Update CloseTo to CloseToPercent (#4708)
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@@ -22,7 +22,7 @@ namespace Content.Shared.Friction
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get => _modifier;
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set
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{
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if (MathHelper.CloseTo(_modifier, value)) return;
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if (MathHelper.CloseToPercent(_modifier, value)) return;
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_modifier = value;
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}
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@@ -41,7 +41,7 @@ namespace Content.Shared.Movement.Components
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get => _stepSoundDistance;
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set
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{
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if (MathHelper.CloseTo(_stepSoundDistance, value)) return;
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if (MathHelper.CloseToPercent(_stepSoundDistance, value)) return;
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_stepSoundDistance = value;
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}
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}
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@@ -52,7 +52,7 @@ namespace Content.Shared.Movement.Components
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get => _grabRange;
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set
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{
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if (MathHelper.CloseTo(_grabRange, value)) return;
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if (MathHelper.CloseToPercent(_grabRange, value)) return;
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_grabRange = value;
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Dirty();
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}
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@@ -64,7 +64,7 @@ namespace Content.Shared.Movement.Components
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get => _pushStrength;
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set
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{
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if (MathHelper.CloseTo(_pushStrength, value)) return;
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if (MathHelper.CloseToPercent(_pushStrength, value)) return;
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_pushStrength = value;
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Dirty();
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}
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@@ -76,7 +76,7 @@ namespace Content.Shared.Movement.Components
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get => _weightlessStrength;
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set
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{
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if (MathHelper.CloseTo(_weightlessStrength, value)) return;
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if (MathHelper.CloseToPercent(_weightlessStrength, value)) return;
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_weightlessStrength = value;
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Dirty();
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}
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@@ -125,7 +125,7 @@ namespace Content.Shared.Movement
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new Angle(transform.Parent!.WorldRotation.Theta).RotateVec(total) :
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total;
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DebugTools.Assert(MathHelper.CloseTo(total.Length, worldTotal.Length));
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DebugTools.Assert(MathHelper.CloseToPercent(total.Length, worldTotal.Length));
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if (weightless)
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{
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@@ -63,7 +63,7 @@ namespace Content.Shared.Slippery
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get => _paralyzeTime;
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set
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{
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if (MathHelper.CloseTo(_paralyzeTime, value)) return;
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if (MathHelper.CloseToPercent(_paralyzeTime, value)) return;
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_paralyzeTime = value;
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Dirty();
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@@ -80,7 +80,7 @@ namespace Content.Shared.Slippery
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get => _intersectPercentage;
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set
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{
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if (MathHelper.CloseTo(_intersectPercentage, value)) return;
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if (MathHelper.CloseToPercent(_intersectPercentage, value)) return;
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_intersectPercentage = value;
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Dirty();
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@@ -97,7 +97,7 @@ namespace Content.Shared.Slippery
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get => _requiredSlipSpeed;
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set
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{
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if (MathHelper.CloseTo(_requiredSlipSpeed, value)) return;
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if (MathHelper.CloseToPercent(_requiredSlipSpeed, value)) return;
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_requiredSlipSpeed = value;
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Dirty();
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@@ -114,7 +114,7 @@ namespace Content.Shared.Slippery
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get => _launchForwardsMultiplier;
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set
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{
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if (MathHelper.CloseTo(_launchForwardsMultiplier, value)) return;
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if (MathHelper.CloseToPercent(_launchForwardsMultiplier, value)) return;
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_launchForwardsMultiplier = value;
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Dirty();
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