Partial hand ECS (#5634)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: Paul <ritter.paul1@googlemail.com>
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@@ -1,5 +1,5 @@
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using Content.Shared.Hands.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -7,48 +7,9 @@ namespace Content.Client.Hands
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedHandsComponent))]
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[Friend(typeof(HandsSystem))]
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public class HandsComponent : SharedHandsComponent
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{
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public HandsGui? Gui { get; set; }
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (curState is not HandsComponentState state)
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return;
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Hands.Clear();
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foreach (var handState in state.Hands)
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{
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var newHand = new Hand(handState.Name, handState.Location);
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Hands.Add(newHand);
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}
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ActiveHand = state.ActiveHand;
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HandsModified();
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}
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public override void HandsModified()
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{
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UpdateHandContainers();
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base.HandsModified();
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}
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public void UpdateHandContainers()
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ContainerManagerComponent?>(Owner, out var containerMan))
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return;
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foreach (var hand in Hands)
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{
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if (hand.Container == null)
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{
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containerMan.TryGetContainer(hand.Name, out var container);
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hand.Container = container;
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}
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}
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}
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}
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}
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