Refactor: Chat transmission ranges (+ a little preparation for downstream fork functionality) (#16026)
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@@ -25,7 +25,7 @@ public sealed class Emote : ReagentEffect
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var chatSys = args.EntityManager.System<ChatSystem>();
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if (ShowInChat)
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chatSys.TryEmoteWithChat(args.SolutionEntity, EmoteId, hideGlobalGhostChat: true);
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chatSys.TryEmoteWithChat(args.SolutionEntity, EmoteId, ChatTransmitRange.GhostRangeLimit);
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else
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chatSys.TryEmoteWithoutChat(args.SolutionEntity, EmoteId);
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