Reduce action blocker uses and add target entity to CanInteract (#6655)
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@@ -28,7 +28,6 @@ namespace Content.Server.Light.EntitySystems
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[UsedImplicitly]
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public sealed class HandheldLightSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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@@ -96,7 +95,6 @@ namespace Content.Server.Light.EntitySystems
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/// <returns>True if the light's status was toggled, false otherwise.</returns>
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public bool ToggleStatus(EntityUid user, HandheldLightComponent component)
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{
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if (!_blocker.CanUse(user)) return false;
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return component.Activated ? TurnOff(component) : TurnOn(user, component);
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}
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@@ -16,9 +16,8 @@ using Robust.Shared.Player;
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namespace Content.Server.Light.EntitySystems
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{
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[UsedImplicitly]
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public class LightReplacerSystem : EntitySystem
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public sealed class LightReplacerSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly PoweredLightSystem _poweredLight = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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@@ -42,7 +41,6 @@ namespace Content.Server.Light.EntitySystems
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return;
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// standard interaction checks
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if (!_blocker.CanUse(eventArgs.User)) return;
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if (!eventArgs.CanReach) return;
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// behaviour will depends on target type
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@@ -64,9 +62,6 @@ namespace Content.Server.Light.EntitySystems
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if (eventArgs.Handled)
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return;
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// standard interaction checks
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if (!_blocker.CanInteract(eventArgs.User)) return;
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var usedUid = eventArgs.Used;
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// want to insert a new light bulb?
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