Reduce action blocker uses and add target entity to CanInteract (#6655)
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@@ -58,9 +58,7 @@ namespace Content.Server.Tabletop
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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return;
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// Check that the entity can interact with the game board.
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if(_actionBlockerSystem.CanInteract(args.User))
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OpenSessionFor(actor.PlayerSession, uid);
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OpenSessionFor(actor.PlayerSession, uid);
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}
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private void OnGameShutdown(EntityUid uid, TabletopGameComponent component, ComponentShutdown args)
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