Magic staves + wands (#9070)

This commit is contained in:
Kara
2022-07-14 19:45:27 -07:00
committed by GitHub
parent 9608005db0
commit ad7889e8a9
85 changed files with 1299 additions and 34 deletions

View File

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using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Simply provides a certain capacity of entities that cannot be reloaded through normal means and have
/// no special behavior like cycling, magazine
/// </summary>
[RegisterComponent]
public sealed class BasicEntityAmmoProviderComponent : AmmoProviderComponent
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("proto", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Proto = default!;
/// <summary>
/// Max capacity.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("capacity")]
public int? Capacity = null;
/// <summary>
/// Actual ammo left. Initialized to capacity unless they are non-null and differ.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("count")]
public int? Count = null;
}
[Serializable, NetSerializable]
public sealed class BasicEntityAmmoProviderComponentState : ComponentState
{
public int? Capacity;
public int? Count;
public BasicEntityAmmoProviderComponentState(int? capacity, int? count)
{
Capacity = capacity;
Count = count;
}
}