ConGroups are gone. Long live admin flags in content.

This commit is contained in:
Pieter-Jan Briers
2020-10-30 16:06:48 +01:00
parent f04818437d
commit ad58a056d7
62 changed files with 2673 additions and 289 deletions

View File

@@ -1,6 +1,7 @@
#nullable enable
using Content.Server.Administration;
using Content.Server.GameObjects.EntitySystems.StationEvents;
using JetBrains.Annotations;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects.Systems;
@@ -8,14 +9,14 @@ using Robust.Shared.Localization;
namespace Content.Server.StationEvents
{
[UsedImplicitly]
[AdminCommand(AdminFlags.Server)]
public sealed class StationEventCommand : IClientCommand
{
public string Command => "events";
public string Description => "Provides admin control to station events";
public string Help => "events <list/pause/resume/stop/run <eventname/random>>\n" +
public string Help => "events <list/pause/resume/stop/run <eventname/random>>\n" +
"list: return all event names that can be run\n " +
"pause: stop all random events from running\n" +
"pause: stop all random events from running\n" +
"resume: allow random events to run again\n" +
"run: start a particular event now; <eventname> is case-insensitive and not localized";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
@@ -25,19 +26,19 @@ namespace Content.Server.StationEvents
shell.SendText(player, "Need more args");
return;
}
if (args[0] == "list")
{
var resultText = "Random\n" + EntitySystem.Get<StationEventSystem>().GetEventNames();
shell.SendText(player, resultText);
return;
}
// Didn't use a "toggle" so it's explicit
if (args[0] == "pause")
{
var stationEventSystem = EntitySystem.Get<StationEventSystem>();
if (!stationEventSystem.Enabled)
{
shell.SendText(player, Loc.GetString("Station events are already paused"));
@@ -50,11 +51,11 @@ namespace Content.Server.StationEvents
return;
}
}
if (args[0] == "resume")
{
var stationEventSystem = EntitySystem.Get<StationEventSystem>();
if (stationEventSystem.Enabled)
{
shell.SendText(player, Loc.GetString("Station events are already running"));
@@ -88,7 +89,7 @@ namespace Content.Server.StationEvents
{
resultText = EntitySystem.Get<StationEventSystem>().RunEvent(eventName);
}
shell.SendText(player, resultText);
return;
}