Partial hand ECS (#5634)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: Paul <ritter.paul1@googlemail.com>
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using Content.Client.Items.UI;
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using Robust.Client.UserInterface;
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using Robust.Shared.GameObjects;
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@@ -7,10 +7,10 @@ namespace Content.Client.Items.Managers
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{
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public interface IItemSlotManager
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{
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bool OnButtonPressed(GUIBoundKeyEventArgs args, EntityUid item);
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void UpdateCooldown(ItemSlotButton? cooldownTexture, EntityUid entity);
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bool OnButtonPressed(GUIBoundKeyEventArgs args, EntityUid? item);
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void UpdateCooldown(ItemSlotButton? cooldownTexture, EntityUid? entity);
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bool SetItemSlot(ItemSlotButton button, EntityUid? entity);
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void HoverInSlot(ItemSlotButton button, EntityUid entity, bool fits);
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void HoverInSlot(ItemSlotButton button, EntityUid? entity, bool fits);
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event Action<EntitySlotHighlightedEventArgs>? EntityHighlightedUpdated;
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bool IsHighlighted(EntityUid? uid);
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