition);
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if(canReturn)
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mind.Visit(ghost);
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else
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mind.TransferTo(ghost);
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ghost.GetComponent<GhostComponent>().CanReturnToBody = canReturn;
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}
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}
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}
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}
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