Update CloseTo to CloseToPercent (#4708)

This commit is contained in:
metalgearsloth
2021-09-29 20:07:01 +10:00
committed by GitHub
parent fe4a415d3b
commit ad783396f8
18 changed files with 31 additions and 31 deletions

View File

@@ -22,7 +22,7 @@ namespace Content.Shared.Friction
get => _modifier;
set
{
if (MathHelper.CloseTo(_modifier, value)) return;
if (MathHelper.CloseToPercent(_modifier, value)) return;
_modifier = value;
}

View File

@@ -41,7 +41,7 @@ namespace Content.Shared.Movement.Components
get => _stepSoundDistance;
set
{
if (MathHelper.CloseTo(_stepSoundDistance, value)) return;
if (MathHelper.CloseToPercent(_stepSoundDistance, value)) return;
_stepSoundDistance = value;
}
}
@@ -52,7 +52,7 @@ namespace Content.Shared.Movement.Components
get => _grabRange;
set
{
if (MathHelper.CloseTo(_grabRange, value)) return;
if (MathHelper.CloseToPercent(_grabRange, value)) return;
_grabRange = value;
Dirty();
}
@@ -64,7 +64,7 @@ namespace Content.Shared.Movement.Components
get => _pushStrength;
set
{
if (MathHelper.CloseTo(_pushStrength, value)) return;
if (MathHelper.CloseToPercent(_pushStrength, value)) return;
_pushStrength = value;
Dirty();
}
@@ -76,7 +76,7 @@ namespace Content.Shared.Movement.Components
get => _weightlessStrength;
set
{
if (MathHelper.CloseTo(_weightlessStrength, value)) return;
if (MathHelper.CloseToPercent(_weightlessStrength, value)) return;
_weightlessStrength = value;
Dirty();
}

View File

@@ -125,7 +125,7 @@ namespace Content.Shared.Movement
new Angle(transform.Parent!.WorldRotation.Theta).RotateVec(total) :
total;
DebugTools.Assert(MathHelper.CloseTo(total.Length, worldTotal.Length));
DebugTools.Assert(MathHelper.CloseToPercent(total.Length, worldTotal.Length));
if (weightless)
{

View File

@@ -63,7 +63,7 @@ namespace Content.Shared.Slippery
get => _paralyzeTime;
set
{
if (MathHelper.CloseTo(_paralyzeTime, value)) return;
if (MathHelper.CloseToPercent(_paralyzeTime, value)) return;
_paralyzeTime = value;
Dirty();
@@ -80,7 +80,7 @@ namespace Content.Shared.Slippery
get => _intersectPercentage;
set
{
if (MathHelper.CloseTo(_intersectPercentage, value)) return;
if (MathHelper.CloseToPercent(_intersectPercentage, value)) return;
_intersectPercentage = value;
Dirty();
@@ -97,7 +97,7 @@ namespace Content.Shared.Slippery
get => _requiredSlipSpeed;
set
{
if (MathHelper.CloseTo(_requiredSlipSpeed, value)) return;
if (MathHelper.CloseToPercent(_requiredSlipSpeed, value)) return;
_requiredSlipSpeed = value;
Dirty();
@@ -114,7 +114,7 @@ namespace Content.Shared.Slippery
get => _launchForwardsMultiplier;
set
{
if (MathHelper.CloseTo(_launchForwardsMultiplier, value)) return;
if (MathHelper.CloseToPercent(_launchForwardsMultiplier, value)) return;
_launchForwardsMultiplier = value;
Dirty();