Reduce action blocker uses and add target entity to CanInteract (#6655)
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@@ -81,7 +81,7 @@ namespace Content.Server.Disposal.Tube.Components
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var msg = (UiActionMessage) obj.Message;
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if (!PlayerCanUseDisposalTagger(obj.Session))
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if (!Anchored)
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return;
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//Check for correct message and ignore maleformed strings
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@@ -96,29 +96,6 @@ namespace Content.Server.Disposal.Tube.Components
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}
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}
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/// <summary>
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/// Checks whether the player entity is able to use the configuration interface of the pipe tagger.
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/// </summary>
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/// <param name="IPlayerSession">The player session.</param>
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/// <returns>Returns true if the entity can use the configuration interface, and false if it cannot.</returns>
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private bool PlayerCanUseDisposalTagger(IPlayerSession session)
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{
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//Need player entity to check if they are still able to use the configuration interface
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if (session.AttachedEntity is not {} attached)
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return false;
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if (!Anchored)
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return false;
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var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
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var groupController = IoCManager.Resolve<IConGroupController>();
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//Check if player can interact in their current state
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if (!groupController.CanAdminMenu(session) && (!actionBlocker.CanInteract(attached) || !actionBlocker.CanUse(attached)))
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return false;
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return true;
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}
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/// <summary>
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/// Gets component data to be used to update the user interface client-side.
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/// </summary>
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@@ -67,7 +67,7 @@ namespace Content.Server.Disposal.Tube.Components
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{
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var msg = (UiActionMessage) obj.Message;
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if (!PlayerCanUseDisposalTagger(obj.Session))
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if (!Anchored)
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return;
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//Check for correct message and ignore maleformed strings
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@@ -78,28 +78,6 @@ namespace Content.Server.Disposal.Tube.Components
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}
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}
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/// <summary>
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/// Checks whether the player entity is able to use the configuration interface of the pipe tagger.
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/// </summary>
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/// <param name="IPlayerSession">The player entity.</param>
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/// <returns>Returns true if the entity can use the configuration interface, and false if it cannot.</returns>
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private bool PlayerCanUseDisposalTagger(IPlayerSession session)
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{
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//Need player entity to check if they are still able to use the configuration interface
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if (session.AttachedEntity is not {} attached)
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return false;
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if (!Anchored)
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return false;
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var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
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var groupController = IoCManager.Resolve<IConGroupController>();
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//Check if player can interact in their current state
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if (!groupController.CanAdminMenu(session) && (!actionBlocker.CanInteract(attached) || !actionBlocker.CanUse(attached)))
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return false;
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return true;
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}
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/// <summary>
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/// Gets component data to be used to update the user interface client-side.
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/// </summary>
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